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Engineering & Reverse Engineering (126 posts)
11-October 15
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Regular garden-variety user
16 years old
April 28, 2000
Male Male
Tech and the media

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ideas I shouldn't let out
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  1. In Topic: Random Levels Project

    Today, 05:04 AM

    So far, this looks like an interesting hack. I'll have to try it out.
  2. In Topic: Sonic 3 Complete

    11 April 2017 - 03:15 PM

    Okay, I think I know what's up with the Sonic 1/CD skidding animation in the original releases, the mobile remakes, and the S3C sprite set.

    • In the original versions of these games, the dust clouds do not appear and Sonic is the only character.
    • In the mobile ports, all characters (Sonic, Tails, Knuckles) having looping skidding animations and dust clouds only generate when the player is on the ground, including when the character goes from ground to air to ground. When in midair, dust clouds do not generate.
    • In the S3C sprite patch, only Sonic has a looping skidding animation and dust clouds generate regardless if he is on air or ground.

    This should give you insight on how the skidding animations should work.

    Another thing I want to ask: when Sonic snowboards in Icecap Zone using non-S3 sprites, how come his facial expression gives off a sense of concern instead of one closer to the S3 sprites and what exists in Wacky Workbench?
  3. In Topic: Sonic 3 Complete

    04 April 2017 - 05:16 PM

    View PostNeo, on 26 December 2016 - 09:51 AM, said:

    That is by design. The skidding aninmation in S1/SCD loops, you can get into an even sillier state in Scrap Brain 2's conveyor wheels, for instance.

    What isn't by design is the endless stream of smoke objects, which didn't exist in the original games. The mobile ports IIRC fixed this by changing the animation so it's non-looping, but that rubs me the wrong way, so I fixed it differently.
    Now I'm curious: are you saying that they made the smoke non-looping or the skidding animation non-looping? In the mobile ports, I think the skidding loops but the smoke doesn't.
  4. In Topic: Sonic 3 Complete

    20 March 2017 - 05:46 PM

    I'm actually more curious as to why Super Tails can't automatically break non-Knuckles barriers, and that's ignoring how the mobile ports of Sonic 1 and 2 give Super Tails a higher jump too.
  5. In Topic: Sonic Classic Heroes

    19 March 2017 - 02:56 PM

    Thanks for the info. Ah well, I'd blame it on a lack of clarification as to whether the code existed or not... but that would imply that we weren't talking about something that manifested as merely a concept not put from pen to paper.

    Can I respond to the whole "other unnatural events won't pop up in our minds until someone else does something" by saying something about Thunder and Flame Shields being destroyed in water?


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