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PlaneEd - Genesis plane mappings editor Secret hacking tool!

#31 User is offline Selbi 

Posted 24 October 2009 - 02:11 PM

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QUOTE (qiuu @ Oct 24 2009, 08:54 PM)
I don't know about the maps not displaying, I suspect that it might be that your mapping file doesn't exist, and a black template containing only black tiles is created. You should be able to put tiles onto the map then. Other thing I could imagine is that you pressed F5/F6 to toggle the display of high/low priority tiles.

I can't place any tiles. Funny enough, it's just in the new version. Pressing F5/F6 doesn't work as well.

#32 User is offline Selbi 

Posted 23 November 2009 - 02:13 PM

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Double post and bump time.


I did 2 more project files for Sonic 1:

Sega Screen:

I'm not sure if the off-center is normal, or I did something wrong, but it's working anyways.
Download


Japanese credits:

Palette is not the in-game one, because you would just see black if you set it to it.
Download


The Special Stage ones are in work.
Btw, I didn't took a month or something to do this. I didn't took more than 5 minutes.

#33 User is offline GT Koopa 

Posted 23 June 2010 - 12:50 PM

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I can't believe I have forgotten how exactly this program starts up. It has only been what, 3/4ths of a year since I touched it? I have tried to understand the readme file again, been moving the txt files to my sonic 2 dissasembly (to use the test ones of course) and tried everything that I could in the Command Prompt. I remember it being second nature easy once you knew what you were doing, however I also can't remember if I figured it out alone or had help. Ugh. It shouldn't be a Windows 7 problem, right?

Besides my problems and hazy memory, have there been any updates on this? Or at least more of those user created project text files?

Edit: Never Mind, it was a simple drag and drop issue where you have to drop it when the text document is within the dissasembly. The one combination I DIDN'T TRY. Geez, no wonder I remember it being simple.
This post has been edited by GT Koopa: 26 June 2010 - 06:39 PM

#34 User is offline qiuu 

Posted 19 February 2011 - 03:04 PM

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New version of PlaneEd is up!

You can now scroll over the map (with [';\ keys) and the selector (using Home and End). All new key bindings are listed in the accompanying readme.
Also fixed some scrolling related display glitches.

It also seems that the issue Selbi was having in the previous version with no tiles being placeable has magically vanished.

You can get the new version from http://info.sonicretro.org/PlaneED or http://geoo.digibase.ca/PlaneEd/

#35 User is offline Selbi 

Posted 19 February 2011 - 03:11 PM

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Good to see this tool breaking has been fixed, for whatever reason. No longer I will need to tell people why v1.1 doesn't work (believe it or not, but people think I'm the co-author of this tool >_>).

#36 User is offline Ryuki 

Posted 19 February 2011 - 03:30 PM

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I recentley found and used this, (Yesterday, infact) I have to say it saved my ass; and a small hack I'm working on.
Now all of a sudden there's an update.. xD;

Nice work anways guys, and thanks again for releasing such a useful tool.

#37 User is offline Aquaslash 

Posted 19 February 2011 - 03:32 PM

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If you're taking suggestions, would you consider some kind of zoom? As it is now, I have to switch to 640x480 to actually see the tiles and stuff I'm working with :/

#38 User is offline qiuu 

Posted 19 February 2011 - 06:29 PM

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I'll take your suggestions into consideration (Selbi also made one in private), but I can't guarantee anything. It also depends on how difficult it will be to implement for me.

#39 User is online Shoemanbundy 

Posted 19 February 2011 - 10:26 PM

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Great release, glad to see my suggestions were implemented. This should work wonders now. I do have the same problem as Aquaslash, but it's not too big a problem to switch screen resolutions. I'm just glad this works.

#40 User is offline SonicVaan 

Posted 20 February 2011 - 05:58 AM

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It's nothing too major, but I fixed Selbi's title screen text file. Here.

Palette length and offset were both 0x20, but now they're fixed.

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