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Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!

#886 User is offline Portalboat 

Posted 27 January 2012 - 08:57 PM

  • Posts: 20
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Um, where did you get that info about the DLC? I can't find it anywhere.

#887 User is offline Azu 

Posted 27 January 2012 - 09:10 PM

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Why can't DLCs be free. Oh well, I'll buy it when I have the chance. when you mean "this month". I'm assuming you mean February?

#888 User is offline Twilightzoney 

Posted 27 January 2012 - 09:13 PM

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Wow, that looks awfully like Holoska that I let you snag at. I must be seeing things, anyways nice job with the collision so far.

#889 User is online sonicblur 

Posted 27 January 2012 - 10:38 PM

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View PostPortalboat, on 27 January 2012 - 08:57 PM, said:

Um, where did you get that info about the DLC? I can't find it anywhere.

View PostAzu, on 27 January 2012 - 09:10 PM, said:

Why can't DLCs be free. Oh well, I'll buy it when I have the chance. when you mean "this month". I'm assuming you mean February?

Generations isn't getting any more DLC. He's trolling. Something about sharks.

#890 User is offline Azu 

Posted 27 January 2012 - 10:55 PM

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I had a feeling he was, but I had hope.=/

#891 User is offline Chimera 

Posted 28 January 2012 - 01:16 AM

  • I'm not a furry.
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I thought it was kinda obvious guys. Didn't you see Dario's import of Holoska? And how all the texture mapping got fucked up? :psyduck:

Apologies for the "trolling;" I prefer to call it elaborately saying "I'm getting collision to work while also generationsing the object layout." But oh well V:

I need an idea for what to do about the whale. Last time I checked, Unleashed doesn't have the same .model format as Generations PC so I can't just port the model of the whale and make a custom animation.

Regarding the bobsleigh... I have my own idea how to fix that ;P (no it has nothing to do with carts)

#892 User is offline GeneHF 

Posted 28 January 2012 - 02:03 AM

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Scrap the whale entirely, make some sort of new platform and snowboard the fuckers.

At least, for the first one. The second whale... I don't know. Platforming segment?

#893 User is offline Rainbow Dash 

Posted 28 January 2012 - 10:42 AM

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  • Project:Generations Level (Experimenting)

View PostChimera, on 28 January 2012 - 01:16 AM, said:

I thought it was kinda obvious guys. Didn't you see Dario's import of Holoska? And how all the texture mapping got fucked up? :psyduck:

Apologies for the "trolling;" I prefer to call it elaborately saying "I'm getting collision to work while also generationsing the object layout." But oh well V:

I need an idea for what to do about the whale. Last time I checked, Unleashed doesn't have the same .model format as Generations PC so I can't just port the model of the whale and make a custom animation.

Regarding the bobsleigh... I have my own idea how to fix that ;P (no it has nothing to do with carts)


Well, thank god..

#894 User is online Dario FF 

Posted 28 January 2012 - 11:13 AM

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Rookies.



#895 User is offline Lobotomy 

Posted 28 January 2012 - 01:45 PM

  • Every man who knows a thing knows he knows not a damn, damn thing at all.
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  • Project:Fixing Generations FOREVER, Project: In Silico, Unleashed PC Beautification.
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View PostGeneHF, on 28 January 2012 - 02:03 AM, said:

Scrap the whale entirely, make some sort of new platform and snowboard the fuckers.

At least, for the first one. The second whale... I don't know. Platforming segment?


Thiiiiiiiiis. It's a win-win.


Either that or retexture the killer whale from Seaside Hill.

#896 User is offline Rainbow Dash 

Posted 28 January 2012 - 03:07 PM

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View PostDario FF, on 28 January 2012 - 11:13 AM, said:

Rookies.





Lol without the lighting some parts of it look like the Wii/PS2 version. Anyways, it's looking amazing dude :DD

#897 User is offline Lobotomy 

Posted 28 January 2012 - 03:21 PM

  • Every man who knows a thing knows he knows not a damn, damn thing at all.
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Am I right in assuming that if you went Super and tried boosting, you'd follow GHZ Act 2's set path?

Is there any way to make Modern Super Sonic NOT go into play the level for you mode when boosting?
This post has been edited by Lobotomy: 28 January 2012 - 03:22 PM

#898 User is offline Twilightzoney 

Posted 28 January 2012 - 03:25 PM

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View PostLobotomy, on 28 January 2012 - 03:21 PM, said:

Am I right in assuming that if you went Super and tried boosting, you'd follow GHZ Act 2's set path?

Is there any way to make Modern Super Sonic NOT go into play the level for you mode when boosting?


I would assume make it use the same path that you normally use for Sonic and replace it over the super sonic paths, just copy paste and that would work. I haven't tried that though.

#899 User is offline Chimera 

Posted 28 January 2012 - 03:29 PM

  • I'm not a furry.
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View PostLobotomy, on 28 January 2012 - 01:45 PM, said:

View PostGeneHF, on 28 January 2012 - 02:03 AM, said:

Scrap the whale entirely, make some sort of new platform and snowboard the fuckers.

At least, for the first one. The second whale... I don't know. Platforming segment?


Thiiiiiiiiis. It's a win-win.


Either that or retexture the killer whale from Seaside Hill.


@Gene: Stop reading my mind.

@Lobotomy: You too :(

View PostLobotomy, on 28 January 2012 - 03:21 PM, said:

Am I right in assuming that if you went Super and tried boosting, you'd follow GHZ Act 2's set path?

Is there any way to make Modern Super Sonic NOT go into play the level for you mode when boosting?


Yes. Just delete the <Path> node for Super Sonic's guide path in stage.stg.xml and delete the path.xml that has Super Sonic's flight (name is not at the top of my head)

Also attempting to find out what controls getting the you know what in Urban Flee.

#900 User is offline Guess Who 

Posted 29 January 2012 - 12:05 AM

  • Memento mori.
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More lazy music hacking.



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