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Sonic 4: Episode 2 Discussion Electric Bogaloo

#1831 User is offline GeneHF 

Posted 04 March 2012 - 01:04 AM

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Just give me details on Kuwaiti Oilfields Zone.

And make the flying battery bomb it near the end of the level. :eng101:

#1832 User is offline Blivsey 

Posted 04 March 2012 - 01:13 AM

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I sure would hate for a page to have news on it. Sure don't have enough bitching in my life right now, keep the arguments comin' boys.

Seriously, where's our reveal of Exxon Ocean Zone? I wanna know more about it so badly.

View Postjasonchrist, on 03 March 2012 - 03:29 PM, said:

Sonic 4 Episode 2 already IS the best Sonic game to come out since Generations... because nothing else has actually come out since Generations.

Posted Image

word with you bro

#1833 User is online Skyler 

Posted 04 March 2012 - 02:35 AM

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Aw, nobody cited my version(s). :(


Anyways, one thing that's become a pet peeve of mine lately is the use of the term "soundfont." We really don't know if Jun is using a soundfont, synthesizer, or something completely different. I think we can agree that he's not using real instruments, but he could (hopefully) be using VOPM instead of TUMS.

#1834 User is online Guess Who 

Posted 04 March 2012 - 02:43 AM

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It doesn't matter whether he's using the Mega Drive soundfont or VOPM, you can get good sounds either way. How accurate they are to the original hardware is of concern only to the spergiest of sperglords. What really matters is whether or not the music is any good, which, by the way, it's not.

#1835 User is online Skyler 

Posted 04 March 2012 - 02:52 AM

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View PostGuess Who, on 04 March 2012 - 02:43 AM, said:

It doesn't matter whether he's using the Mega Drive soundfont or VOPM, you can get good sounds either way. How accurate they are to the original hardware is of concern only to the spergiest of sperglords. What really matters is whether or not the music is any good, which, by the way, it's not.

Are you referring to Episode 2 specifically? If so, we've pretty much heard all of one song, and it's an improved version from Episode 1. The very small snippets we've heard of anything otherwise at least indicates it will sound better this time.

If you're referring to Episode 1, then, WELP.

#1836 User is online Guess Who 

Posted 04 March 2012 - 02:59 AM

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View PostSkyler, on 04 March 2012 - 02:52 AM, said:

Are you referring to Episode 2 specifically? If so, we've pretty much heard all of one song, and it's an improved version from Episode 1.


If by "improved" you mean "still shit", then yeah, it's greatly improved.

We haven't really heard anything else well enough to have informed opinions, but I would not expect it to be a dramatic step up from Episode I.

#1837 User is online Skyler 

Posted 04 March 2012 - 03:07 AM

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View PostGuess Who, on 04 March 2012 - 02:59 AM, said:

View PostSkyler, on 04 March 2012 - 02:52 AM, said:

Are you referring to Episode 2 specifically? If so, we've pretty much heard all of one song, and it's an improved version from Episode 1.


If by "improved" you mean "still shit", then yeah, it's greatly improved.

We haven't really heard anything else well enough to have informed opinions, but I would not expect it to be a dramatic step up from Episode I.

We'll have to agree to disagree, then. E1 is one of the few flops when it comes to music in Sonic games, and I'm expecting E2 to address that.

And honestly, I'll be the first to admit that I probably blow the whole perishing felines thing out of proportion. I mean E1's soundtrack is not fantastic by any means, but I don't think it's nearly as bad as most of us (including myself) make it out to be.

#1838 User is offline Vinchenz 

Posted 04 March 2012 - 05:56 AM

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I rather like a lot of the music featured in Episode I. All it needed was a better soundfont/whatever, really.

#1839 User is offline Tyty 

Posted 04 March 2012 - 02:49 PM

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Honestly, the compositions themselves are fine. They sound like the stuff he composed around the Genesis/early dreamcast days (seriously, the S3 bonus games are pretty close)

If remixes of it sound good, then the original composition had to be at least decent.

The problem is it seems like Jun didn't give an actual rats ass when arranging them for the game. Maybe he was forced to arranging them a way he didn't like? I dunno. I mean, when I hear mad gear, I imagine he wanted it to be on guitar, with a synth backing, like Crazy Gadget's song.

That's why in his other arranges of Splash Hill, only the lead is a cat synth. He wanted that synth to evoke nostalgia, but mixed with more modern instruments to give it a "live" feel. I think he may have been told "use only cat synths for more nostalgia" or something

So far with Ep 2, from what I've been able to make out, I just wish they'd use Sonic 3 drums instead of Sonic 2 drums. Sure they can't use the MJ "WHOO!" and the GO and the like, but I'm sure they can use the -actual- drums.

#1840 User is offline dsrb 

Posted 04 March 2012 - 03:19 PM

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View PostVinchenz, on 04 March 2012 - 05:56 AM, said:

I rather like a lot of the music featured in Episode I. All it needed was a better soundfont/whatever, really.

Better instruments, and also longer tracks. They're tiny! That some of the tracks from S1 are also pretty small is not an excuse. Some of these tracks could have gone good places if they'd received a bit of elaboration.

#1841 User is offline SonicGenesis89 

Posted 04 March 2012 - 03:21 PM

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I always liked Mad Gear Act 1, Splash Hill Act 3, and Lost Labyrinth Act 1's music; it's just the instruments that ruin them. Whenever I hear remixes of the songs in the Genesis music style or even just nice remixes that are their own the songs do sound good and are enjoyable.

#1842 User is offline GeneHF 

Posted 04 March 2012 - 03:40 PM

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Mad Gear Act 1 was passable as it was. Splash Hill 3 was much better sounding on the Wii version just because of the lead instrument change when converted to MIDI.



#1843 User is offline SpeedStarTMQ 

Posted 04 March 2012 - 04:44 PM

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Okay, I'm back from doing my thing, and have some unaddressed remarks to, well... address, I suppose.

View PostGreg the Cat, on 03 March 2012 - 10:48 AM, said:

There's been this thing I've noticed about you specifically frequently (for a year's time approx.) and a few others here. At any opportunity, if the negativity is getting so astounding (as you say), you will take the chances you get to defend the developer and try to induce some sappy "they're trying really hard" vibe and get us sympathetic with them. You seem to forget that they're a company and that they're selling a product. I don't know what the hell it is about Sonic's loyalest fans, but they act as if every game is a gift and that we should be a hell of a lot more humbled and thankful that the franchise is still going. And this is disregarding even if said defender knows that Sonic had over a decade of abysmal to average at best games (and really, that especial kind of attitude irks me).

It especially doesn't make too much sense for you to try defend a game that's going to have levels that are even more linear than the first episode's. Absolutely everything that you can see that we've gotten from the convention indicates levels that push you in mostly one general direction.

Firstly, thank you for at least taking the time to reply to my post. Whilst I understand what you're trying to say, many of the things you've mentioned don't really apply to me or in general for one or more reasons. Important things you've said I've bolded.

1) It's not that the negativity is so astounding, it's that the negativity is largely unfounded. We've seen very little of the game, and from what we have seen, it seems to be miles above Episode I, which in itself wasn't a terrible game. If I'd seen something really crappy and seen you lot bash the hell out of it, well, hell, I'd even join in. Go nuts!

2) Linearity means absolutely nothing. Sonic Advance 2 was one of the finer 2D Sonic games I've played, and Sonic 1 wasn't exactly the multiple paths fest a lot of you like to make out. Again, as it stands, we've still not seen very much of what Ep II has to offer, so for us to make such 'complete' observations at this point is unnecessary as well as bias.

3) There should be no such thing as loyalty in gaming. Perhaps if you have a franchise or developer which spews out fantastic games year after year with the odd miss you'd get away it with, but Sonic hasn't always had that luck. If a game is shit, it's shit. If a game is awesome, it's awesome. However, there's got to be an inbetween- most of you don't have an inbetween, those of you who just go to one extreme or the other, or jump on a bandwagon, like this friend here;

View Poststeveswede, on 03 March 2012 - 12:27 PM, said:

Can you stop this please why do you keep defending games that are mediocre at best. A game sequel based on an old successful formula should be better than past games why can't you understand that the originals are not on this impossible high that can never be reached again. Never going to be a Megadrive game again do I need to remind you of the amazing work Taxman has done by remaking Sonic CD from scratch that even surpasses the original Mega CD version. I really hope that the originals get done in the retro engine just so I can silence all this nonsense talk that some Sonic loyalists seem to think that faithful classic gameplay is impossible to recreate. DIMPS need to be sacked there is far better talent out there that can do the job that classic fans really want so stop defending DIMPS as if we should be greatful for their shoddy work.

Stevesewede didn't even bother to read my post, and actually had an precontructed response. Actually, they seemed to have a few precontructed responses which got muddled up during typing, because one minute they said that I defended Sonic 4 to high heaven, then in the very next line actually said that I'd been blindly defending the original games and that I was positively biased towards them. At no stage had I ever said the originals couldn't be beaten, nor did I say Sonic 4 was the best thing since sliced bread. I also didn't, or haven't said that Sonic 4 Ep II is definitely going to be fucking awesome. We've seen too little to tell.

Whilst I'm on about this particular quote though, one thing pisses me off to high hell, specifically, this little line; "Never going to be a Megadrive game again do I need to remind you of the amazing work Taxman has done by remaking Sonic CD from scratch that even surpasses the original Mega CD version."

Admittedly, Taxman has done amazing work, but it doesn't take a idiot to figure out that creating a brand new game already far in to production before SEGA applied the Retro Engine is a bit different to having someone using an already refined existing engine to port over a game which has already had all the art assets and music completed for about 18 years. Taxman didn't recreate "faithful classic gameplay", it was already fucking there. To make it better, he, or the team in charge added Tails- really cool, but hardly earth shattering recreational work. If you'd have mentioned that demo of Nexus, I'd have agreed, but you didn't.

As an additional point- you can blame DIMPS all you want, but they brought us the Advance games, high rated 2D Sonic games which have been the closest games to the originals since Sonic 3 & K. You have no understanding or knowledge of how they work internally, so I'd quit whilst you're ahead. Note that I'm only giving you facts. Sonic Advance is a great game. Fact.

View Postdsrb, on 03 March 2012 - 12:31 PM, said:

So, one shouldn't point out what should be inexcusably lazy and half-assed ways of doing things because 'it could be worse'?

No, of course not, but by now we should all have realistic expectations, and no matter how hard one wishes, SEGA using an exact Megadrive soundfont isn't going to happen. Yes, they can aquire one easily, but no, they're not, because they're not going for a faithful and exact Megadrive-copy game, they're going for a neo-classic game with a hint of classic design. It being called Sonic 4 was just the key in the lock to all of us on the Sonic scene who stupidly thought that SEGA would pull a MegaMan and give us a sprited game with replica physics. As it stands, Sonic 4 wasn't let down by this. It was let down by the stupid inertia and slightly slow (or floaty) Sonic and stupid unnecessary stuff like level skipping or, for some of you, annoying Bubbles enemies. For the rest of the world who are normal, it was a successful and good Sonic game.

So yeah.

TL;DR? Steve, read next time.
This post has been edited by SpeedStarTMQ: 04 March 2012 - 05:27 PM

#1844 User is offline steveswede 

Posted 04 March 2012 - 07:19 PM

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I was going to reply to all that nonsense, but then it would all be for nothing because I would get even more nonsense. I'm gonna do my best to stay away from replying to your conversations because it will save me from getting headaches and I'm sure others don't want to see the same arguments every few pages.

#1845 User is offline Overlord 

Posted 04 March 2012 - 07:38 PM

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However I'll say that while I agree that Sonic Advance is an awesome game, 2 is far from one of their finer efforts, especially the fucking attrocity that is Sky Canyon Zone. 3 was better, but not up to the heights of 1. Rush was better than both 2 & 3.

So yeah. Other than that, I have no real issues with the rest of your post, though Sonic 4 Episode 1 being a good game? No. Poor to mediocre at best.

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