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(DC) Sonic Adventure Prototype (1998-10-16)

Discussion in 'General Sonic Discussion' started by Orengefox, May 21, 2013.

  1. Orengefox

    Orengefox

    Snooping as usual... Researcher
    462
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    Right in front of my computer.
    Some artwork, a ZZT game, and a hack.
    This is it boys and girls!

    [​IMG]

    [Disc Scan] [Front Cover Scan] [Back Cover Scan]

    Download DC Sonic Adventure Prototype (1998-10-16) - AutoDemo (J) BIN

    Download DC Sonic Adventure Prototype (1998-10-16) - AutoDemo (J) ISO

    Tokyo International Forum Unveiling: 1998-08-22
    Sonic Adventure's first release in Japan - Build Date: 1998-12-10 / Public Release Date: 1998-12-23

    55 days after it's unveiling at the Tokyo International Forum. 49 days before the build date of Sonic Adventure's first release in Japan.

    This is without a shadow of a doubt the earliest Sonic Adventure prototype we've acquired now. It's a Not-For-Sale Promotional AutoDemo. Meaning it only shows you demonstrations / cut-scenes of the game using the games actual assets. Not just some pre-recorded FMV footage. Although it's an AutoDemo, there's a chance it might still be playable through hacking from what I can tell.

    At first I thought this build was like a bridge between the Tokyo International Forum and the first release in Japan. It might be earlier than we think. Jen will tell you in greater detail. In any case, this build has got loads of differences from the final from what Jen and I could see. And that's just scraping the surface, we haven't even got to the meat and potatoes yet (I.e. all the files stored away). It can run perfectly fine on hardware. Not so much the case on emulation as the timing on the demonstrations goes off.

    Unlike my previous Sonic prototype topics, I hoping to establish a potential small donation this time around. It's not required but greatly appreciated as it helps with the Sonic prototype findings; it's one of the things I do as a Researcher on Retro. Case in point, that Sonic Advance 2 in the prototype cart MSX bought off me, that really came in handy in more ways than one. Please PM me if you would like to make a donation =)

    I'll leave you all to tear this apart now. I'll be posting other things throughout the topic. Enjoy!

    GerbilEdit®: Mirrored the disc images to my server to reduce bandwidth usage on Retro.
     
  2. Jen

    Jen

    #lapidot Moderator
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    Various drawings
    Yeah, as Orenge said I've had a good look into this and I think it -might- have originally appeared in September 1998. After digging around for a bit, I came across this:

    Source: http://www.segatech.com/archives/september1998.html

    Sounds the same the first half of the auto-demo we have here, doesn't it? I wonder whether only one half of the demo was shown at this event. Unfortunately, as it was behind closed doors I've been unable to find any video footage. I also tried looking at the Game-Online article mentioned there but it doesn't exist - Wayback Machine couldn't find it either.

    Alternatively I guess it could be an unplayable version of the demo that was at TGS in October 1998 (a few days before the date of this auto-demo). Here's a quote describing the levels in the TGS demo:

    Source: http://www.segatech.com/archives/october1998.html

    Unfortunately I've not been able to find any footage of the game from TGS 1998 either, so I'm not 100% sure that this is the case.

    Here's a list of differences that I've managed to spot from letting the demo run a few times, both via an emulator and on hardware. It's pretty exhaustive/obsessive but undoubtedly incomplete. I've put it under spoiler tags because of the size of it (and because you guys might want to find these things for yourselves ;P). Note that none of the graphical oddities mentioned below are emulation issues, as they also occur when running the game on an actual Dreamcast console.

    - In the opening movie, Tails opens his mouth as he's flying away from the building. In the final he keeps his mouth closed.

    - Sonic's standing position looks different at the start of the Gamma cutscene and the start of Speed Highway. His pose is similar to the one where he's crouching low to the floor, but he's not very low to the ground (if that makes sense - I'm sure you'll understand when you see it =P).

    - The camera angle at the start of Speed Highway is quite different.

    - When Sonic pushes on the barriers in Speed Highway, a sound effect is played that sounds like something scraping along the floor. This doesn't happen in the final (this can only be seen if you run the game in an emulator and thereby have the wonky timings, which makes Sonic repeatedly push the barriers before throwing himself to his doom).

    - There are extra Tikal hint orbs in Speed Highway which aren't normally there.

    - Near the start of Speed Highway when Sonic goes onto the breaking glass, he would be propelled quite high into the air before falling down onto the glass. He just sort of skips up to it in the demo.

    - If you watch the demo with the emulator timings, Sonic dies repeatedly but his ring count actually carries on after he dies. This is evident because he gets an extra life from picking up rings in the demo - this plays the Sonic 2 Chaos Emerald jingle rather than the final 1-up jingle.

    - When Sonic hits the spring taking him to the helicopter in Speed Highway, he's facing the camera (with his back to the helicopter) while in the air. In the final he's facing the helicopter, with his back to the camera.

    - The cutscene with Tails outside Casinopolis is playing the wrong music.

    - In the same cutscene, Tails keeps creepily losing the textures for his mouth, nose and eyes. This also happens in the cutscene with Gamma and Sonic on the Egg Carrier.

    - Well, Ice Cap - I think that speaks for itself. The camera angle when Tails escapes the avalanche is different from the final, it has the BETA TREES and a trick ramp that's split in half. This is one of the more interesting ones for me, most definitely.

    - In the cutscene with Amy and Gamma, there are item boxes inside one of the jail cells which aren't there in the final. Likewise, there'd normally be a black Chao egg inside one of the cells which isn't there in this version.

    - The layout of Kunckles' Red Mountain looks a bit off but I could be wrong.

    - Knuckles digs without the shovel claw.

    - In the cutscene with Amy and Sonic near Casinopolis, the bird has no wings.

    - In Final Egg, when Amy runs at top speed her hammer isn't visible.

    - The question mark and exclamation marks above Zero's head look different. Likewise, Zero's target looks different and he has different sound effects.

    - In Final Egg, there's a 1-up near the end of the demo that isn't there in the final.

    - In Gamma's cutscene with the other E-100 robots on the Egg Carrier, the purple robot looks like he has a white face rather than black, but I'm unsure as to whether this is a lighting issue or not.

    - There's a couple of areas of Gamma's Red Mountain that don't look quite right to me, particularly with the enemy placement.

    - In Big's cutscene, Froggy's model looks a bit odd. The colours look quite dark.

    - Big's level is just weird - where the heck is he? I don't recognise the area. It looks similar to an area in the final that you get to by diving right to the bottom of the sea and then swimming up inside a cave. In this cave there's a small island with a palm tree in the middle of it. However, this is not the same room - the water is way too shallow. Also, this isn't where Big would normally start the level.

    - Where are all the fish?

    - When Big hooks Froggy, the "hit" music doesn't play.

    - When Big catches Froggy, the Sonic 2 Chaos Emerald jingle plays. He then launches into his victory dance but the camera doesn't zoom in on him at this point like it would do in the final.

    I can't wait to see what you guys manage to find hidden inside this thing!
     
  3. evilhamwizard

    evilhamwizard

    Researcher
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    Check this out:

    Different Chao Garden BGM. :)

    Also from the looks of things, STG00.PRS appears bigger than the final. I think this used to be the test map, which would've been replaced by Hedgehog Hammer's map.

    This is good shit.

    There are some files from 1997. I don't know what these textures would've been for.


    [​IMG]
    [​IMG]
     
  4. MykonosFan

    MykonosFan

    MODE CHANGE. Moderator
    3,746
    550
    93

    Interesting. Sounds much more active, guess they decided later on to tone it down to be more relaxed, like the gardens themselves.
     
  5. Orengefox

    Orengefox

    Snooping as usual... Researcher
    462
    21
    18
    Right in front of my computer.
    Some artwork, a ZZT game, and a hack.
    I have some videos of the actual disc running on a Dreamcast. Please excuse the poor video recording and sound as I didn't have any other way of recording it. I'll see if I can get some better quality ones at some point.

    http://www.youtube.com/watch?v=_773ASxWA3A
     
  6. Rosie

    Rosie

    aka Rosie Member
    Genuinely excited about this news. Sonic Adventure is probably the game I'm most interested in the development of, aside from finding a prototype Sonic 1. It's clear that they experimented with many different things and that some stuff was changed or omitted. I really hope there's some good stuff in there.
     
  7. Orengefox

    Orengefox

    Snooping as usual... Researcher
    462
    21
    18
    Right in front of my computer.
    Some artwork, a ZZT game, and a hack.
    Double posting because of youtube video limit. These are really for those who can't run it on hardware.

    http://www.youtube.com/watch?v=OeXsFZ_8vl0

    http://www.youtube.com/watch?v=-UYXvXL_UAQ
     
  8. evilhamwizard

    evilhamwizard

    Researcher
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    I was able to extract all the music from the game. A lot of it is mixed differently.

    Not all the music's here though. But still, quite a lot for an automated demo. This is in ADX format.

    There are also a lot more interesting sounding file names in here. Would love if this was actually playable though.

    Also some localization was done. Check this out.

    [​IMG]

    I guess they didn't pick a name for Froggy yet.
     
  9. drx

    drx

    mfw Researcher
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    :rolleyes:
    Congrats Orenge!
     
  10. Orengefox

    Orengefox

    Snooping as usual... Researcher
    462
    21
    18
    Right in front of my computer.
    Some artwork, a ZZT game, and a hack.
    Thanks drx =)

    I'm really crossing fingers in hopes it's possible by means of hacking. Maybe there's a way of enabling it. Failing that, make it so that it's possible by adding controls to it or transferring any or all information to the final version.

    Here's the game's file list which you can easily find using a Hex viewer. Spoiler'd for size.

    0GDTEX.PVR
    1ST_READ.BIN
    32ASCII.PVR
    ADV00.PRS
    ADV00OBJ.PRS
    ADV0100.PRS
    ADV0130.PRS
    ADV01OBJ.PRS
    ADV02.PRS
    ADV02OBJ.PRS
    ADVEC02.PRS
    ADVEC31.PRS
    ADVEC33.PRS
    ADVSS01.PRS
    ALIFE.MLT
    AL_BARRIA.PVR
    AL_GARDEN00.PRS
    AL_GARDEN01.PRS
    AL_GARDEN02.PRS
    AL_ICON.PRS
    AL_MAIN.PRS
    AL_RACE.PRS
    AMY.PRS
    A_MOT.PRS
    BANB.PRS
    BANEHEAD.PVR
    BEACH01.PRS
    BEACH02.PRS
    BEACH03.PRS
    BEACH_SEA.PRS
    BGM.AFS
    BG_BEACH.PRS
    BG_EC00.PRS
    BG_HIGHWAY.PRS
    BG_HIGHWAY01.PRS
    BG_HIGHWAY02.PRS
    BG_HIGHWAY03.PRS
    BG_ICECAP.PRS
    BIG.PRS
    BIG_KAERU.PRS
    BOARD_URA.PVR
    B_CHAOS0.PRS
    B_CHAOS2.PRS
    B_CHAOS4.PRS
    B_CHAOS6.PRS
    B_CHAOS7.PRS
    B_E101_R.PRS
    B_EGM1.PRS
    B_EGM3.PRS
    B_MOT.PRS
    B_ROBO.PRS
    CAM0000S.BIN
    CAM0100S.BIN
    CAM0101S.BIN
    CAM0102S.BIN
    CAM0200S.BIN
    CAM0201S.BIN
    CAM0202S.BIN
    CAM0300.BIN
    CAM0300S.BIN
    CAM0301S.BIN
    CAM0302S.BIN
    CAM0400M.BIN
    CAM0400S.BIN
    CAM0401S.BIN
    CAM0402K.BIN
    CAM0402S.BIN
    CAM0500S.BIN
    CAM0501E.BIN
    CAM0501S.BIN
    CAM0502K.BIN
    CAM0600S.BIN
    CAM0601S.BIN
    CAM0602S.BIN
    CAM0700.BIN
    CAM0700S.BIN
    CAM0701S.BIN
    CAM0702S.BIN
    CAM0800S.BIN
    CAM0801S.BIN
    CAM0802S.BIN
    CAM0803B.BIN
    CAM0803S.BIN
    CAM0900S.BIN
    CAM0901S.BIN
    CAM0902S.BIN
    CAM0903S.BIN
    CAM0B00S.BIN
    CAM1000A.BIN
    CAM1000S.BIN
    CAM1001S.BIN
    CAM1002S.BIN
    CAM1003S.BIN
    CAM1004S.BIN
    CAM1005S.BIN
    CAM1600K.BIN
    CAM1600S.BIN
    CAMAL_RACES.BIN
    CAMB000S.BIN
    CAMEC00S.BIN
    CAMEGM1S.BIN
    CAMGARDEN00S.BIN
    CAMGARDEN01S.BIN
    CAMGARDEN02S.BIN
    CAMMCART00S.BIN
    CAMMR00S.BIN
    CAMMR01S.BIN
    CAMMR02S.BIN
    CAMMR03S.BIN
    CAMROBOS.BIN
    CAMSBOARDS.BIN
    CAMSETSS00S.BIN
    CAMSETSS01S.BIN
    CAMSETSS02S.BIN
    CAMSETSS03S.BIN
    CAMSETSS04S.BIN
    CAMSETSS05S.BIN
    CAMSHT1S.BIN
    CAMSHT2S.BIN
    CAMSHTS.BIN
    CAMSS00S.BIN
    CAMSS01S.BIN
    CAMSS02S.BIN
    CAMSS03S.BIN
    CAMSS04S.BIN
    CAMSS05S.BIN
    CAPTUREBEAM.PVR
    CHAO.PRS
    CHAOS0.MLT
    CHAOS2.MLT
    CHAOS4.MLT
    CHAOS6.PRS
    CHAOS6_EFFECT.PRS
    CHAOS_EFFECT.PRS
    CHAOS_EMERALD.PRS
    CHAO_OBJECT.PRS
    COMESOON.PRS
    CON_REGULAR.PRS
    CON_REGULAR_US.PRS
    C_SELECT1.PRS
    C_SELECT2.PRS
    DEMO_TITLE.PRS
    DROP.PRS
    DRYMOUNTAIN.MLT
    E102.PRS
    E102BEAM.PRS
    E102EFFECT.PRS
    E102ITEM.PRS
    E102TIME.PRS
    E103OLD.PRS
    E104OLD.PRS
    E105OLD.PRS
    EC_ACTDOOR.PRS
    EC_EGGLIFT.PRS
    EC_WATER.PRS
    EFF_REGULAR.PRS
    EGGCARRIER.MLT
    EGGMAN.PRS
    EGGROB.PRS
    EMERALDCOAST.MLT
    EME_KIRAN.PRS
    EVENT_ADX.AFS
    EVF0800.BIN
    EVF0801.BIN
    EVF0802.BIN
    EVF0804.BIN
    EVF0805.BIN
    EVF0806.BIN
    EV_EGGMOBILE1.PRS
    EV_SPOTLIGHT.PRS
    EXTRA.PRS
    E_0002.MLT
    E_0012.MLT
    E_001B.MLT
    E_0035.MLT
    E_0060.MLT
    E_0087.MLT
    E_00B7.MLT
    E_00BB.MLT
    E_00BF.MLT
    E_00D4.MLT
    E_AIRCRAFT.PRS
    E_AMENBO.PRS
    E_BOMB.PRS
    E_BUYON.PRS
    E_CART.PRS
    E_LEON.PRS
    E_ROBO.PRS
    E_SARU.PRS
    E_SNAKE.PRS
    E_SNOWMAN.PRS
    F0000_FROG.PRS
    FINALEGG.MLT
    FINALEGG1.PRS
    FINALEGG2.PRS
    FINALEGG3.PRS
    FINALEGG4.PRS
    FISHING.PRS
    GACHAPON.PRS
    GAMEOVER.PRS
    GARDEN00.PRS
    GOAL_A.PVR
    GOAL_B.PVR
    GOMA.PRS
    GORI.PRS
    HIGHWAY.MLT
    HIGHWAY01.PRS
    HIGHWAY02.PRS
    HIGHWAY03.PRS
    HINT.PRS
    ICECAP.MLT
    ICECAP01.PRS
    ICECAP02.PRS
    ICECAP03.PRS
    KABE0.PVR
    KAIHO_ASI.PVR
    KEY0102.BIN
    KEY0400.BIN
    KEY0501.BIN
    KEY0502.BIN
    KEY0502OO.BIN
    KEY0802.BIN
    KEY0A00.BIN
    KNUCKLES.PRS
    KNU_EFF.PRS
    KOAR.PRS
    KUJA.PRS
    K_MOT.PRS
    K_TUTORIAL.PRS
    K_TUTORIAL_USA.PRS
    LAND1800.BIN
    LION.PRS
    LM_CHAOS7.PRS
    LOADING.PRS
    MANATEE.DRV
    MILES.PRS
    MILESRACE.PRS
    MINICART.PRS
    MISSION_A0.PVR
    MISSION_A1.PVR
    MISSION_A_US0.PVR
    MISSION_A_US1.PVR
    MISSION_B0.PVR
    MISSION_B1.PVR
    MISSION_B_US0.PVR
    MISSION_B_US1.PVR
    MISSION_E0.PVR
    MISSION_E1.PVR
    MISSION_E102_US0.PVR
    MISSION_E102_US1.PVR
    MISSION_K0.PVR
    MISSION_K1.PVR
    MISSION_K_US0.PVR
    MISSION_K_US1.PVR
    MISSION_S0.PVR
    MISSION_S1.PVR
    MISSION_S_US0.PVR
    MISSION_S_US1.PVR
    MISSION_T0.PVR
    MISSION_T1.PVR
    MISSION_T_US0.PVR
    MISSION_T_US1.PVR
    MIW_B001.PVR
    MOBILE1.MLT
    MOGU.PRS
    MONORAIL.PRS
    MONOSTATION.PRS
    MOUNTAIN01.PRS
    MOUNTAIN02.PRS
    MOUNTAIN03.PRS
    MOUNTAIN_E104.PRS
    MOUNTAIN_MEXPLOSION.PRS
    MOUNTAIN_STEAM.PRS
    MOVIE.BIN
    MOVIE.PRS
    MRACE_EGGMOBLE_1.PRS
    MR_064S_EMEWHIT.PVR
    M_SBMOT.PRS
    NISEPAT.PRS
    OBJ_BEACH.PRS
    OBJ_EC00.PRS
    OBJ_EC10.PRS
    OBJ_EC30.PRS
    OBJ_EC31.PRS
    OBJ_EC33.PRS
    OBJ_EC_AB.PRS
    OBJ_EC_C.PRS
    OBJ_FINALEGG.PRS
    OBJ_HIGHWAY.PRS
    OBJ_HIGHWAY2.PRS
    OBJ_ICECAP.PRS
    OBJ_ICECAP2.PRS
    OBJ_MOUNTAIN.PRS
    OBJ_REGULAR.PRS
    OBJ_RUIN.PRS
    OBJ_SKYDECK.PRS
    OBJ_SS.PRS
    OBJ_TWINKLE.PRS
    OUM.PRS
    PEN.PRS
    PL1B0B.BIN
    PL_10B.BIN
    PL_40B.BIN
    PL_41B.BIN
    PL_51B.BIN
    PL_52B.BIN
    PL_60B.BIN
    PL_82B.BIN
    PL_A0B.BIN
    PL_A1B.BIN
    PL_A2B.BIN
    PL_Q1B.BIN
    PL_Q4B.BIN
    PL_T2B.BIN
    PL_W1B.BIN
    PL_W3B.BIN
    PRESSSTART.PRS
    P_AMY.MLT
    P_BIG.MLT
    P_E102.MLT
    P_KNUCKLES.MLT
    P_SONICTAILS.MLT
    RAKO.PRS
    RIPPLE.PRS
    ROCK_PANEL2.PVR
    SAKANA.PRS
    SAOP1006.SFD
    SBOARD.PRS
    SB_BOARD1.PVR
    SEGALOGO.PRS
    SET0000S.BIN
    SET0001S.BIN
    SET0100S.BIN
    SET0101S.BIN
    SET0102B.BIN
    SET0102S.BIN
    SET0200S.BIN
    SET0201S.BIN
    SET0202S.BIN
    SET0300S.BIN
    SET0301S.BIN
    SET0302S.BIN
    SET0400S.BIN
    SET0401S.BIN
    SET0402K.BIN
    SET0402S.BIN
    SET0500S.BIN
    SET0501E.BIN
    SET0501S.BIN
    SET0502K.BIN
    SET0600M.BIN
    SET0600S.BIN
    SET0601M.BIN
    SET0601S.BIN
    SET0602K.BIN
    SET0602M.BIN
    SET0602S.BIN
    SET0700S.BIN
    SET0701S.BIN
    SET0702S.BIN
    SET0800S.BIN
    SET0801S.BIN
    SET0802S.BIN
    SET0803B.BIN
    SET0803S.BIN
    SET0900S.BIN
    SET0901S.BIN
    SET0902S.BIN
    SET0903S.BIN
    SET1000A.BIN
    SET1000S.BIN
    SET1001S.BIN
    SET1002S.BIN
    SET1003S.BIN
    SET1004S.BIN
    SET1005S.BIN
    SET1500S.BIN
    SET1600S.BIN
    SET1900S.BIN
    SETAL_RACES.BIN
    SETEC00S.BIN
    SETEC01S.BIN
    SETEC02S.BIN
    SETEC03S.BIN
    SETEC04S.BIN
    SETEC05S.BIN
    SETEC30S.BIN
    SETEC31E.BIN
    SETEC31S.BIN
    SETEC32S.BIN
    SETEC33S.BIN
    SETEC34S.BIN
    SETEC35S.BIN
    SETGARDEN00S.BIN
    SETGARDEN01S.BIN
    SETGARDEN02S.BIN
    SETMCART00S.BIN
    SETMR00S.BIN
    SETMR01S.BIN
    SETMR02S.BIN
    SETMR03S.BIN
    SETROBOS.BIN
    SETSBOARDS.BIN
    SETSHT1S.BIN
    SETSHT2S.BIN
    SETSHTS.BIN
    SETSS00S.BIN
    SETSS01S.BIN
    SETSS02S.BIN
    SETSS03S.BIN
    SETSS04S.BIN
    SETSS05S.BIN
    SHOOTING.PRS
    SHOOTING0.PRS
    SHOOTING1.PRS
    SHOOTING2.PRS
    SKYDECK.MLT
    SKYDECK01.PRS
    SKYDECK02.PRS
    SKYDECK03.PRS
    SL1B0B.BIN
    SL_10B.BIN
    SL_40B.BIN
    SL_41B.BIN
    SL_51B.BIN
    SL_52B.BIN
    SL_60B.BIN
    SL_82B.BIN
    SL_A0B.BIN
    SL_A1B.BIN
    SL_A2B.BIN
    SL_Q1B.BIN
    SL_Q4B.BIN
    SL_T2B.BIN
    SL_W1B.BIN
    SL_W3B.BIN
    SONIC.PRS
    SON_EFF.PRS
    SS_FINESKY.PVR
    SS_YUSKAY_MINI.PVR
    START_A.PVR
    START_B.PVR
    STG00.PRS
    STG01.PRS
    STG02.PRS
    STG03.PRS
    STG04.PRS
    STG05.PRS
    STG06.PRS
    STG07.PRS
    STG08.PRS
    STG09.PRS
    STG10.PRS
    STLOGO2.SFD
    SUKA.PRS
    SUPI_SUPI.PRS
    S_MOT.PRS
    S_SBMOT.PRS
    TARGET.MLT
    TARGET_HP.PVR
    TARGET_HPBAR.PVR
    TGS_SOUSA_A.PRS
    TGS_SOUSA_B.PRS
    TGS_SOUSA_E.PRS
    TGS_SOUSA_K.PRS
    TGS_SOUSA_S.PRS
    TGS_SOUSA_T.PRS
    TIKAL.PRS
    TITLE.PRS
    TOGEBALL_TOGEBALL.PRS
    TUBA.PRS
    TWINKLE01.PRS
    TWINKLE02.PRS
    TWINKLE03.PRS
    UNI_A_UNIBODY.PRS
    UNI_C_UNIBODY.PRS
    USA.PRS
    USA_SOUSA_A.PRS
    USA_SOUSA_B.PRS
    USA_SOUSA_E.PRS
    USA_SOUSA_K.PRS
    USA_SOUSA_S.PRS
    USA_SOUSA_T.PRS
    VER1_WING.PRS
    V_AMY.MLT
    V_BIG.MLT
    V_E102.MLT
    V_KNUCKLES.MLT
    V_SONICTAILS.MLT
    WARA.PRS
    YOUGAN_ANIM.PRS
    ZOU.PRS
     
  11. evilhamwizard

    evilhamwizard

    Researcher
    1,392
    455
    63
    Object list for STG00, definitely different from the final's STG00.

    RING .SPRING .SPRINGB.O AXPNL.O IRONB.O FeBJG.O TOGE..O EME P.O RELEASE...O SWITCH....CMN KUSA....CMN_DRING...O BALOON....O ITEMBOX...Rocket H....Rocket HS...Rocket V....Rocket VS...O JPanel....O Save Point....WALL .SCENE CHANGE....O SMP S.O SMP M.O SM
     
  12. It would be amazing if that old Windy Valley was in there. It was the first thing I thought of :P
     
  13. Tanks

    Tanks

    Member
    1,048
    108
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    I'm hearing some minor differences between some of the tracks. I'm gonna run a few of them through audacity and check it out.
     
  14. Shadow Hog

    Shadow Hog

    "I'm a superdog!" Member
    I was thinking the exact opposite, actually. The beta BGM is much more mellow and laidback, while the final version is a lot more energetic, placing a lot more emphasis on the blaring brass and accordion.
     
  15. AeonicB

    AeonicB

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    Nice! If I had the money to send, I would. I hope some good crap comes out of this.
     
  16. Orengefox

    Orengefox

    Snooping as usual... Researcher
    462
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    Right in front of my computer.
    Some artwork, a ZZT game, and a hack.
    We'll find out sooner or later if it's there or not. We know there is a Windy Valley of some form in there. Case in point...

     
  17. evilhamwizard

    evilhamwizard

    Researcher
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    I can't find the file for the textures and objects for Windy Valley and a few other levels, though. :\

    So it looks like for most of the levels, we only have the .BIN and the object set files.

    Not sure if STG00 has any textures included either.

    Oddly STG12 is missing, and STG11 is still missing from any version and I can't find any reference of it existing.

    EDIT: Game has most of the spoken dialog intact. Some of them are different takes too. Mostly Sonic, lol.
     
  18. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    SonLVL
    I am unable to read track03.iso with either 7-zip or Alcohol 52%...
     
  19. evilhamwizard

    evilhamwizard

    Researcher
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    Level system leftovers:

    [​IMG]

    These graphics exist in later versions, but I don't think these were used.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Also an earlier pause screen:
    [​IMG]

    [​IMG]

    Also it doesn't look like Big has a life icon yet.
     
  20. AeonicB

    AeonicB

    Oldbie
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    14.ADX, Speed Highway 2 (the part that plays while running down the building) seems to be longer than the final mix. It loops the voice and evil Chao laugh twice.

    9.ADX seems to be a jingle, but it sounds horrible and unmixed. I don't think I've heard it before.

    8.ADX is "Event: The Past", and seems to be missing the Clarinet after the intro.