Sonic and Sega Retro Message Board: Brainulator - Viewing Profile - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help

Group:
Member: Members
Active Posts:
196 (0.27 per day)
Most Active In:
Engineering & Reverse Engineering (152 posts)
Joined:
11-October 15
Profile Views:
9963
Last Active:
User is offline Sep 21 2017 03:34 PM
Currently:
Offline

My Information

Member Title:
Regular garden-variety user
Age:
17 years old
Birthday:
April 28, 2000
Gender:
Male Male
Location:
somewhere. Where? You pick.
Interests:
Tech and the media

Contact Information

E-mail:
Click here to e-mail me
AIM:
AIM  [email protected]
Website:
Website  http://plantsvszombies.wikia.com/

Previous Fields

Other Contact Info:
https://plus.google.com/+Brainulator9
Project:
ideas I shouldn't let out
National Flag:
us

Latest Visitors

Posts I've Made

  1. In Topic: The Supreme Topic of 'Other' Knowledge.

    21 September 2017 - 03:37 PM

    Wouldn't SegaWorld/Joypolis count as theme parks for Sonic and Sega?
  2. In Topic: Sonic Mania (Switch, PS4, Xbox One, PC) - WARNING, SPOILERS

    12 September 2017 - 06:26 PM

    Some things I managed to do by exiting a competition level and then selecting a level through the Dev Menu in the PC version:

    (in an album for sharing and size)

    If this is old news... sorry. I haven't kept up with this thread in a while.
  3. In Topic: Sonic 3 Complete

    05 September 2017 - 05:20 AM

    View PostBSonirachi, on 04 September 2017 - 04:35 PM, said:

    While I love Sonic 3 Complete and appreciate everything that has been done on it, I do not like how Knuckles' gliding mechanics have been changed underwater to "respect underwater physics". Not only does it make gliding feel awkward to me (especially considering no other game or hack does this, not even Taxman and Stealth's games and remasters), it also makes a certain path in Angel Island Zone Act 1 impossible to get through as Knuckles:



    IMO, there should be a patch option to restore the original underwater mechanics for Knuckles' moves.

    I actually consider Launch Base Zone Act 2 to be much harder with these physics, and this decision makes it harder to perform a shockwave with Hyper Knuckles. In fact, it makes sense that a streamline/gliding motion would not slow down underwater, nor would being attached to a wall.
  4. In Topic: Sonic Classic Heroes

    26 August 2017 - 08:17 PM

    View PostBlue Spikeball, on 26 August 2017 - 07:02 PM, said:

    Being able to pick characters from multiple teams (ie: Tails+Knuckles+Espio) would be even better, but I'm guessing palette limitations would make that impossible.

    The plan is have a single palette for all characters, as various pictures have demonstrated.
  5. In Topic: Sonic Classic Heroes

    26 August 2017 - 04:24 PM

    That actually looks pretty cool. May I ask if a lack of unique Hyper Sonic/Super Shadow colors are intended or an oversight?

Friends

Brainulator hasn't added any friends yet.