SonLVL Level Editor for S1, SCD, S2NA, S2, S3K, SKC, SCDPC - 11/15/2016
Posted 23 October 2014 - 02:20 PM
Posted 07 November 2014 - 11:59 AM
The program is rather basic, if an object is moved the diff records it as a deletion and addition, and if you've altered any objects in a file that you're applying a diff to, it may not be able to delete everything it's meant to.
The reason I wrote this is so that I could apply the changes made in Knuckles in Sonic 2 to a Sonic 2 hack without having to manually port over all the changes I've made to the KiS2 files. In case anyone is interested, here are the objdiff files to turn S2 object layouts into KiS2 layouts.
Posted 02 December 2014 - 05:56 PM
Posted 11 December 2014 - 01:37 PM
The rev.1 INI that comes with the disassembly (and possibly others) incorrectly references the original rev.0 object layout for Spring Yard 3 instead of (JP1).
Also, inserting a new block in the middle of the list correctly updates the first collision layer for subsequent blocks, but not the second collision layer (again, when using Two-Eight, possibly present with others too).
Posted 06 January 2015 - 04:04 PM