QUOTE (Emerald Master @ Feb 1 2011, 07:15 PM)

QUOTE (E-122-Psi @ Feb 1 2011, 05:54 PM)

Oh, you guys are members now. Yay.
Anyway thanx for picking my hack for a LP. Don't worry about the wall thing, it's an easy mistake, coding is a confusing matter, all I'm saying is that I'd like to put it in as much as you but wanting to is different from being able to. The collision with walls and the coding and such that should be edited is an anomoly to me, Mercury puts a few useful steps for use above, but I'm still completely stumped as to what and where to code in. I'll need to look into the game's ASM a bit more.
Anyway I hope you guys make yourselves at home here.
You're very welcome E-122-Psi, it was a surprise though seeing JaxTH reply to Clutchy's video. Also about coding, I may not know anything about ASM except it's one of the most confusing languages I've ever seen but...BOY...I still know what you mean, having to fixes issues in a game is irritating but, it'll always make our desserts taste much better when we've fixed and improved the problems. But, don't you just love desserts when they taste better, I know I do!
Also, thanks for the welcoming, I think we might be here awhile thanks to the warm welcomes.
True, it's all hard work but it's worth it to have a refined finished project (though admitedly Amy in Sonic 1 is about the one project completely finished right now). I can hopefully take Mercury's notes and after a long look at the ASM I can make something out of them (thanx by the way Mercury). I hope you try out some projects yourself in the future would be interesting to see what you think up. :D
Careful not to waste all your posts however, hopefully you'll get a full membership until then though you have only 20 posts.
The wall jump coding could be useful to get working though. Out of curiosity do you guys think Sally suits having it in her hack? It's something I wanted to work in from the start but couldn't get in.
QUOTE (Clutchy @ Feb 1 2011, 07:20 PM)

QUOTE (E-122-Psi @ Feb 1 2011, 11:54 PM)

Oh, you guys are members now. Yay.
Anyway thanx for picking my hack for a LP. Don't worry about the wall thing, it's an easy mistake, coding is a confusing matter, all I'm saying is that I'd like to put it in as much as you but wanting to is different from being able to. The collision with walls and the coding and such that should be edited is an anomoly to me, Mercury puts a few useful steps for use above, but I'm still completely stumped as to what and where to code in (not to take away from your tutoring Mercury, I'm just not the quickest learner in regards to ASM). I'll need to look into the game's ASM a bit more.
Anyway I hope you guys make yourselves at home here.
Why thanks for the warm welcoming!
I picked your hack to LP because of the fact me and Emerald Master were talking and he mentioned that a new hack came out, in curiosity I asked and he told me it was "Charmy the Bee in Sonic 1". I was thinking "wat" but I downloaded it and decided "Hey, since I'm probably going to LP Sonic 1 in the future, why not do a hack of the game to kinda set that up for people later on?" So, I decided to LP it to find out I was the first to LP it, hehe.
It's a really nice hack overall, just the charging straight into enemies makes you get hurt and the hit-box is all messed up, plus some minor palette glitches here and there (You'll see in later part of the LP if you watch it). Are they hopefully going to be fixed? o:
Yeah I'm gonna try working on the hitbox and make it smaller (it's TouchResponse, right fellas?). As for the charging, your invulnerability only last as long as his charging animation is running. I could lengthen how long the animation runs but he seems a bit too much of a game breaker as it is.
Pallette glitches? That's odd since the only thing I changed was the yellow (slightly darker to suit Charmy's sprites).
This post has been edited by E-122-Psi: 01 February 2011 - 06:32 PM