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Simple Sonic Worlds And "Not So" Simple Sonic Worlds.

#1 User is offline LakeFeperd 

Posted 18 October 2016 - 05:17 PM

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SAGE PAGE

DOWNLOAD:
[Google Drive] [Sage]

Sage description: "Simple Sonic Worlds is a modified version of Sonic Worlds Delta 1.5.1 to make it a lot more simple to new users. However, there are some new features and the physics should feel very different, this time, with the aim of making them feel more like the original classic sonic games, than to make them more accurate code-wise.

The package that this engine comes in also comes with a “Not So Simple” version, with a lot more features than the regular version, including a simple gamepad and xbox gamepad support, a boss example and multiple resolution multipliers."


So, I just wanted to create a thread for it in case people might have some issues or problems with it. Just a fair warning, This is the final version and I don't plan on making any updates to it unless there is a major issue, which is unlikely at this point.
This engine is pretty much set for you to make a whole game in it, enjoy. **
The engine itself does include a couple of additions, such as an enemy example from spark that will follow you around and the example stage is taken directly from it as well.
Also, This engine was build on top of Worlds Delta 1.5.1 with probably just a couple changes to the core of the engine.

** If you can, make sure you use the "Not so simple" version for your game, as the regular version is just made to get you started and used to the worlds engine, the not so simple version has support for "multiple resolutions" a boss example and gamepad support.

#2 User is offline Strife 

Posted 19 October 2016 - 12:44 PM

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I remember it took me a long time to get used to the Worlds engine before I was able to make stuff with it, so I can see this being a valueble tool for beginners as well as people who do not need all of the preset objects and gimmicks.

Also, now I have the Toot Toot Sonic Warrior theme stuck in my head, except that it's Simple Sonic Warrior. :v:

#3 User is offline Hez 

Posted 19 October 2016 - 08:44 PM

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I get a format unknown error :S

#4 User is offline Techokami 

Posted 19 October 2016 - 09:12 PM

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One disagreement I have with this is the removal of the existing Super form system and only allowing Sonic to transform into Super Sonic... who is a different character altogether. The old system was easier, any character could go Super without needing to do a lot of work; the bare minimum is switching to an alternate set of physics. As it is right now, 1UP monitors get horribly confused if you break one while Super. Unless Sonic is secretly Shadow in disguise... :O (You can fix that by adding a new set of animations for the Monitor and MonitorIcon objects showing Super Sonic in the proper direction slot; direction is based on the Character Global Value. Then add events on Super transformation/detransformation to refresh the direction for those objects)

The other big one is the removal of the title card. Yes, I know, people will want to make their own to do their own thing. But there are people that aren't familiar with Fusion development that aren't entirely sure how to do such a thing. That's why Delta has one; to give people something to work with until they can take things in their own direction.

Finally, you need to explain to users what version of Fusion is required to use this engine with. Because...

View PostHez, on 19 October 2016 - 08:44 PM, said:

I get a format unknown error :S
Sorry Hez, this was made in Fusion 2.5, you'll have to upgrade :/

Aside from all that, I think this is a pretty impressive little fork! I'm amazed at how much of the engine remains without all the extensions.

#5 User is offline Hez 

Posted 20 October 2016 - 01:09 PM

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View PostTechokami, on 19 October 2016 - 09:12 PM, said:

One disagreement I have with this is the removal of the existing Super form system and only allowing Sonic to transform into Super Sonic... who is a different character altogether. The old system was easier, any character could go Super without needing to do a lot of work; the bare minimum is switching to an alternate set of physics. As it is right now, 1UP monitors get horribly confused if you break one while Super. Unless Sonic is secretly Shadow in disguise... :O (You can fix that by adding a new set of animations for the Monitor and MonitorIcon objects showing Super Sonic in the proper direction slot; direction is based on the Character Global Value. Then add events on Super transformation/detransformation to refresh the direction for those objects)

The other big one is the removal of the title card. Yes, I know, people will want to make their own to do their own thing. But there are people that aren't familiar with Fusion development that aren't entirely sure how to do such a thing. That's why Delta has one; to give people something to work with until they can take things in their own direction.

Finally, you need to explain to users what version of Fusion is required to use this engine with. Because...

View PostHez, on 19 October 2016 - 08:44 PM, said:

I get a format unknown error :S
Sorry Hez, this was made in Fusion 2.5, you'll have to upgrade :/

Aside from all that, I think this is a pretty impressive little fork! I'm amazed at how much of the engine remains without all the extensions.


I get this error on all versions of Fusion (and MMF2). I have the latest version with all export modules.

Now I'm curious why I am getting this error :S
This post has been edited by Hez: 20 October 2016 - 01:10 PM

#6 User is offline Techokami 

Posted 20 October 2016 - 02:02 PM

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Bizzare O_o

#7 User is offline Azu 

Posted 20 October 2016 - 08:08 PM

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The NotSoSimple version runs slower than a something that runs... slow.

#8 User is offline LakeFeperd 

Posted 20 October 2016 - 09:09 PM

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View PostAzu, on 20 October 2016 - 08:08 PM, said:

The NotSoSimple version runs slower than a something that runs... slow.


It's a windows 10 issue. Spark has it too and it's fixed by not running the .exe on compatibility mode, which it is doing it automatically.
I've a hunch it has something to do with the joystick extension, but I can't confirm that.

#9 User is offline Violet 

Posted 21 October 2016 - 03:54 AM

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View PostLakeFeperd, on 20 October 2016 - 09:09 PM, said:

View PostAzu, on 20 October 2016 - 08:08 PM, said:

The NotSoSimple version runs slower than a something that runs... slow.


It's a windows 10 issue. Spark has it too and it's fixed by not running the .exe on compatibility mode, which it is doing it automatically.
I've a hunch it has something to do with the joystick extension, but I can't confirm that.


It really slow when you have the anniversary update of Win 10.
I went back to a previous build and it runs just fine.

#10 User is offline Techokami 

Posted 22 October 2016 - 12:15 PM

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Yeah it also affects regular Worlds Delta, though it seems to not be as bad with the latest patch from Windows Update?

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