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Generations PC Unleashed Porting - Public Hardware Test #1 Short bits of Blue Hedgehog running through Greece at 60 FPS

#31 User is offline DustArma 

Posted 13 May 2012 - 02:11 PM

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What the fuck is wrong with embedding


This post has been edited by DustArma: 13 May 2012 - 02:15 PM

#32 User is offline Falk 

Posted 13 May 2012 - 02:16 PM

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Error (509)
This account's public links are generating too much traffic and have been temporarily disabled!

^You know you're going huge when this happens :U

#33 User is offline Dario FF 

Posted 13 May 2012 - 02:21 PM

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I didn't know Dropbox had a limit for that. We'll probably have a mirror up soon. Hopefully you don't kill that one as well. :v:

#34 User is offline Trunks 

Posted 13 May 2012 - 02:22 PM

  • AGAIN TRY
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View PostDario FF, on 13 May 2012 - 12:57 PM, said:

That's an ATI bug, I even get that with the original game. :v:

Considering it only started after I installed and uninstalled the mod, I doubt that. :P

#35 User is offline Twilightzoney 

Posted 13 May 2012 - 02:26 PM

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View PostTrunks, on 13 May 2012 - 02:22 PM, said:

View PostDario FF, on 13 May 2012 - 12:57 PM, said:

That's an ATI bug, I even get that with the original game. :v:

Considering it only started after I installed and uninstalled the mod, I doubt that. :P


I've had that when I forced AA on it and all the other neat things my graphics card could do. Never had it happen otherwise.

#36 User is offline Guess Who 

Posted 13 May 2012 - 02:32 PM

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Here's a mirror for those who missed it. Yes, it's the updated version.

http://www.mediafire...dct35geg9rx5uql

#37 User is offline Dario FF 

Posted 13 May 2012 - 02:33 PM

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Filebeam mirror thanks to zoney. This is the version with updated grass and flowers.

#38 User is offline Overlord 

Posted 13 May 2012 - 02:37 PM

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Also for the record, embedding a Youtube video is as simple as pasting in the link to the Youtube page.

http:// www .youtube.com / watch ? v=lwiJOChI70w

I've spaced it out so it doesn't actually convert it, but that is literally all you need to post, strip the rest of the unnecessary crap out.

#39 User is offline iGamr 

Posted 13 May 2012 - 02:46 PM

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I'm not sure if you guys realized it, but this mod ALSO changes Chemical Plant's title card to say "Dragon Road". At first, I thought that you guys had included a WIP of it as an extra, but then Modern Chemical Plant's actual STAGE proceeded to appear as normal and I had a mini-heartbreak moment.

(P.S.: Hopefully I'll be back to talk to you all again if I get moved to full membership... for now, though, good luck! I'll keep following the progress either way!)

#40 User is offline DustArma 

Posted 13 May 2012 - 03:02 PM

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*Fixed*

https://www.box.com/...b8fdb8df64ae8e6
This post has been edited by DustArma: 13 May 2012 - 03:07 PM

#41 User is offline xcliber 

Posted 13 May 2012 - 03:13 PM

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Contribution: Running flawlessly on a vanilla install. System is a Core i7 @ 2.66 and an nvidia GTX 570.
Amazing work!



#42 User is offline JaxTH 

Posted 13 May 2012 - 03:18 PM

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View PostBandicootG, on 13 May 2012 - 01:34 PM, said:

Might aswell throw my video in here:



Fixed the link. It was part of a playlist -_-

This is the only character swap I like.

<3

#43 User is offline Covarr 

Posted 13 May 2012 - 03:18 PM

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No video here, since I don't have Dxtory installed at the moment, but I can confirm it works just fine even on my E7300 @ 2.66GHz and GTS 250; in fact, I get a more consistent 60fps than I typically do in the vanilla levels.

#44 User is offline Falk 

Posted 13 May 2012 - 03:36 PM

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Quitting the stage in new version results in infinite loading screen for me. :e

Edit: Not all of the time though. I'll try to figure out what triggers it.
This post has been edited by Falk: 13 May 2012 - 03:38 PM

#45 User is offline Korama 

Posted 13 May 2012 - 03:48 PM

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View Postxcliber, on 13 May 2012 - 03:13 PM, said:

Contribution: Running flawlessly on a vanilla install. System is a Core i7 @ 2.66 and an nvidia GTX 570.
Amazing work!



Not quite so flawlessly. I was just considering to record an issue I found when I noticed it in your video.
Take a look at the water at about 0:18. It seems to "flicker", for the lack of a better word. Later in the level (0:38 in your video) it can be seen again too, until you get close enough to the final bridge/runway, then the water is suddenly fixed.
This error did not occur for me with the first release that didn't have all the grass instancing.

I have a Radeon HD 4850, btw. Since you have an Nvidia card, this issue is probably not driver related.

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