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The Making of Sonic Mania

Discussion in 'General Sonic Discussion' started by Lostgame, Aug 26, 2018.

  1. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
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    Toronto, ON
    The O.I.C.
    Source Article

    Today I noticed this excellent post on EuroGamer about the development of Sonic Mania. As a game and software developer myself, I love reading these kinds of articles, and found some awesome tidbits!

    Some great quotes:

    Here's a great one:

    A new Burning Rangers? With Whitehead's involvement? My ears are perked... ;)



    On a side note, I have only recently finally gotten to the game (Mania itself, as my time for games these days is incredibly limited, between my music and software development careers.

    However, I've made it to FBZ, and I am thoroughly, and incredibly impressed.

    After 20+ years of waiting for a real new Sonic game since first getting Sonic & Knuckles for Christmas in 1996, experiencing disappointment after disappointment, watching the game company I loved so much make mistake after mistake until even their flawless last console couldn't save them, I'd just given up hope.

    But here it is, finally; 'Sonic' for real, with endless fan-service to boot - it's beautiful to see these two people from this very community, who I've known for so long, bring that inspiration and light right back into me.

    If you guys still read this, Stealth, Taxman, thank you. :) I played Retro Sonic on my DC back in the day and I fiddled *endlessly* with Project Mettrix, even bothering you with emails, Stealth, as like, a naive 13-year-old with stupid questions you still took the time to get back to. You guys kick ass.
     
  2. 360

    360

    Light Vision Overdrive Oldbie
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    Sonic Neon
    Awesome post! It's lovely to see your adoration for the game, especially all this time later. This has been posted before (I think it was buried in one of the Mania threads - and never did get a dedicated thread like this one) and yeah it's the coolest interview Taxman ever did about the game. I think we had a fleeting discussion about what he'd likely work on next - but as the interview says he's very open.

    I think it'd be cool to reignite discussion again as many would have missed this last time - and your post is bookended by very nice impressions about the game too - so good thread.