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SonLVL Level Editor for S1, SCD, S2NA, S2, S3K, SKC, SCDPC - 11/15/2016

#691 User is offline MainMemory 

Posted 23 October 2018 - 12:14 PM

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Sonic 2 has definitions for every object iirc, but they don't have all the fancy overlays that S3K now has.

#692 User is offline TheInvisibleSun 

Posted 17 November 2018 - 11:36 PM

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Hey, is there a way to show/edit the start position in S1SSEdit?

#693 User is offline MainMemory 

Posted 18 November 2018 - 12:20 AM

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Yes, if you use the INI file included with the GitHub disassembly.

#694 User is offline SegaRelatedThings 

Posted 24 November 2018 - 09:41 PM

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I don't know if this is the right place to talk about this, but I was editing a level for a hack I'm making in SonLVL, and somehow I managed to do this:

Posted Image

Please help me figure out what I did.

EDIT: Figured out the photo thing. :)
This post has been edited by SegaRelatedThings: 25 November 2018 - 01:55 AM

#695 User is offline MainMemory 

Posted 24 November 2018 - 11:56 PM

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I can't view the picture without the decryption key. Perhaps you should try a more traditional image host, such as imgur.

#696 User is offline SegaRelatedThings 

Posted 25 November 2018 - 03:14 PM

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Never mind, I figured it out. I guess I had too many rings.

#697 User is offline MainMemory 

Posted 25 November 2018 - 05:59 PM

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If you want more rings, you can increase the size of the buffer or port the S3K ring manager, which requires changing the ring layout files to S3K format with LevelConverter.

#698 User is offline MainMemory 

Posted 06 December 2018 - 03:02 PM

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So thanks to Samey on SSRG, the project files for the S1 2005 disassembly have been updated and are not only fully compatible with the current version of SonLVL, but they've been updated so they have all the same information as the GitHub disassembly's project files.

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