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Sonic Generations Megathread October 27, 2011: Street Date Broken

#4216 User is offline PimpUigi 

Posted 23 June 2011 - 08:23 AM

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The Speed Shoes are insanely under powered though.
You barely notice when you get them. They should really make them go the same speed as the spin dash.

#4217 User is offline TimmiT 

Posted 23 June 2011 - 08:23 AM

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Downloading the demo now, but you can change the date so that you can play the demo forever? If so, that's awesome.

#4218 User is offline Blue Blood 

Posted 23 June 2011 - 08:30 AM

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QUOTE (TimmiT @ Jun 23 2011, 02:23 PM)
Downloading the demo now, but you can change the date so that you can play the demo forever? If so, that's awesome.

No, that's not how it works. I don't believe there's any way to get around the limit.

#4219 User is offline Indigo Rush 

Posted 23 June 2011 - 08:31 AM

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While you cool guys Time Attack, I'm going to collect as many rings as I can.



Ring Attacker for life, baby!

(disregard the year on my camera... it's a retarded camera)

#4220 User is offline minichapman 

Posted 23 June 2011 - 08:33 AM

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Not sure how I done it but somehow I did. One of the many glitches I found, the only one I recorded.
Excuse the bad quality and sound.



#4221 User is offline TimmiT 

Posted 23 June 2011 - 08:34 AM

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QUOTE (Blue Blood @ Jun 23 2011, 03:30 PM)
QUOTE (TimmiT @ Jun 23 2011, 02:23 PM)
Downloading the demo now, but you can change the date so that you can play the demo forever? If so, that's awesome.

No, that's not how it works. I don't believe there's any way to get around the limit.

Really?

QUOTE (Nora Kisaragi @ Jun 23 2011, 12:53 PM)
P.s. Sega is LOLZ. It turns out, after your demo expires, you can just set your date back to play it again. ROFL. Who at SEGA thought it would be a good idea to timelock a demo but not require you to sign into Xbox Live?


VIDEO of what happens when demo expires: http://www.youtube.com/watch?v=uEbNtPTx8xY


#4222 User is offline Hodgy 

Posted 23 June 2011 - 08:42 AM

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I got 49:75 time wise following the same path as 1stKirbyever.
I just need to tidy it up by spindashing before the automated loop section and by getting my jumping angle right at the start to get on that upper path (I keep hitting th badnik then the wall to the left of it before getting on that platform)

#4223 User is online DinnerSonic 

Posted 23 June 2011 - 08:43 AM

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Any chance someone could get a screenshot or two in the 3D mode to turn into MPO files to view on a 3DS, or does it not go into side by side mode that'd make for easy MPO making?

#4224 User is offline Dusk Golem 

Posted 23 June 2011 - 08:44 AM

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20 minutes of messing around in the demo and testing stuff, few glitches uncovered.



You think you know know it, from the original, but you'd BE WRONG. This Motobug is here to FUCK YOU UP. It's got like rocket boosters or some shit and it be charging at you at the speed of light and ramming right into your potbelly classic hero! He ain't messing with you, he is some serious shit. Some dictator of fun out to stop your shenanigans. Motobug has got it's eyes on you, IT'S EYES ON YOU! You can't hide, it'll charge right after you! It traps you, in an arena surrounded by spikes. Oh man, you're so fucked now! Motobug is coming to get ya! He's comming to get ya! WHERE IS YOUR GOD NOW?
This post has been edited by Dusk Golem: 23 June 2011 - 08:45 AM

#4225 User is offline gold lightning 

Posted 23 June 2011 - 08:46 AM

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The demo doesn't have modern sonic? I'm sorry then guys, I thought I had a credible enough source. But if you want someone to blame, blame destructoid.

About the gameplay being shown; I looks like what I hoped it would be. I had already conceded to the fact that it wouldn't be anywhere near perfect, but decided I could still look for it to be close enough. It looks like it's just that. The graphics, music, and gameplay all look on par with what I've wanted out of a Sonic game for years.
Let's just hope that most of modern Sonic's levels are more like city escape and less like green hill so that particular half of the game will be somewhat enjoyable.

#4226 User is offline JcFerggy 

Posted 23 June 2011 - 08:48 AM

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Trash Plz.
This post has been edited by JcFerggy: 23 June 2011 - 09:00 AM

#4227 User is offline FlackoWeasel 

Posted 23 June 2011 - 08:51 AM

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I loled at the end of the motobug vid. Minichapman's video looks like Sonic has some seizures or having some exorist stuff (like the cat video I once saw) How did you get this thing happen anyway, accidentally or you did something there it to occur? Must try it too.

BTW you can go back to the pipe when you roll down from it and go up in the sky into lots of rings. Just hold left and you can go back and even jump so you don't go into the 2nd tube (You can be in the middle of the pipes place where the fishes are)
This post has been edited by FlackoWeasel: 23 June 2011 - 08:53 AM

#4228 User is offline TimmiT 

Posted 23 June 2011 - 08:55 AM

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Just played it a couple of times (PS3 version), and something about the controls feel off. It's like there's a tiny bit of input lag. It just really annoys me.
Also, UNCURLING BLAGDSPOJFDSNLVGF
This post has been edited by TimmiT: 23 June 2011 - 08:59 AM

#4229 User is offline Indigo Rush 

Posted 23 June 2011 - 09:06 AM

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QUOTE (TimmiT @ Jun 23 2011, 09:55 AM)
Just played it a couple of times (PS3 version), and something about the controls feel off. It's like there's a tiny bit of input lag. It just really annoys me.
Also, UNCURLING BLAGDSPOJFDSNLVGF

I beg your pardon? There's no uncurling in this room.

#4230 User is offline Jay T. 

Posted 23 June 2011 - 09:08 AM

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Just curious, but looking at the videos, since Sonic is in 3D and all, how does he look when he loses a life? Does he still do the "fall off the screen" thing or does he simply fall on the ground and lay lifeless like his Modern counterpart?

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