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Sonic 1 SSRG Since 2008

#16 User is offline CarrascoZX0 

Posted 02 February 2009 - 10:02 PM

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View PostDiablohead, on Feb 3 2009, 02:47 AM, said:

Spike bug is not a bug :eng101:

Uh... I know it's not a bug...

#17 User is offline Irixion 

Posted 06 February 2009 - 11:43 AM

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Am I the only one who thinks sonic's mouth looks very fucked up?

#18 User is offline Blast Processing 

Posted 06 February 2009 - 11:48 AM

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I don't like the mouth at all. The extended mouth on the idle animation (looking at the player) in particular look strange.

And what's up with the "ball" sprite having black outlines?
This post has been edited by Blast Processing: 06 February 2009 - 11:53 AM

#19 User is offline SonicVaan 

Posted 06 February 2009 - 01:26 PM

  • The probably one and only cybergoth in this community. '_'
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View PostBlast Processing, on Feb 6 2009, 05:48 PM, said:

I don't like the mouth at all. The extended mouth on the idle animation (looking at the player) in particular look strange.

And what's up with the "ball" sprite having black outlines?


Okay, I will change the mouth :P But what do you mean with the ball sprite? Post a screenshot, please.
This post has been edited by SonicVaan: 06 February 2009 - 01:26 PM

#20 User is offline Blast Processing 

Posted 06 February 2009 - 01:43 PM

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Posted Image

#21 User is offline SonicVaan 

Posted 06 February 2009 - 02:30 PM

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QUOTE (Blast Processing @ Feb 6 2009, 07:43 PM) [post="276611"]Posted Image[/quote]

Ah. I made that to make it look like a bit cartoon-ish. If you don't like it, I could change it :P

#22 User is offline CarrascoZX0 

Posted 06 February 2009 - 02:32 PM

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QUOTE (SonicVaan @ Feb 6 2009, 07:30 PM) [post="276619"]Posted Image[/quote]

Ah. I made that to make it look like a bit cartoon-ish. If you don't like it, I could change it :P
[/quote]
You should change the black to a light blue color...

#23 User is offline SonicVaan 

Posted 06 February 2009 - 02:37 PM

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QUOTE (CarrascoZX0 @ Feb 6 2009, 08:32 PM) [post="276621"]Posted Image[/quote]

Ah. I made that to make it look like a bit cartoon-ish. If you don't like it, I could change it :P
[/quote]
You should change the black to a light blue color...
[/quote]

Err... Light-blue... Maybe I should completly remove it. :thumbsup:

#24 User is offline CarrascoZX0 

Posted 06 February 2009 - 02:54 PM

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QUOTE (SonicVaan @ Feb 6 2009, 07:37 PM) [post="276623"]Posted Image[/quote]

Ah. I made that to make it look like a bit cartoon-ish. If you don't like it, I could change it :P
[/quote]
You should change the black to a light blue color...
[/quote]

Err... Light-blue... Maybe I should completly remove it. :thumbsup:
[/quote]
I mean kinda like in Sonic Adventure 2... Sonic's jump...

#25 User is offline SonicVaan 

Posted 06 February 2009 - 02:57 PM

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QUOTE (CarrascoZX0 @ Feb 6 2009, 08:54 PM) [post="276627"]Posted Image[/quote]

Ah. I made that to make it look like a bit cartoon-ish. If you don't like it, I could change it :P
[/quote]
You should change the black to a light blue color...
[/quote]

Err... Light-blue... Maybe I should completly remove it. :thumbsup:
[/quote]
I mean kinda like in Sonic Adventure 2... Sonic's jump...
[/quote]

Let me think about that.

But yeah, feedbacks are important. :)

#26 User is offline Tweaker 

Posted 06 February 2009 - 03:30 PM

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I think the outline works as long as it's consistent throughout the entire spritesheet. Too many people edit the jump animation and nothing else; this isn't a good practice, as the inconsistency is rather glaring upon casual observation.

My suggestion is to either apply the outline to every sprite or just get rid of it. I'm kind of inching towards the latter, personally—it seems kind of a minor detail to pay attention to. It wouldn't hurt to get rid of, in any case. :thumbsup:

#27 User is offline SonicVaan 

Posted 06 February 2009 - 03:56 PM

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View PostTweaker, on Feb 6 2009, 09:30 PM, said:

I think the outline works as long as it's consistent throughout the entire spritesheet. Too many people edit the jump animation and nothing else; this isn't a good practice, as the inconsistency is rather glaring upon casual observation.

My suggestion is to either apply the outline to every sprite or just get rid of it. I'm kind of inching towards the latter, personally—it seems kind of a minor detail to pay attention to. It wouldn't hurt to get rid of, in any case. ;)


I mind about making it cartoon-ish. I'll do a black outline to every sprite. :) Wish me luck, because I have no clue about SonMapEd. :thumbsup:

#28 User is offline Nicogens 

Posted 07 February 2009 - 03:27 PM

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View PostSonicVaan, on Feb 1 2009, 08:04 PM, said:

View PostCarrascoZX0, on Feb 1 2009, 11:02 PM, said:

View Postsaxman, on Feb 1 2009, 09:28 PM, said:

View PostKrigo, on Feb 1 2009, 02:46 PM, said:

Sorry, but what does this have to do with SSRG at all? It seems like you're just trying to get attention. All I see is small pallete and art changes.

That was uncalled for. Maybe you're trying to get attention by making such a rude post.

I totally agree with saxman that was totally uncalled for... As for the hack it's has a confusing layouts but for some reason the game is so fun to play... Keep up the good work SonicVaan! :eng101:


I completly do thank you. I also remembered, when Nicogens said to me: "The layout looks confusing, but for some reason, that's funny.". Or like that. :psyduck:

Yes: "The most confusing layout I have ever seen and I like it"
I really like the layouts of your hack :) .

#29 User is offline Maxd 

Posted 07 February 2009 - 06:43 PM

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View PostSonicVaan, on Feb 6 2009, 04:56 PM, said:

View PostTweaker, on Feb 6 2009, 09:30 PM, said:

I think the outline works as long as it's consistent throughout the entire spritesheet. Too many people edit the jump animation and nothing else; this isn't a good practice, as the inconsistency is rather glaring upon casual observation.

My suggestion is to either apply the outline to every sprite or just get rid of it. I'm kind of inching towards the latter, personally—it seems kind of a minor detail to pay attention to. It wouldn't hurt to get rid of, in any case. :)


I mind about making it cartoon-ish. I'll do a black outline to every sprite. :psyduck: Wish me luck, because I have no clue about SonMapEd. :eng101:


If you want to see a glow effect, have a look-see at my spindash...
Spindash with glow-ish outline
If you want, you can copy it.
This post has been edited by Maxd: 07 February 2009 - 06:44 PM

#30 User is offline SonicVaan 

Posted 08 February 2009 - 06:47 AM

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View PostMaxd, on Feb 8 2009, 12:43 AM, said:

View PostSonicVaan, on Feb 6 2009, 04:56 PM, said:

View PostTweaker, on Feb 6 2009, 09:30 PM, said:

I think the outline works as long as it's consistent throughout the entire spritesheet. Too many people edit the jump animation and nothing else; this isn't a good practice, as the inconsistency is rather glaring upon casual observation.

My suggestion is to either apply the outline to every sprite or just get rid of it. I'm kind of inching towards the latter, personally—it seems kind of a minor detail to pay attention to. It wouldn't hurt to get rid of, in any case. ;)


I mind about making it cartoon-ish. I'll do a black outline to every sprite. :v: Wish me luck, because I have no clue about SonMapEd. ;)


If you want to see a glow effect, have a look-see at my spindash...
Spindash with glow-ish outline
If you want, you can copy it.

I do thank you. It looks nice. I would give credits to you. Thanks! :P

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