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Sonic 1 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions

#46 User is offline Dissent 

Posted 18 May 2013 - 10:46 AM

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Posted Image Jump on crusher on right, immediately run left. Spindash disabled. Also had SYZ play it's music instead of the game over music at one point. It was Act 1, jump comboed the first Crabmeats in to the first bee, then ran up the wall and jumped off it backwards which killed the other bee but Sonic hit the shot that was already traveling and died. For whatever reason the stage music kept playing through the game over.

Edit: btw Galaxy Note 2, runs incredibly.
This post has been edited by Sonicandtails: 18 May 2013 - 10:47 AM

#47 User is offline ashthedragon 

Posted 18 May 2013 - 11:19 AM

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I think this has been already reported but...lost a life at Labyrinth zone ( I don't remember if act 1 or 2, it was at the elevator thing you have to jump to reach a button and there are spikes just up in the ceiling, I jumped too high and got killed by the spikes) and at the next life there was no music, only SFx. I got an invincibility ( being underwater, if that affect it somehow) and when it ran out of time, the music started playing again.

I did it at the Android version, with a Samsung Galaxy S Advance.

#48 User is offline Diablohead 

Posted 18 May 2013 - 11:26 AM

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View Postgold lightning, on 17 May 2013 - 11:37 PM, said:

One thing that isn't exactly a bug but is most likely a huge oversight; If you beat the game with debug mode active it doesn't deactivate when you go to time attack mode. The brokenness of this is obvious.
Posted Image
The Green Hill time is legit. Marble Zone on the other hand...

EDIT: Turns out that you don't even have to beat the game. Just activate debug, enter a level, exit, and then go to time attack mode.

this is where people now suddenly have a leaderboard time of 5 minutes total :P

Hope this can be rolled back or something, but saying that leaderboards always become a hacked mess after a few weeks, comparing against friends is the best thing to do.

#49 User is offline ashthedragon 

Posted 18 May 2013 - 12:32 PM

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Are there leaderboards on the Android version? I can't find them.

#50 User is offline Vinchenz 

Posted 18 May 2013 - 12:33 PM

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Labyrinth Zone, the blocks that rise up when you touch them and get stuck on the spikes; they appear behind the spikes instead of in front.

Also, Several times I died and the music stopped playing. And once it played but didn't loop! Only on Labyrinth Zone though.

Is the alternative route still there on Labyrinth Act I? I couldn't seem to reach it.

#51 User is offline SpeedySpikes 

Posted 18 May 2013 - 01:00 PM

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iOS Version 2.0:

Beating the game as Knuckles. During the credits, the Knuckles demo during the Labyrinth Zone section DIES BY HITTING SPIKES. It will use up your remaining lives (and continues, LOL) before sending you back to the Main Menu. Is this in the Android version, too?

#52 User is offline Skyler 

Posted 18 May 2013 - 01:04 PM

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View PostSpeedySpikes, on 18 May 2013 - 01:00 PM, said:

iOS Version 2.0:

Beating the game as Knuckles. During the credits, the Knuckles demo during the Labyrinth Zone section DIES BY HITTING SPIKES. It will use up your remaining lives (and continues, LOL) before sending you back to the Main Menu. Is this in the Android version, too?

http://forums.sonicr...ndpost&p=743607

http://twitter.com/C...157501920169984

#53 User is offline SpeedySpikes 

Posted 18 May 2013 - 01:06 PM

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...and in following that, if you start a new game as Knuckles (haven't tried with other characters yet), the title cards and HUD will go away, as if you were watching a demo. Oh, you can still play, but no HUD. The results screen is still intact, though.

#54 User is offline PicklePower 

Posted 18 May 2013 - 01:18 PM

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In special stages, there's a situation where if you sleep/wake the phone right after hitting a goal block, and choose to restart, the special stage won't begin rotating on load until you hit a special block. It also seemed to get really sluggish near the end of the special stage in this video:



#55 User is offline MykonosFan 

Posted 18 May 2013 - 01:56 PM

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View PostDan Lioneye, on 18 May 2013 - 09:29 AM, said:

Anyone else experiencing slower gameplay using Bluestacks?

The actual game is lagging a bit, but the sound is at full speed. I thought this all the way through the game until the end credits confirmed it, the music sequence had finished by Scrap Brain Zone 2 while the credits were still going, minus music. Sound effects still worked obviously.

Seems like the game is running at 50Hz and the music at 60Hz. Also makes the physics feel a little floaty from the slowed rate.


It runs slowly for me on Bluestacks as well, though I'm not sure if that's just it being slow on my laptop yet or not. I'm gonna try another app. But yeah, the audio plays just fine.

#56 User is offline Dissent 

Posted 18 May 2013 - 02:05 PM

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Invincibility song ended as I completed the stage. There was silence. Shouldn't there be priority on the act clear song?

Edit: ghz act 3 beginning, knocked invincibility out of tree, stood in it, then jumped and broke it. No music change.
This post has been edited by Sonicandtails: 18 May 2013 - 02:09 PM

#57 User is offline Vendettagainst 

Posted 18 May 2013 - 04:16 PM

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View PostDan Lioneye, on 18 May 2013 - 09:29 AM, said:

Anyone else experiencing slower gameplay using Bluestacks?

The actual game is lagging a bit, but the sound is at full speed. I thought this all the way through the game until the end credits confirmed it, the music sequence had finished by Scrap Brain Zone 2 while the credits were still going, minus music. Sound effects still worked obviously.

Seems like the game is running at 50Hz and the music at 60Hz. Also makes the physics feel a little floaty from the slowed rate.

The credits music does the same thing on my LG Optimus, I think that's the game. Everything else seems fine, though.

#58 User is offline Sky The Destroyer 

Posted 18 May 2013 - 04:36 PM

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Suggestions:
  • Selectable characters in Time Attack. If needed, make separate leaderboards for each character...if possible.
  • An option to not have control lock up after rolling/spindash. The Sonic CD remake had this, I'm not sure why it's different here.
  • Make the opening scene skippable by simply tapping the screen (I'm aware that you can press the icon on the top-right to skip it, it would just be more convenient to skip the screen by tapping).
  • Don't make the pause icon fade away after death in Time Attack, it's sort of annoying to me when kicked back to the Time Attack screen...maybe just make it not kick you back to the Time Attack screen at all until you exit yourself. (I'm glad that the restart option works in Time Attack unlike in Sonic CD, btw...might want to fix that in the Sonic CD remake, but that's going a bit off topic :v:)

This is a fantastic remake overall, don't get me wrong. It's just that a couple of stuff needs improvement.

EDIT: Then I looked and saw that there was two routes in Star Light Zone Act 1. I'm stupid.
This post has been edited by Sky The Destroyer: 18 May 2013 - 04:46 PM

#59 User is offline Puto 

Posted 18 May 2013 - 09:47 PM

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Trick to fix the lag for people playing on Bluestacks:

Start the game, pause, go out of the game into the android preferences, change the system language (american english to british english or the other way around will do). Go back to the game. Now the menu text will be all fucked up, but the game will play without lag.

#60 User is offline FlackoWeasel 

Posted 19 May 2013 - 02:30 AM

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I also got some suggestions, I only hope it does not cost Taxman to add these (Like in Xbox, where you have to pay to make updates etc)

I played Sonic 1, and got some ideas:

1. In Marble Garden zone, there are a lot of areas with a lava. I got a funky idea of using the fire shield to go into lava and find secret areas (Example, the place where lava starts to chase you when you drop down and run right. I was thinking "What if you can go into the lava and go to new places and secret areas?"


2. Using some unsused sprites for Sonic and adding them into the game

http://info.sonicret...edgehog_(16-bit)#Unused_Sonic_sprites


3. Adding Flickies to Super Tails

4. Challenges for the game, similar to 1 hack, such as have only 1 ring, beat level with 0 rings etc.


Those ideas popped into my head. I love that Sonic 1 so much, I usually never liked Sonic 1 before, cause to me it was a bit boring and cause Sonic 3 had lots of cool extras. But now Sonic 1 is like Sonic 3 to me, it went million times better <3.

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