I made this ani-gif to demonstrate the "hit" effect more clearly. Also here's some proof it's the nickarcade build: I posted these on drx's forum too.
Who here thinks it was a good idea to left it in the final version? (BTW, I noticed that there isn't any free byte in the 1MB of the final version - surprising)
So far: (Glitchy) Green Hill Zone (leftover from Sonic 1) Emerald Hill Zone Hill Top Chemical Plant Hidden Palace ...and a really glitchy zone in Labyrinth's slot are avaliable in the level select. Special Stage crashes.... now that leaves me pondering about Casino Night, Wood, "Dust Hill," Neo Green Hill, Death Egg, Metropolis, and "Genocide City" slots... that's one sh*tload of levels missing from the level select compared to our beta.
I found that if you hack a savestate's level layout on GHZ you will see that it uses 128x128 tiles. Not much but its something. =P
You lame ass fuckers, you could at least post here the debug code, huh? DEBUG MODE: C,C,C,C, Up, 4*Down, Up, A+START Of course, keeping A pushed till the lever begins. I think Cinossu discovered it, I don't remember now :P Early seesaws.
Some neat pictures of the cart itself: http://www.hidden-palace.org/releases/pix/s2b_cart_case.jpg http://www.hidden-palace.org/releases/pix/s2b_cart_front.jpg http://www.hidden-palace.org/releases/pix/s2b_cart_back.jpg
This is awesome. I am happy. This completely justifies the United State's involvement in World War II.
looking at the tiles in TLP there seems to be some interesting stuff.. id rather nto psot any as im not generally noted for being good at piecing them together (though I've had a lot of practice).. so.. someone else want to look?
The question is still nagigng me, what about the Casino Night, Wood, "Dust Hill," Neo Green Hill, Death Egg, Metropolis, and "Genocide City" slots, do ANY of them exist in this build?
The diagonal piranha, whose graphics are also inside this ROM. Funny how you can place it in HPZ, along with the crocobot, Triceratops and other wierd stuff.
<!--quoteo(post=149058:date=Nov 7 2006, 10:47 PM:name=Infinite Tails)--><div class='quotetop'>QUOTE (Infinite Tails @ Nov 7 2006, 10:47 PM) Nice Robotnik in GHZ It seems that the Tails icon is default for 1-UPs? (just a guess) Edit: no, I'm wrong. Other 1-UPs are regular Sonics. How is this possible? I'm not pressing any key. I also noticed that the 100 rings 1-UP tune is the regular one, not the Death Egg one. Sorry for the big pics, I forgot that I had the 2X filter turned on. Oh, and mirror.
WOW! Remembered my log in on the FIRST TRY. that has like never happened here before XD uhm just wanted to say good job on getting this guys. I enjoy debug mode in this.. it's like "Guess what object you're placing" I think a lot of the glitched objects are from Sonic 1 but I'm not sure. I think Rob and I solved the Tails 1 up monitor mystery yet.. sorry if someone posted it all ready but there's Tails 1 ups in Green Hill. Obviously they changed the ID of all the monitors but missed one. ... maybe oh and you ca place perfectly good Buzz Bombers in Hidden Palace XD (pointless fact)
hey iceknight, how about sharing those pirahna sprites? :P also: just for anyone that might want to see :P