Posted 12 March 2011 - 11:51 PM
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Wait, no sections to test the grinding system? Wasn't that changed slightly for ShTH?
There has to be at least one test map to test the grinding.
*EDIT* Just noticed there's a missing triangle on the left side of the first test level *EDIT*

Is that an artifact from the rendering? I couldn't see anything missing from the wireframe pic.
This post has been edited by DustArma: 12 March 2011 - 11:57 PM
Posted 13 March 2011 - 11:17 AM
- Dragon Team
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DaGuAr says that it should be an error in 3D studio or something like that, beacuse he has rendered it again and that spot hasn't missing anything. Also, he has ripped it again with 3D ripper, just to be sure that that wasn't the problem.
This post has been edited by RACCAR: 13 March 2011 - 11:22 AM
Posted 13 March 2011 - 07:25 PM
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QUOTE (DustArma @ Mar 13 2011, 12:51 AM)

Wait, no sections to test the grinding system? Wasn't that changed slightly for ShTH?
There has to be at least one test map to test the grinding.
*EDIT* Just noticed there's a missing triangle on the left side of the first test level *EDIT*

Is that an artifact from the rendering? I couldn't see anything missing from the wireframe pic.
Got that when playing in BlitzSonic. Obviously an error.
Posted 14 March 2011 - 04:39 PM
- AGAIN TRY
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Can we please please please please please please please please please please import this into Sonic GDK? That would MAKE MY DAY.
Posted 14 March 2011 - 04:46 PM
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QUOTE (Trunks @ Mar 14 2011, 05:39 PM)

Can we please please please please please please please please please please import this into Sonic GDK? That would MAKE MY DAY.
Well, you'd need to ask Xaklse about it, he's the one working on it.
Posted 15 March 2011 - 03:17 AM
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I tried to replace first part of westopolis with contents of stg0000_01.one (first screenshot in this thread):


I am not going to continue this (my laptop is too weak for dolphin), just wanted to show that it can be easily done (why nobody tried that before?)
This post has been edited by total: 15 March 2011 - 03:19 AM
Posted 15 March 2011 - 12:54 PM
Posted 15 March 2011 - 01:11 PM
- The saber calls for its master...
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Hey its test pattern zone!

Think you can make a video total?
Posted 15 March 2011 - 01:27 PM
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not really...
Someone with better pc (or console) should make one.
Posted 15 March 2011 - 04:56 PM
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QUOTE (total @ Mar 15 2011, 02:27 PM)

not really...
Someone with better pc (or console) should make one.
I can! Can you give me your files for this?
Posted 15 March 2011 - 06:12 PM
- Hmm, not bad. Well done, doctor!
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On that note, even though these test-levels are gamecube-exclusives, would it still be viable/possible to "port" them back onto the other two platforms?
Posted 15 March 2011 - 06:41 PM
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QUOTE (Herm the Germ @ Mar 15 2011, 07:12 PM)

On that note, even though these test-levels are gamecube-exclusives, would it still be viable/possible to "port" them back onto the other two platforms?
Doubtful, all of the other systems use little endian processors IIRC. The data on the gamecube version is probably byteswapped compared to the others.
Posted 15 March 2011 - 10:32 PM
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QUOTE (Dude @ Mar 16 2011, 07:41 AM)

The data on the gamecube version is probably byteswapped compared to the others.
Nope. Everything is almost identical on the different platforms.
I just did not wanted to deal with cvm file on the ps2 version (ROFS container with all the data). It takes some time to rebuild 4gb image.
Mather1, all you need to do is to replace westopolis files with ones of those stages. Don't forget to modify nukkoro2.inf.
This post has been edited by total: 15 March 2011 - 10:43 PM
Posted 16 March 2011 - 01:13 AM
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Posted 16 March 2011 - 01:19 AM
- The saber calls for its master...
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WHAT?!
WHAAAAAAATTTT??!!
God damn, someone, anyone, Convert this into AR codes!! also lol sonic shoes got an upgrade in mid air.