AerosolSP, on 06 June 2012 - 08:24 AM, said:
If there's a set of assets out there, made for fans to use to get cracking on custom levels, then we're going to get a bunch of levels that look the same, because they're ALL going to use those assets.
I have nothing against the creation of these assets, but it's not going to help diversify and increase the overall quality of custom stages. I mean, if all the assets look good then the stages will, of course. But they'll all look the same...undermining the point of making those assets in the first place. The people that have the vision, determination, and skill to make a completely custom stage will do so without much use of pre-made content, and the rest of us will snap these assets together like lego blocks and have fun with it.
Candescence, on 06 June 2012 - 08:21 AM, said:
Copy and paste is the basis of a great deal of 3D level design. The trick is to obscure that fact from the player in various ways. If your level LOOKS like a whole bunch of copypasta, you're not doing it right.
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Absolutely. But what I'm saying is that most people don't have the skill to "do it right". So there'll be that one diamond in the rough that makes great use of these assets, and a million straws of hay that just cobble things together because they want to make a custom stage for Generations. Let me reiterate, I have
no problem with this happening whatsoever. Unlike other assholes, I don't turn up my nose at "BlitzSonic stages". It's not like I'm paying for them. I'm just expressing my concern that the result of such an endeavor will undermine the endeavor itself.
Bringing it back to the 2D fangame analogy, tilesets are created based upon thematic ideas. The concept of assets applies to building upon a thematic idea, but where the work is too much for one person to handle, hence pieces are built by different people (*cough*sortalikeS2HD*cough*)
Just because someone's blue Labyrinth Zone tileset/spritesheet worked for a certain setting doesn't mean that it'd be copypasta'd all over the place, but at the same time those things are there to further reiterate upon to come up with even more new stuff.
If applicable. I guess in a more practical example, if someone makes a couple of buildings in the style of Apotos/Grecian architecture, they're going to be good for that level, not for other settings (not with massive retexturing anyway).
And on the complete opposite extreme there's only really so many variations you can have on e.g. a palm tree model before more become pointless.
This post has been edited by Falk: 06 June 2012 - 05:47 PM