Generations PC Unleashed Porting - Public Hardware Test #1 Short bits of Blue Hedgehog running through Greece at 60 FPS
#31
Posted 13 May 2012 - 02:11 PM
What the fuck is wrong with embedding
This post has been edited by DustArma: 13 May 2012 - 02:15 PM
#32
Posted 13 May 2012 - 02:16 PM
Error (509)
This account's public links are generating too much traffic and have been temporarily disabled!
^You know you're going huge when this happens :U
This account's public links are generating too much traffic and have been temporarily disabled!
^You know you're going huge when this happens :U
#33
Posted 13 May 2012 - 02:21 PM
I didn't know Dropbox had a limit for that. We'll probably have a mirror up soon. Hopefully you don't kill that one as well.
#35
Posted 13 May 2012 - 02:26 PM
#36
Posted 13 May 2012 - 02:32 PM
Here's a mirror for those who missed it. Yes, it's the updated version.
http://www.mediafire...dct35geg9rx5uql
http://www.mediafire...dct35geg9rx5uql
#37
Posted 13 May 2012 - 02:33 PM
Filebeam mirror thanks to zoney. This is the version with updated grass and flowers.
#38
Posted 13 May 2012 - 02:37 PM
Also for the record, embedding a Youtube video is as simple as pasting in the link to the Youtube page.
http:// www .youtube.com / watch ? v=lwiJOChI70w
I've spaced it out so it doesn't actually convert it, but that is literally all you need to post, strip the rest of the unnecessary crap out.
http:// www .youtube.com / watch ? v=lwiJOChI70w
I've spaced it out so it doesn't actually convert it, but that is literally all you need to post, strip the rest of the unnecessary crap out.
#39
Posted 13 May 2012 - 02:46 PM
I'm not sure if you guys realized it, but this mod ALSO changes Chemical Plant's title card to say "Dragon Road". At first, I thought that you guys had included a WIP of it as an extra, but then Modern Chemical Plant's actual STAGE proceeded to appear as normal and I had a mini-heartbreak moment.
(P.S.: Hopefully I'll be back to talk to you all again if I get moved to full membership... for now, though, good luck! I'll keep following the progress either way!)
(P.S.: Hopefully I'll be back to talk to you all again if I get moved to full membership... for now, though, good luck! I'll keep following the progress either way!)
#40
Posted 13 May 2012 - 03:02 PM
*Fixed*
https://www.box.com/...b8fdb8df64ae8e6
https://www.box.com/...b8fdb8df64ae8e6
This post has been edited by DustArma: 13 May 2012 - 03:07 PM
#41
Posted 13 May 2012 - 03:13 PM
Contribution: Running flawlessly on a vanilla install. System is a Core i7 @ 2.66 and an nvidia GTX 570.
Amazing work!
Amazing work!
#43
Posted 13 May 2012 - 03:18 PM
No video here, since I don't have Dxtory installed at the moment, but I can confirm it works just fine even on my E7300 @ 2.66GHz and GTS 250; in fact, I get a more consistent 60fps than I typically do in the vanilla levels.
#44
Posted 13 May 2012 - 03:36 PM
Quitting the stage in new version results in infinite loading screen for me. :e
Edit: Not all of the time though. I'll try to figure out what triggers it.
Edit: Not all of the time though. I'll try to figure out what triggers it.
This post has been edited by Falk: 13 May 2012 - 03:38 PM
#45
Posted 13 May 2012 - 03:48 PM
xcliber, on 13 May 2012 - 03:13 PM, said:
Contribution: Running flawlessly on a vanilla install. System is a Core i7 @ 2.66 and an nvidia GTX 570.
Amazing work!
Amazing work!
Not quite so flawlessly. I was just considering to record an issue I found when I noticed it in your video.
Take a look at the water at about 0:18. It seems to "flicker", for the lack of a better word. Later in the level (0:38 in your video) it can be seen again too, until you get close enough to the final bridge/runway, then the water is suddenly fixed.
This error did not occur for me with the first release that didn't have all the grass instancing.
I have a Radeon HD 4850, btw. Since you have an Nvidia card, this issue is probably not driver related.
