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Streets of Rage 3 available for iOS Now with gender sensitivity!

#16 User is offline dsrb 

Posted 01 May 2011 - 05:05 PM

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“Unfortunately, because of you I am now disembodied. Please pardon my unpleasant appearance.”

You can't say the guy's not polite!

I played through BKIII the other night, and I took too long to defeat that spinning absurdity. I fought over 9000 samurais, and all I got was this semi-lousy ending!

#17 User is offline Shadow Hog 

Posted 01 May 2011 - 09:21 PM

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I never really liked that plot twist, but then, it's fairly easily worked around if they ever make a fourth - I mean, it's just a brain in a jar, nobody said it was explicitly Mr. X's aside from the brain itself... and I'm sure even a brain can lie about its identity, given the ability to.

I mean, somebody was watching the heroes during the bad ending, and it certainly wasn't a brain in a jar.

#18 User is offline Meat Miracle 

Posted 01 May 2011 - 10:59 PM

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QUOTE (360 @ Apr 29 2011, 07:10 AM)
@Glisp. I really don't get the hate that SOR3 (or at least Bare Knuckle 3) receives. BK3 was uncensored, twice the speed of SOR2, had control upgrades and had so many awesome "oh-shit" moments like the shinobi boss-fight and after you defeat Mr. X you fight fucking robots. That last fight with Axel versus the super robot as the timer runs down was one of the most awesome boss fights of the 16 bit era (at least for me). Yes I realise they fucked with SOR3 but I had BK3 from the start (Japanese Import) so didn't notice. The only aspect in which SOR2 is superior is in music.


BK3 had more animation, attacks, speed and interactivity, but it was a significant downgrade in graphics and sound. Also, the level design was outright boring at a lot of places, and the game had absolutely zero balance.

Let me detail some of the issues:
- graphics. SOR2 was one of the most beautiful games on the Megadrive, it was almost as if every level was composed specifically to bring out the most beautiful combinations of colors the machine could do. It also had a TON of special effects in the background, such as multilayering, rowscrolling, the ripples in the alien house, or even SNES style rotation on the pirate ship. BK3 had nearly no effects, and often they used digitized photos as backgrounds, which just looked crap on the megadrive. Enemy movement got downgraded too, such as Electras thunder bolt having no animation, no enemies having "stand-up" animations, etc.
- sound. Everybody agrees that SOR2 had better music. It just pumped up the action better. BK3 music is awesome too, but more like a separate album than a videogame score. And going beyond the music, the sound effects were downgraded too. There is a much lower variety in hit effects, lot fewer voices (direct consequence of less mid-boss type enemies), and the hit effects just don't sound as good either. I'd say the hit effect in BK3 was a sissy slapfight compared to the bone-shattering knockouts of SOR2. BK3 just sounded less impressive.
- gameplay. For the length of the entire game, all you had to do was run -> jump kick (works on the final boss too!). You only had to watch out for like three guys that had some uncounterable moves (Big Ben rolling, Signal sliding, Break doing a grand upper), the dozer scene, and that you don't accidentally fall into pits (it was a great twist that the wind blew you into them even if you tried jumping away). In fact you had very little incentive to do anything else, other than the sheer variety. Even special moves were weak and boring. Throwing people onto pits made the action more colorful, but that was limited to one level. And some of the gimmicks were more annoying than functional (all of stage 4).
The lack of variety was also a problem. You just had to go through the gimmick-of-the-current-stage while fighting hordes of weak punks, and then do a boss fight. SOR2 had no gimmicks, but a much bigger variety on enemies, most of whom required separate tactics. I'm thinking of the mid-boss dudes, like the kickboxers, ninjas, fat guys, Electras, etc. BK3 gave every enemy the very weak "punk" status, there was nothing special about either of them. You had galsias and donovans, those two dudes who could grab you, the two females, the two ninjas, fatguys, g-men, signals, robots... and all of them came in hordes, none of them were "unique". The gunman were about the only unique enemies you faced, and even they were as weak as normal punks. Victy and Bruce were the only real mid-bosses in the entire game, outside the two or three galsias who inexplicably moved twice as fast as normal punks.

The entire game was just too unimpressive. If you played SOR2 to death and wanted new content, sure, BK3 was awesome at first sight with the increased speeds, interactive levels, and tons of new attacks, including cooperative bodyslams. Then someone pointed it out that the game looked crap compared to SOR2, sounded crap compared to SOR2, and it didn't have a playable wrestler dude twice the size of normal punks with a NORMAL ATTACK that sounds like it snapped someones spine in two, and takes over 2/3rds of one lifebar IN ONE HIT. Nor did it have any enemies who did that either.

You just didn't "feel the power" in BK3 as you did in SOR2.

And do note that the only version of the game I played, up until internet and emulators, was the original japanese version in a bootleg cart with region lockout removed. On a PAL machine, so SOR2 was slow as molasses, but was still more impressive.

#19 User is offline Xilla 

Posted 03 May 2011 - 08:40 AM

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QUOTE (Titan @ May 1 2011, 11:29 AM)
BTW he has some pretty damn funny win/lose quotes in the Battle mode :P


Thank you! smile.png

Sega were still removing gay characters as late as Shenmue 2. SoE had Yuan (A very effeminite homosexual) redubbed by a woman when they released Shenmue 2 on Dreamcast. And of course SoA did the same thing when they dubbed it into English for the XBox.




#20 User is offline Glisp 

Posted 03 May 2011 - 10:19 AM

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QUOTE (Xilla @ May 3 2011, 09:40 AM)
QUOTE (Titan @ May 1 2011, 11:29 AM)
BTW he has some pretty damn funny win/lose quotes in the Battle mode :P


Thank you! smile.png

Sega were still removing gay characters as late as Shenmue 2. SoE had Yuan (A very effeminite homosexual) redubbed by a woman when they released Shenmue 2 on Dreamcast. And of course SoA did the same thing when they dubbed it into English for the XBox.


Pretty obvious from the above SOA's a bunch of Homophobes. =P Not only that, but as I previously mentioned, they operate in San Fransisco, one of the US's city's with one of the largest homosexual populations in the nation.

#21 User is offline Toasty 

Posted 03 May 2011 - 11:55 AM

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Cool, the best game in the series is out. smile.png

I wish I had an iPhone, it'd be fun to play SOR3 at work.

QUOTE
I think the removal of Ash had more to do with SOA being homophobic in some ways. I mean, they are established in one of the cities in California with one of the largest Homosexual communities in the US. His playable version's still in the US ROM, just not accessible by normal means, just in case you didn't know.


Yeah, they're probably homophobic. They definitely didn't remove him to prevent their game from being controversial or anything. rolleyes.png

#22 User is offline Glisp 

Posted 03 May 2011 - 12:35 PM

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Well, the only good things about the US version were a few graphical and technical tweaks (not costume changes, but others things such as Shiva's playable version getting an electrocution animation and Bike sparks always being yellow regardless of color.)

And yes, I'm well aware that Ash being controversial played a part in it too, but mostly because it would probably lead to mass homophobia and offending homosexuals maybe. I dunno. He is a stereotype. Plus, this was 1994. Hell, they're still doing it so it was a rather poor excuse. They could have probably kept Ash in, just changed him into a chick, or make him look.... less....well...gay.

There's actually a full list of changes on SOR Online for those interested:
http://soronline.eden2-book.com/sor3_sor3vsbk3.htm

There's actually a bunch more changes in there that most people don't really notice because they don't really take the time to look. While I do think it was good Sega of America fixed a few things such as Bike spark colors, Giving Shiva a new animation frame for electrocution, and making the Bike physics work correctly when you knock the Storm/Wheels punk off of them, the difficulty can make the game less enjoyable than it's supposed to be for some.

Others don't really care, but a majority of fans prefer BKIII though they don't like the good ending because they have a tendency to be stubborn in accepting Mr.X's death and the inconclusive ending when you beat Shiva at City Hall/ The White House further complicates things since Mr.X is seen alive but it's unknown if it's actually him, or another Robo X or somebody posing as him. I personally think this scene means nothing to the actual story. It's just saying "Hey you, Mr.X is still out there in some shape or form. Play the game again and save the fucking General/Chief of Police you cold hearted douchebag" Hence why this ending has no credits in either the US or Japanese version.

Hell, Mr.X being alive in that scene makes it plausible for another game starring him but that would be pretty lame IMO. I mean, I think the SOR series needs a new villain, but one with connections to the former syndicate leader in some ways. That would give an SOR 4 a fresh and better start than making up an excuse to bring back Mr.X for the sake of fan service.

I'm being a hypocrite since my SORMaker Mod kind of has him coming back but it at least tries to explain things somewhat and I only did that because of the program's limitations. Mr.X has supposedly died 3 times now... Is he a fucking zombie or something? XD


The main issue here though is the inconisistent storyline for me. If they would have kept the story then the rest of the censorship wouldn't matter to me really. (except for maybe some of the voice effects. They were all pretty lame in SOR 3. Though the person who voiced Shiva's Final Crash sound that I'm not sure what he says in SOR 3 actually sounds a little bit more like his SOR2 voice actor, minus the japanese accent and not saying "FINAL CRASH!")

Bare Knuckle III's difficulty's actually comparable to SOR 2's in some aspects (excluding Mania mode, that's on another scale above that.) However, the powerful secret characters like Ash and Shiva are too tempting to use to get any real challenge out of the game. Playing as a normal character though is really tough on Very Hard for me so I don't really bother with SOR 3's
This post has been edited by Glisp: 03 May 2011 - 12:46 PM

#23 User is offline Meat Miracle 

Posted 03 May 2011 - 01:21 PM

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Naaah, as long as you don't use Victy, BK3 isn't too hard. You can beat it from the base 5 lives on Very Hard and you don't even have to be careful. You only have to watch out on stage 4 with the trains (fuck that stage, seriously). It's probably easy to do it even with Victy, just too cumbersome cause he has no throws.

Also, as long as you don't mind taking the white house route, you can do infinite points in stage 6. Handy for getting 3 stars. Just enter the room before the general, it has money bags and an apple, and you can do it infinitely.

#24 User is offline Black Squirrel 

Posted 06 May 2011 - 03:40 PM

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The big problem with Streets of Rage 3 which I encountered was that 17.5% dip in speed with the PAL version. I know the music in the game was already controversial, but god does it sound worse with that slight dip in tempo.

of course... the real issue here was it wasn't the Mega Drive version I was running. It was the one I downloaded from the Wii's Virtual Console! In 2007!




I don't agree with Streets of Rage 3's censors but one thing that did interest me is this
http://segaretro.org/File:Sor_md_us_cover.jpg
"Gender neutral colours" have been upon us since the first game - they may have just too lazy to change the palettes in game.

#25 User is offline Glisp 

Posted 06 May 2011 - 06:02 PM

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Hey, Black Squirrel thanks for bringing the boxes up. I just looked at the Brazilian Mega Drive cover and saw a completely new enemy not seen before on the screenshots on the back of the box. Plus, the Nora enemies look totally different. I hope you and the rest of Sega Retro don't mind but I'm gonna have to address this to Matt on Streets of Rage Online. Thank you Black Squirrel. I'll be sure to make sure you get credit for this scan.

#26 User is offline OKei 

Posted 06 May 2011 - 09:52 PM

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Today, I uncovered a bug in Streets of Rage Remake. A really nasty one.

Remake is apparently full of glitches according to some circles, but this is my first encounter of a major one.



...and made me frown, too.
This post has been edited by OKei: 06 May 2011 - 09:58 PM

#27 User is offline Glisp 

Posted 06 May 2011 - 10:37 PM

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Pressing Alt+X will create a save state and log you out of the program and you'll start in the beginning of that scene when you boot the game up again rather than going to the title screen. Thought I'd mention that incase you didn't know. wink.png

#28 User is offline OKei 

Posted 07 May 2011 - 12:08 AM

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QUOTE (Glisp @ May 6 2011, 08:37 PM)
Pressing Alt+X will create a save state and log you out of the program and you'll start in the beginning of that scene when you boot the game up again rather than going to the title screen. Thought I'd mention that incase you didn't know. wink.png

Thanks. I already found out about that from someone from the comments section of my video.

But I still think this shouldn't happen in the first place. sad.png

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