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Sega Saturn Orbit

Discussion in 'Technical Discussion' started by Cooljerk, May 19, 2014.

  1. Cooljerk

    Cooljerk

    NotEqual Tech, Inc - VR & Game Dev Oldbie
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    I recently stumbled upon Saturn Orbit: http://www.rockin-b.de/windows-saturnorbit.html

    this appears to be a toochain automated installer for Sega Saturn development that popped up around 2008. It says it recommends Windows XP and Windows 9x for support. Anybody have any experience with it? Setting up a dreamcast toolchain is much more involved than this look, which is seems is as easy as installing into your C: dirve then setting up dev-cpp to link against these libraries.

    Does this stuff work under windows vista/7? Will it work under an x64 os? Any experience using this?
     
  2. Cooljerk

    Cooljerk

    NotEqual Tech, Inc - VR & Game Dev Oldbie
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    So, checking it out now that I'm on my development PC. Looks like it installed fine, it's compiling a few example programs right now to make sure gcc configured correctly. I can't believe how easy this was compared to building the dreamcast toolchain. Running Windows 7 x64 btw.

    EDIT: Looks like it built the COFF example correctly, it's now compiling an ELF example.

    EDIT: ELF example compiled correctly. next I'm going to try and compile and build the included Saturn Game Example.

    EDIT: Built the example program no problem, outputted the iso, burning it right now and about to test on my saturn
     
  3. Vangar

    Vangar

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    Did it work?
     
  4. Cooljerk

    Cooljerk

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    Yeah, demo burned just fine. Going through the toolchain, I noticed a few programs have compatibility problems with a 64-bit windows, notably the utility which converts bmps into the correct texture format for SGL, so I'm installing x86 Windows XP on another partition. But GCC behaved correctly and the demo built fine, I just can't create new textures ATM.