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GCN MemCard Recover v0.2.1

#1 User is offline GerbilSoft 

Posted 08 February 2014 - 12:23 PM

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UPDATE: [2014/01/05] GCN MemCard Recover v0.2.1 is out. It's a bugfix release that fixes some crashes and improves performance. There's also a new Russian translation (contributed by Egor305) and more files in the database. There's also a fix for the database files being incorrect in the Windows build due to cmake stripping out variable names. Downloads are available below.

--- original post below ---

GCN MemCard Recover v0.2 is out, and it has a ton of changes compared to v0.1.

Posted Image

This program can be used to recover save files from corrupted GCN memory cards. Some limitations from the initial release are still present in v0.2 - they're detailed in the README.txt file.

Major improvements in v0.2:
  • Initial PAL and JPN databases are now included. USA is still the most complete, and it has been expanded in this release.
  • Improved stability, mostly due to improvements in the custom model for the QTreeView.
  • Translation support. Translations for en_US, en_GB, es_CL, and 1337 are included in v0.2.
  • Improved Japanese save file support.
  • Added "Preferred Region" support, which is needed for some games that have identical descriptions in multiple regions.
  • Added support for extracting banners and icons for GCN save files.
  • New utility "gcbanner" that can extract banners from GCN opening.bnr files, plus banner and icons for Wii save files.
  • Added a "top-secret" easter egg. :)/>/>/>/>/>/>/>

Save file database entries:
  • USA: 83 files
  • PAL: 59 files
  • JPN: 4 files
  • KOR: 0 files :(/>/>/>/>/>/>/>
  • Unlicensed: 1 file
  • Homebrew: 1 file

Download GCN MemCard Recover:

GPG signatures and checksums are available in http://gerbilsoft.so...recover/v0.2.1/ . My public key should be published on various key servers with email address gerbilsoft at gerbilsoft dot com, and its key fingerprint is:
C913 6874 9D79 DFF1 8E3A 4921 37D5 9372 5535 8F32

This post has been edited by GerbilSoft: 05 January 2015 - 11:38 AM
Reason for edit: GCN MemCard Recover v0.2.1

#2 User is offline GerbilSoft 

Posted 05 January 2015 - 11:07 AM

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GCN MemCard Recover v0.2.1 is out. It's a bugfix release that fixes some crashes, improves performance, and adds a few things, including a new Russian translation (contributed by Egor305) and some more file definitions. There's also a fix for the database files being incorrect in the Windows build due to cmake stripping out variable names.

For v0.3, I'm going to turn the program into a full-fledged card manager. You'll be able to create new images and import GCI files into existing images. Memory cards will be opened as read-only by default, but there will be an option to switch into read/write mode. (This option won't be available if any sort of corruption is detected on the card, in which case you should copy everything off of the card and create a new image.)
This post has been edited by GerbilSoft: 05 January 2015 - 11:37 AM

#3 User is offline GerbilSoft 

Posted 11 February 2015 - 11:24 AM

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Some upcoming improvements for 0.3:
  • Write support. This will be disabled by default, but if the card image doesn't have any errors, you can disable "read-only" mode and copy files to the card. This will effectively allow GCN MemCard Recover to be a full GCN file manager.
  • Card image formatter. This will allow you to create a new card image of any size from 59 to 2043 blocks. Note that while these images may be usable if transferred to a third-party memory card, they most likely won't work on official cards due to mismatched serial numbers.
  • Dreamcast VMU support. The current version in git (card-base-class-abstraction branch) doesn't have a UI to select it [requires a manual code change], but the release version will support full Dreamcast VMU images. File recovery won't be supported initially.
  • File editor (requires MegaCard Engine™). I'm currently implementing an SA1/SADX save editor, based on MainMemory's SASave. This will allow you to edit SADX files directly on a GameCube (or Dreamcast) memory card image. Standalone file editing may be available in a future version.
  • Generic hex editor (requires MegaCard Engine™). In addition to the SASave editor, I'll add a generic hex editor to make it easier to edit files directly.

Note that the two file editors require the MegaCard Engine™, which is currently only available in the Linux build. The Windows version is incapable of using an engine at the moment.
This post has been edited by GerbilSoft: 11 February 2015 - 11:25 AM

#4 User is offline SoNick 

Posted 11 February 2015 - 10:21 PM

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Nice, man! I don't have a Linux box to play with anymore so I can't wait for the MegaCard engine to come to the Windows version! :D

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