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Sonic X-treme STI Engines, Saturn, PC, Win95-PC+NV1, +V37 Level Editor All Playable levels now included! +Updated V037 Engine Oct 23, 201

#46 User is offline Energy 

Posted 24 February 2015 - 11:35 AM

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View PostFantastic, on 24 February 2015 - 10:57 AM, said:

I still have Vista...


At work at the moment, but it works fine on my vista x86.
Worth redownloading?

#47 User is offline NioZero 

Posted 24 February 2015 - 11:38 AM

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View PostFantastic, on 24 February 2015 - 10:57 AM, said:

View PostBlazeHedgehog, on 24 February 2015 - 10:50 AM, said:

View PostBen2k9, on 24 February 2015 - 10:39 AM, said:

soncboom.exe is not a valid win32 application.

Any ideas?


What operating system are you on? It says Windows 7 or better

I get the same thing, but I figure that's because I'm stranded on Windows XP (it's a long story)


I still have Vista...


I tried with Win 8.1 64bits and I haven't had any problems...

#48 User is offline Shadow Hog 

Posted 24 February 2015 - 02:02 PM

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View Post360, on 24 February 2015 - 12:08 AM, said:

Getting a smooth ~60fps frame rate over here. Then again I have a pretty powerful laptop. AMD A6-4400M Dual Core ~2.7Ghz with a Radeon HD 7520G. Nothing spectacular or anything but most modern games including some graphically intensive first person shooters run like a dream. My advice would be to make sure you're running this on hardware that has a dedicated GPU. My Radeon GPU is handling this just fine. Zero stutter or slow down.
Are you certain it's 60FPS? Because I have a GeForce GTX 970, and it only ran at 30FPS. A quite-stable 30FPS, but 30FPS nonetheless.

#49 User is offline Black Squirrel 

Posted 24 February 2015 - 02:47 PM

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Did the original force full screen? Because I don't like forcing full screen. And it probably adds to performance issues (although I've been fine on my end).

#50 User is offline Jollyroger 

Posted 24 February 2015 - 02:51 PM

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View PostShadow Hog, on 24 February 2015 - 02:02 PM, said:

View Post360, on 24 February 2015 - 12:08 AM, said:

Getting a smooth ~60fps frame rate over here. Then again I have a pretty powerful laptop. AMD A6-4400M Dual Core ~2.7Ghz with a Radeon HD 7520G. Nothing spectacular or anything but most modern games including some graphically intensive first person shooters run like a dream. My advice would be to make sure you're running this on hardware that has a dedicated GPU. My Radeon GPU is handling this just fine. Zero stutter or slow down.
Are you certain it's 60FPS? Because I have a GeForce GTX 970, and it only ran at 30FPS. A quite-stable 30FPS, but 30FPS nonetheless.


I am artificially limiting the frame rate between 25 and 30 FPS, the code depends on this, it has no way to adapt to dynamic or higher frame rates.

Jolly

View PostBlack Squirrel, on 24 February 2015 - 02:47 PM, said:

Did the original force full screen? Because I don't like forcing full screen. And it probably adds to performance issues (although I've been fine on my end).


The current build is forced to run fullscreen, we will release other versions that run windowed, right now I had no time to support switching between modes and it just looked so much better full screen...

The full screen mode should not have any performance implications.

Jolly
This post has been edited by Jollyroger: 24 February 2015 - 02:52 PM

#51 User is offline Andrew75 

Posted 24 February 2015 - 03:11 PM

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Hey guys, Sorry I made a mistake in the readme file that came with the release for changing levels. step 3 was skipped.
Also Borman re-uploaded the files with the readme fix included.

To Run the unedited level:
1: Please back up Level_01.def and Level_01.Pcx, then delete or move the originals.
(In case you'd like to roll back to the more playable edited level versions)
\RSRC\PCX for the .DEF files
\RSRC\DEF for the .pcx map files
2: Change TEST.def and TEST.Pcx names respectively to Level_01.def and Level_01.pcx.
3:Find below code in your newly name swapped .def file and change test to Level_01
NEW_QUBIX "QBX0001"
{
Value 001,"test" //Layout Texture
Value 002,"SkyTxtr" //Background Texture
Value 005,Color(248,176,000) //Specular Color Range:0 -> 255
Value 006,Color(008,088,168) //Fog Color Range:0 -> 255
}
4: Boot game as normal and enjoy!
This post has been edited by Andrew75: 24 February 2015 - 03:46 PM

#52 User is offline Andrew75 

Posted 24 February 2015 - 04:34 PM

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Xtreme is in the big name news now.
And look how fun, Some mistakes, Should be 19 years in the title and they left out Assembler as it dropped there first.
Ahh well, At least its mentioned, that counts, right? People getting to know its out there.
http://kotaku.com/ca...year-1687793191

#53 User is offline TimmiT 

Posted 24 February 2015 - 04:43 PM

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We don't mind them crediting the wrong website ¯\_(ツ)_/¯
This post has been edited by TimmiT: 24 February 2015 - 04:44 PM

#54 User is offline Vangar 

Posted 24 February 2015 - 05:04 PM

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Well yeah especially after the whole xtreme thing at ASSembler last time :ssh:

#55 User is offline Andrew75 

Posted 24 February 2015 - 05:59 PM

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View PostTimmiT, on 24 February 2015 - 04:43 PM, said:

We don't mind them crediting the wrong website ¯\_(ツ)_/¯


lol

Okay now some-thing random....
The first time I said lol while playing PSO on the Japanese ship (server) on Dreamcast back in the day, someone thought lol was a person with their hands up in the air cheering.
I guess we should apply that train of thought here right?
This post has been edited by Andrew75: 24 February 2015 - 06:02 PM

#56 User is offline Josh 

Posted 24 February 2015 - 06:11 PM

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It's pretty mind-blowing just to see this. Whatever the final product would've looked like, this is the game that would've caused me to ask for a Saturn instead of an N64 in Christmas 1996, and it's amazing to finally experience what that might have been like. Awesome, awesome work.

#57 User is offline Xeal 

Posted 24 February 2015 - 06:19 PM

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So Matt did a video on it:


This post has been edited by Xeal: 24 February 2015 - 06:19 PM

#58 User is offline Dr. Corndog 

Posted 24 February 2015 - 09:55 PM

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I'm really digging classic Sonic in 3D.

But, man, Sonic X-Treme! I remember reading about this in a gaming magazine at a bit over ten years old, thinking that I'd be playing this in just a few months. I can't really describe what it means to actually have this game, to be able to play it, but then, you guys already understand.

#59 User is offline InvisibleUp 

Posted 24 February 2015 - 10:27 PM

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Well, this is awesome. Well, really, awesome is an understatement. This is the holy grail of Sonic prototypes. (At least, unless Sonic 1 or 3 decides to show up, anyways.) Is this based on that level editor or is this a completely new thing? Anyways, can't wait for those new levels to come!

Also, if anybody was interested I was messing with those .DEF files and I've made some physics tweaks that make it feel a bit more like a Sonic game. Here's the pastebin if anybody wants to try it: http://pastebin.com/VsUG8d5W

#60 User is offline synchronizer 

Posted 24 February 2015 - 11:04 PM

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This did not work in Wine, but I didn't expect it to work. (few-year-old mac) Even if it did, it would suffer from a low frame rate. Ah well, it's good to see this prototype released.

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