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S&K 0606 discussion

#1 User is offline drx 

Posted 23 February 2008 - 07:03 PM

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#2 User is offline JoseTB 

Posted 23 February 2008 - 10:59 PM

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First Second SK build featuring lock on. Sonic 1 (rev00) attached brings a no way screen that can't be sorted using a+b+c. Gonna check how to pass through this screen right now.

Edit: k, I got it, use the following Game Genie code: FFFFA1:0001 (and restart)

The codes itself are quite different in this "blue spheres build":

Posted Image

Edit: Not the first lockon build anymore =P
This post has been edited by JoseTB: 24 February 2008 - 09:48 AM

#3 User is offline Sonic the Human 

Posted 24 February 2008 - 06:24 AM

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Hmm, let's see, what's this?

Posted Image

Ooh, Sonic 3, really?

#4 User is offline Overlord 

Posted 24 February 2008 - 12:08 PM

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LLLRRRUUU on the push-pulls does not work as a level select code.

#5 User is offline ComPro 

Posted 24 February 2008 - 06:57 PM

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How can one get into level select either by force or by in-game procedures?

#6 User is offline Shaonic 

Posted 24 February 2008 - 07:14 PM

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Use the following Patch Code:
FFF600:2800

Remeber to disable it when you are in level select.

#7 User is offline ComPro 

Posted 24 February 2008 - 07:25 PM

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It only takes one hit to knock out Knuckles in Hidden Palace in this build; just one thing I noticed immediately. Also, Sonic has the ability to free-roam and hit Robotnik when he takes the Master Emerald.

And thank you for that patch code.
This post has been edited by ComPro: 24 February 2008 - 07:26 PM

#8 User is offline Vinsent 

Posted 24 February 2008 - 08:01 PM

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Well it seems that since my "differences" are just glitches so I'm just going to leave this post like this until I find one.
This post has been edited by Vinsent: 24 February 2008 - 08:29 PM

#9 User is offline Metal Man88 

Posted 24 February 2008 - 08:04 PM

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I think both of those are in the final. I'm pretty sure of the air thing, having played Sonic and Knuckles to death.

And I knew of a bug just like what you said in the final w/Eggman, heh.

Sorry to be a party pooper, but some glitches never get fixed. :P

Also, the air seems intentional.
This post has been edited by Metal_Man88: 24 February 2008 - 08:04 PM

#10 User is offline Quexinos 

Posted 24 February 2008 - 08:30 PM

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View PostComPro, on Feb 24 2008, 06:25 PM, said:

It only takes one hit to knock out Knuckles in Hidden Palace in this build; just one thing I noticed immediately. Also, Sonic has the ability to free-roam and hit Robotnik when he takes the Master Emerald.

And thank you for that patch code.

Just like Luffy and Bellamy =D..

>.>

-Knuckles music keeps playing until Eggman appears in HPZ. Unlike in the final when after you beat Knuckles LRZ music plays.

-Doomsday zone starts out slightly slower than speeds up but it's not as noticeable as the Sonic3C 608 beta. This might happen in the final but because the layout is slightly different (no meteors in start of the final) its' too hard to tell.

-Minor glitch:
when entering a giant ring with a shield, the shield stays there when the character disappears.

-EDIT:
-For the second boss of mushroom hill, you hit the satilite part a few times then after it explodes and takes off, you only have to hit it once. At least that's what happened to me but I might have just hit a glitch.

-EDIT 8 or something:
-Okay what rattlaman said below, he said it better:

Quote

Jump over him and be as far right as the screen will let you. You'll keep hitting him and he won't rise.

it doesn't reset the hits when he rises so if you hit him more than 8 times when he's still in the ground, you only have to hit him once during the chase.

-flying battery act 2 has a missing giant ring at coordinates 25A0076C (What? I had debug on =P) it's right before the boss.
This post has been edited by Quexinos: 24 February 2008 - 11:29 PM

#11 User is offline RattleMan 

Posted 24 February 2008 - 10:51 PM

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View PostQuexinos, on Feb 24 2008, 06:30 PM, said:

EDIT:
For the second boss of mushroom hill, you hit the satilite part a few times then after it explodes and takes off, you only have to hit it once. At least that's what happened to me but I might have just hit a glitch.


Jump over him and be as far right as the screen will let you. You'll keep hitting him and he won't rise. Nice find!

This doesn't happen in the final because of Robotnik's location on the ground. I noted the locational difference in http://forums.sonicretro.org/index.php?sho...mp;#entry180770 , and I think I might have found the reason it was changed. Awesome.

You can keep hitting him until a Time Over and nothing will happen.
This post has been edited by RattleMan: 24 February 2008 - 11:02 PM

#12 User is offline Quexinos 

Posted 24 February 2008 - 11:21 PM

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yay an awesome =D

Quote

Jump over him and be as far right as the screen will let you. You'll keep hitting him and he won't rise. Nice find!

yeah, what he said. Sorry I'm so bad at explaining it.

when Knuckles gets all the Emerald, the wrong message appears:
Posted Image
despite the message, you can still change into Super Knuckles.

BTW here's the missing ring pic:
Posted Image
This post has been edited by Quexinos: 24 February 2008 - 11:28 PM

#13 User is offline Tweaker 

Posted 24 February 2008 - 11:26 PM

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Haha... that's only the second time I've ever seen that message—the first time being when Squints posted it a couple of years ago.

I still love how they went through the trouble to make alternate text for such a small detail. Stuff like that really made the game shine, IMO.

#14 User is offline Dark Sonic 

Posted 24 February 2008 - 11:33 PM

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View PostTweaker, on Feb 24 2008, 08:26 PM, said:

Haha... that's only the second time I've ever seen that message—the first time being when Squints posted it a couple of years ago.

I still love how they went through the trouble to make alternate text for such a small detail. Stuff like that really made the game shine, IMO.

I've barely seen it myself. I forget, what triggers that phrase in normal gameplay in the normal Sonic 3 and Knuckles?

#15 User is offline Quexinos 

Posted 24 February 2008 - 11:44 PM

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QUOTE (Dark Sonic @ Feb 24 2008, 10:33 PM) [post="180810"]Posted Image
Other super rings are there. They still count for 50 rings

Posted Image
uhm... yeah I jumped up to try and hit him and this happened... he's not stuck but it's funny looking. Overall that boss was very buggy.

-Different spikes:
Beta/Final
Posted Image Posted Image

that's where I am now... I have no idea how I'm even going to do that.

EDIT:
just beat the game with Knux, uhm... that's all I really noticed taking Knuckles' paths. I didn't notice any other level design differences but if it was really subtle, I wouldn't have. So that's all unless I find something neat with Sonic.
This post has been edited by Quexinos: 25 February 2008 - 12:14 AM

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