I think Sonic 2006 could have been good. Not brilliant, but good nonetheless. The final product we saw literally was a beta version, and it's clear that even though the game hadn't been tested or finished, SEGA wanted it out for the sake of money. Things with the project obviously weren't going well, with Yuji Naka leaving with some lame excuse toward the end of the development.
What would Sonic 2006 actually have been like? Well, if they'd have fixed the clipping, the physics and the speed, it would have been a passable game. The glitches: wall walking, ceiling stopping, infinite jumping out of the boundaries (both as a collectible power-up and exploitable issue), falling through scenery, cloning of characters in cutscenes, and an unfairly shit Silver bossare just some of the glitches I experienced in my short playthrough, and there are tonnes more. Had all of this been fixed the game still wouldn't have been what we expected.
We expected a day and night system, better graphics and a playable Super Sonic, none of which was actually implemented in the final package.
Had SEGA stayed on course, given the devs a year to finish it and implement features correctly, then it could have been okay. As it stands, it was rushed from start to finish, with even the 4Kids VA's having their lines rushed or changed, and in one part of the game you can clearly hear the soldier mess up his line, laugh and start again. Seriously. I'm surprised nobody got a refund and that legal action wasn't taken. 2006 was THAT bad.
Edit: I forgot to mention this, but obviously the story wasn't even very Sonic-like. Robotnik wasn't the main villian, or even really a bad guy at all, there was a princess, a time travelling guy, and the whole scenery of the game looked very unlike any other Sonic game. Regardless of any fixing to the current version, it still would have been wierd.
This post has been edited by SpeedStarTMQ: 19 March 2012 - 05:52 AM