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Sonic 4: Episode 1 Discussion Official Discussion Thread

#2026 User is offline MarkoMan 

Posted 03 February 2011 - 05:54 PM

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QUOTE (Solid SOAP @ Feb 3 2011, 05:36 PM)
I wouldn't want the Death Egg to return, I'd rather them come up with something new to use as a basis for the rest of the episodes, something that is dedicated to more than a single stage that's simply a boss-run, aka not Egg Station.


You mean Eggmanland?

#2027 User is offline Titan 

Posted 03 February 2011 - 06:11 PM

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QUOTE (GeneHF @ Feb 3 2011, 05:48 PM)
A Western Desert trope has also not been fully realized in the series either. This may just be shamelessly plugging a trope so my cactus badnik idea gets used, however. v.png

Frontier Canyon from Rivals 2 sort of fits that theme, albeit with more focus on the 'wild west' theme I guess.
But yes, agreed, I'm sick of Egyptian-themed deserts :-P


#2028 User is offline MegaDash 

Posted 03 February 2011 - 08:15 PM

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Episode 1 was nice. Just not that nice. The farther away Episode 2 gets from Rush level designs, rehashing old levels and cramming then with moar bumpers, boosters, and bubbles for you to homing attack into, orchestral masterpieces with their litters of dying Wii kitties, and "budget cuts" (looking back, that was stupid), the better off it should be. More accurate Gen physics and camera would complete the speedy Genesis magic, as would a more lively and organic visual design for each more-than-just-four-zones-so-I-can-get-my-money's-worth-for-chrissakes.

Of course, Super Sonic was street, yo. Just make the invincibility theme last longer, it ended way too quickly for me to enjoy it. And make the Super Sonic and Eggman boss battle themes less derpy.

EDIT: As for new zone tropes? There's always the unused ones from Sonic 2, *wink* *wink*. A good Wood Zone or Dust Hill Zone would be interesting, as long as they have enough unique feel and character to be their own and not imitate or rehash stuff from other zones. Like speed pads. Just destroy every speed dash. Replace it with less auto-acceleration devices that don't all have to look or work like freaking speed pads.

Oh yeah, and do something about the homing attack. If I want to do homing attacks, I'll play one of the few decent 3D Sonic games where its existence is the least questionable.
This post has been edited by MegaDash: 03 February 2011 - 08:19 PM

#2029 User is offline XCubed 

Posted 03 February 2011 - 09:54 PM

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QUOTE (Mykonos @ Feb 3 2011, 05:02 PM)
And with this; a new generation of complaints.

I'm sure we'll be able to tear apart Tail's flying sound soon enough. v.png


Fix'd.


In all seriousness this Berlin thing just made me realize where Tails came from. Since this book dates back to 1953, gone are my fantasies on how Sonic Team agonized over choosing a sidekick. It's too long ago to be butt hurt by this now.

#2030 User is online Skyler 

Posted 03 February 2011 - 11:43 PM

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People sure do like to forget that the Death Egg already came back in Sonic Battle. colbert.png

#2031 User is offline SomeSortOfRobot 

Posted 04 February 2011 - 12:00 AM

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QUOTE (Moonshadow Caz @ Feb 3 2011, 10:43 PM)
People sure do like to forget that the Death Egg already came back in Sonic Battle. colbert.png

That would be insinuating that people actually PLAYED Sonic Battle.

inb4 a world of backlash

#2032 User is offline Aerosol 

Posted 04 February 2011 - 12:05 AM

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QUOTE (SomeSortOfRobot @ Feb 4 2011, 12:00 AM)
QUOTE (Moonshadow Caz @ Feb 3 2011, 10:43 PM)
People sure do like to forget that the Death Egg already came back in Sonic Battle. colbert.png

That would be insinuating that people actually PLAYED Sonic Battle.

inb4 a world of backlash



Dohohoho v.png

Plenty of people played Battle. Just not many finished it.

#2033 User is offline Chaos Rush 

Posted 04 February 2011 - 12:30 AM

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I don't think Battle is even canon. All Chaos Eneralds are green, Tails lives in some place called Emerald Town rather than his main series Mystic Ruins workshop, apparently Sonic lives there too, Knuckles house (since when does Knuckles live in a house!?!?) is at some weird place called Holy Summit, Amy and Cream live in a 'frikin apartment building together, and Shadow isn't confused out of his mind like he was in Heroes and the beginning of ShTH. Also some characters that have never even seen Gamma recognize Chaos Gamma's resemblance to Gamma. And they know his name, and the only characters that should know Gamma's name would be Eggman and Amy, but for some reason everyone in Battle does.

I never finished it, as I quit shortly after I began Amy's story. Holyshit the Death Egg is in this game? It was blown to pieces in 1994!

btw I'm wondering what developer made Sonic Battle?

#2034 User is offline Josh 

Posted 04 February 2011 - 12:51 AM

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People sure do like to forget that the Death Egg already came back in Sonic the Fighters. colbert.png

#2035 User is offline SomeSortOfRobot 

Posted 04 February 2011 - 01:25 AM

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QUOTE (MegaDash @ Feb 3 2011, 07:15 PM)
EDIT: As for new zone tropes? There's always the unused ones from Sonic 2, *wink* *wink*. A good Wood Zone or Dust Hill Zone would be interesting, as long as they have enough unique feel and character to be their own and not imitate or rehash stuff from other zones. Like speed pads. Just destroy every speed dash. Replace it with less auto-acceleration devices that don't all have to look or work like freaking speed pads.

No, it's time we do something new

NEO TOKYO ZONE

#2036 User is online Skyler 

Posted 04 February 2011 - 02:03 AM

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QUOTE (Josh @ Feb 3 2011, 09:51 PM)
People sure do like to forget that the Death Egg already came back in Sonic the Fighters. colbert.png

That was the Death Egg II, thank you very much. colbert.png

#2037 User is offline LevelSelect 

Posted 04 February 2011 - 02:05 AM

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You can gorilla jump (the rapid jump to air dash button mashing) throughout some acts in this game without moving the control stick (I think this is how Iizuka wanted people to play Episode I).

It's interesting to see how far you can get through a level by doing this.

#2038 User is offline Rokkan 

Posted 04 February 2011 - 02:09 AM

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QUOTE (LevelSelect @ Feb 4 2011, 04:05 AM)
You can gorilla jump (the rapid jump to air dash button mashing) throughout some acts in this game without moving the control stick (I think this is how Iizuka wanted people to play Episode I).

It's interesting to see how far you can get through a level by doing this.


Can someone please make a video of people doing this throughout several levels in Sonic 4?

#2039 User is offline DigitalDuck 

Posted 04 February 2011 - 10:54 AM

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Holy fuck.

#2040 User is offline Spanner 

Posted 04 February 2011 - 11:00 AM

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I would see the Death Egg being rehashed at some point, with a full level in the last episode. Perhaps E.G.G Station might be the designated obligatory Eggman space station and would get a S3K-like style later.

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