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Sonic The Hedgehog AGX

Discussion in 'Engineering & Reverse Engineering' started by Blaxer, Mar 23, 2012.

  1. Blaxer

    Blaxer

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    Sonic Origins [Mini Hack]
    Well I know I haven't been on to long since Iv'e been here but I figured since I already showed this on SSRG and RetroHack, I just though that I should show it off here as well to see what you guys think weather its from good to bad or just plain think it's weird or something IDK. any who I would like to present to you all my hack as the title says "Sonic The Hedgehog AGX". (Please Note that this version is the only known one out as im still working for the next demo release for this years hacking contest so if there's any errors, I already know about some of them but if you notice anymore, let me know.)

    From SSRG:
    And Since then from That post, I have also over my time created new art for SLZ and with some help of a freind of mine who is also experienced in sonic hacking, a new BG for the Special stage as well:
    [​IMG]
    [​IMG]
    But of course aside from that, I still have lots to work on, Sooooo..... C&C are More than welcome.
     
  2. Knucklez

    Knucklez

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    After a quick run at this, the most obvious thing that needs serious work is the collision detection of practically every wall and loop. I ran through walls without even needing to follow the intended paths, which also led me to get stuck or run off the map entirely. Certain badniks' sprites are awfully glitched, as well as some of the red springs, among other objects. All in all, I like the concepts you put into this, they fit together pretty well. But if you want your gameplay to run smooth, you have a lot of bugs to fix.
     
  3. null1024

    null1024

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    Just played this for 5 minutes [did the first boss], it's pretty nice.
    I'm not repeating the issues Knucklez said [except for collision, that was really weird], those are pretty clear-cut.

    Things I had issues with:
    * The homing attack/dash feels way too powerful, like you go way too fast when you use it.
    * This bit of level is just mean. You come to it riiiight after a loop, meaning you're going to hit it at full tilt, nearly no warning. Even Dimps wouldn't do that.
    * Some bits of the Special Stages cause a lot of sprite flicker.
    * If you die while Sonic has the afterimages on screen, Sonic paints the screen with himself.
    * The altered ring sound sounds weird.

    All in all, good stuff, more work needed. I really liked the music you used.
     
  4. Blaxer

    Blaxer

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    Sonic Origins [Mini Hack]
    yeah I'm already aware of most of these errors. for some reason when I implemented the homing attack, It tends to do that and I Don't know why but I'm still figuring out how to tweak it a bit. as for that part of the level you specified, I changed that part already so no one will have to deal with that gawd awful bridge anymore. the special stage as I far as I know is probably because I tried to change the bg myself and failed horribly So thats entirely my fault there. as for the after Image, people have suggested that I should remove it which I will because I to will agree that it gets annoying having to see throw up sonic all the time when he dies. for the ring SFX, I changed it back to normal already so it won't sound weird anymore.

    @Knucklez: about the collision, I made a mistake and missed making one of the blocks solid for the custom loop so that problem is fixed but as for the rest of the other chunks, Im still editing. as for the badnicks, I have no clue why they always look glitchy at certain points. It seemed to have happened when I made the new chunks and art which I guess messed with the Vram so Im still figuring that out. still from both of you thanks for the heads up.
     
  5. Ross-Irving

    Ross-Irving

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    Just had a playthrough through the first zone. With the way your layouts are set up, I find the homing attack and the peel-out to be unnecessary. Also, I think the layouts overall need work. The way to find anything of value in this game, besides lucking out and finding a special ring, no thanks to the collision issues, is to come to a screeching halt, move backwards slightly, and jump on several platforms to get to a goodie. Unfortunately, because of that design sense the gameplay doesn't flow at all, and while the collision issues are probably making this problem seem worse than it is, you're better off just staying on one path to avoid being plastered. In fact, I was wondering if you wouldn't mind stitching together some images showing complete layouts of Acts 1-3 and posting them here, so others who know a lot about level design can help you hammer out the problem areas.

    My last issue with this is the zone boss. It's a nice, simple twist on the original, but the problem is that it's too punishing a boss for the opening game. Get hit in mid-air and you're almost guaranteed to die by falling into the pit. There's not a lot of room for error. Try and play around with the size of the pit and see if you can make it a little more forgiving.

    And I'm spent. You know you've got a lot to work on, so before you make any more zone art or anything like that, work out all the kinks regarding collision detection and enemies. Good luck, man.
     
  6. BetaTwizzler

    BetaTwizzler

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    I played the first Act about half way through before I stopped. I didn't stop because it was terrible or anything, I just didn't feel like playing anymore :p What I did find while playing though were pretty much the same things everyone else said, collision issues, sprite glitches, etc.

    Like Ross said, the Homing Attack seemed unnecessary. Of course I used it to attack badniks and break monitors, but if you're going to include it there should be places where you can and want to utilize it. I didn't even know about the Peel Out, so I don't really have a comment on that.

    The ring sound is odd, and personally I don't like it, but it's not as if it's ear rape or anything.

    I did come across a glitch, at least I think it's a glitch, involving the giant rings. I'm not sure if it was the first or second check point in Act 1, but it was between two S-tubes, I hit it and continued on. From there I found a giant ring and promptly jumped in. The special stages was very nice, not to difficult, not to easy. I was more concerned with where I was going then touching any "goal" bumpers. Anyways, after I got the emerald I was brought back to the check point I mentioned above, from where I continued forward and found the same giant ring. Jumped in again, new stage, new emerald, back to the check point I went. I did this a 3rd time and 4th time. I don't know if the emeralds do anything in game, or their plot related, but I'm pretty sure I could have gotten all 7(6?) from that same giant ring.
     
  7. Truner

    Truner

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    Sorry to bump this, but I have to say that I absolutely love this hack.
    Aside from it being amazingly glitchy, the level art, design, music and of course that beautiful title screen all got my attention. Maybe a beta Sonic 1 colored Sonic would suit the hack more... or something like that.
    However, it's too easy to get the Chaos Emeralds, since when you finish a special stage, it throws you back to a checkpoint. Or will this be fixed in the final version?
     
  8. Blaxer

    Blaxer

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    Sonic Origins [Mini Hack]
    *From SSRG*
    along with another update of the titlescreen for the bg:
    [​IMG]
    Again, Yes/no?
     
  9. dsrb

    dsrb

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    It's definitely going in the right direction, but… :v: My first thought was that the smile needed shading, because it looked like it was just a black line and therefore too simplistic / obviously drawn-in. However, closer inspection shows that you did some pixels of a slightly darker peach around it… So how about darkening that colour and possibly expanding the range of your shading? The rest of the sprite is quite liberal with using different shades to show depth, after all.

    Edit: Also, maybe reduce its angle and have it follow the shape of Sonic's muzzle a bit more closely? I understand if you're wanting to go for a sharp angle in order to achieve a particular expression, but it would look slightly more like the official art and more anatomically believable (haha, as if that matters in this universe!) if it were angled a bit differently and possible moved back a tad.

    Then again, I don't think there was anything inherently bad about your first version, and it would have looked like a good nod to Adventure had it been done with the bit more complexity it needed.

    Just my two brainfarts as an un-artistic ape, mind you.
     
  10. Knucklez

    Knucklez

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    I took elements from your original title screen and your current one, then mashed them together into something far more preferable.

    [​IMG]

    I really think this should be the direction you take with it.
     
  11. Yarharhar

    Yarharhar

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    [​IMG]
    "Pull... my... finger!"
     
  12. Dark Sonic

    Dark Sonic

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    Working on my art!
    I like the "AGX" part better, as well as using the original "The Hedgehog" font. But overall I like the newer art better. Just get rid of the muzzle shine and maybe tweak the smile a bit and we're in business. Oh and maybe make the gray eye shadow a lighter shade of gray.
     
  13. The S1 palette definitely works better with the shading of Sonic. The bottom of the box which contains the AGX should also be resized by atleast one pixel so it fits better. :)
     
  14. Blaxer

    Blaxer

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    Sonic Origins [Mini Hack]
    More than late on this considering I don't come here much, That and this has been around for more than 2 months now, But I thought That since I still have a thread for this, I mind as well should show it off on here too. So with that being said, From SSRG here is what was posted
     
  15. LordOfSquad

    LordOfSquad

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    making cool music no one gives a shit about
    Hey, this looks pretty neat. I'll have to play it this week sometime. Is it a complete hack?
     
  16. Blaxer

    Blaxer

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    Sonic Origins [Mini Hack]
    In this release about most of everything is done. if anything I may put out another build soon with some slight changes to some of the layouts and art to some of the levels, along with the music as some of them are place holders until I can figure out which one would fit to some of the levels. that and I am still learning how to edit the bosses as well.
     
  17. Thousand Pancake

    Thousand Pancake

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    Downloading the release requires me to register on a forum. You need to upload it somewhere else.
     
  18. RetroKoH

    RetroKoH

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    Project Sonic 8x16
    Been waiting to try this since I saw it in your signature... Love hacks with Mighty...
     
  19. Dark Sonic

    Dark Sonic

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    Working on my art!
    lololol Tweaker is in the credits? Isn't he in jail or something?

    Anyway, looks neat. I'll have to give it a go at some point. Mighty is always fun
     
  20. Blaxer

    Blaxer

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    Link Fixed and updated in the 14th post due to pancake's post. There shouldn't be any problems downloading it now.