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Sonic Neo Genesis New CF 2.5 coder needed for this to still be a thing

#46 User is offline Caverns 4 

Posted 21 October 2016 - 02:19 PM

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I just played the SAGE demo. This game is great, but it's really held back by a single problem, IMO.

Might as well get the good out first though: This game is flipping beautiful. The level and character art is outstanding and clean, and was a pleasure to look at. The enemy design was also really unique, you totally incorporated some ideas I've never seen before. From that aspect, this game is so good, it almost feel official, and the level layouts were really well thought out, with some crazy awesome gimmicks!

However, the major setback... Is the air control. While for the most part, the controls feel just like a classic Sonic Game, there are a few times where the controls plagued me nonstop, particularly during the point where you're being chased by the giant ball. Once you jump, if you had any level of speed, you are committed to that direction, and it's impossible to maneuver yourself in the opposite direction. You can slow to a stop, but not actually reverse direction, unlike the original games. That, kind of ruined the otherwise seamless experience for me. It feels kind of clunky, and made it very hard to precisely control where I'd land. I got flung to my death a good few times.

If that were fixed, then Sonic Neo Genesis would probably be the best game this year, IMO.And to be clear, I do still really like it, there's just some frustration that could be fixed.
This post has been edited by Caverns 4: 24 October 2016 - 03:25 PM

#47 User is offline CornFlakes 

Posted 22 October 2016 - 12:26 PM

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More then likely one of the best things at SAGE at the moment. Amazing job Felik. I absolutely love the graphics and music. You and your team have really out down yourselves and I can't wait to see more of this in the near future. Keep up the amazing work.

#48 User is offline Techokami 

Posted 27 October 2016 - 11:52 AM

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What on earth??? Posted Image
This is such a good fangame, what is going on

#49 User is offline Felik 

Posted 27 October 2016 - 12:19 PM

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Life is life basically.

Also I updated the first post

To elaborate a little I'll say that I've been spending the majority of my free time on this fangame for the past two and a half years.
I still want this to be done. I am going to be a part of the dev team if it is going to take off. And I will be an active member just am not going to be nearly as involved. I don't want to guilt trip people into joining, I am totally fine if it dies out if nobody skilled enough will show interest because I did my best and I am satisfied with what me and Pulse0 achieved together. Pulse0 however really wants it to continue on. I support his desire but as I said I can't be as involved as I used to any more and considering he's an artist without a programmer this project is doomed.

Also don't underestimate Pulse0's involvement in this game. All of the great custom art in the game is made by him. I've been mostly stealing from other games and such. He was making graphics from scratch.
This post has been edited by Felik: 27 October 2016 - 12:40 PM

#50 User is offline TheKazeblade 

Posted 27 October 2016 - 02:05 PM

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It would be a shame if NG died out, as the work you and Pulse0 have done absolutely has not gone unnoticed. Its always nice to see projects outside of the Sonic Worlds engine just for that diversity, and the art is outstanding.

I definitely hope Pulse0 gets brought out of pending purgatory, as his skills and passion are noteworthy and Retro is a great resource to keep the project alive if at all possible.

#51 User is offline DarkVDee 

Posted 27 October 2016 - 03:39 PM

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Delete this post please -_-
For personal reasons
This post has been edited by DarkVDee: 13 November 2017 - 02:34 PM

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