Sonic and Sega Retro Message Board: General Art - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

General Art For shit that doesn't deserve a thread

#91 User is offline Afti 

Posted 07 February 2009 - 11:56 PM

  • ORIGINAL MACHINE
  • Posts: 3521
  • Joined: 08-August 08
  • Gender:Male
  • Wiki edits:336
No; it's a way to place monitors in places you couldn't before.

#92 User is offline Chimpo 

Posted 08 February 2009 - 01:37 AM

  • Posts: 7166
  • Joined: 26-July 06
  • Gender:Not Telling
Alright, this is getting fucking retarded.

Someone get stared on some god damn lamp post before I blow my lid over how stupid upside down monitor is.

#93 User is offline nineko 

Posted 08 February 2009 - 04:01 AM

  • I am the Holy Cat
  • Posts: 5238
  • Joined: 17-August 06
  • Gender:Male
  • Location:italy
  • Project:I... don't even know anymore :U
  • Wiki edits:5,251
As a reference, here is a pic with the starposts from Sonic 1, 2, and 3. I think we should focus on progression, meaning we should draw a starpost which would fit next to Sonic 3's.

Posted Image

#94 User is offline Matwek 

Posted 08 February 2009 - 08:13 AM

  • Posts: 627
  • Joined: 19-July 08
  • Gender:Male
Posted Image

#95 User is offline Overlord 

Posted 08 February 2009 - 03:34 PM

  • "I am Death, not Taxes. I turn up only once."
  • Posts: 12409
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204
QUOTE (Matwek @ Feb 8 2009, 01:13 PM) [post="277209"]Posted Image[/quote]
The star rotates with the flashing once activated? Hm, that could potentially work.

#96 User is offline Matwek 

Posted 08 February 2009 - 04:17 PM

  • Posts: 627
  • Joined: 19-July 08
  • Gender:Male
QUOTE (Overlord @ Feb 8 2009, 08:34 PM) [post="277308"]Posted Image[/quote]
The star rotates with the flashing once activated? Hm, that could potentially work.
[/quote]

Just felt like trying something different, could happen when you activate a bonus stage or something.

#97 User is offline Afti 

Posted 08 February 2009 - 10:52 PM

  • ORIGINAL MACHINE
  • Posts: 3521
  • Joined: 08-August 08
  • Gender:Male
  • Wiki edits:336
I wanted to see how a more "mechanical"-looking starpost would look.

So, I made this. It's a modification of Matwek's.

Posted Image

#98 User is offline test-object 

Posted 09 February 2009 - 05:10 AM

  • By Torm, no! This is terrible! I... I had no idea I had this effect on you.
  • Posts: 1345
  • Joined: 29-July 08
  • Gender:Male
  • Location:Antwerp
  • Wiki edits:1
Transformers! More then meets the eye! :colbert:
What's up with the star being all curvy? I'm pretty sure it was always meant to be a fully basic, stereotypical star.

Also, how about inserting these ideas? The first one simply looks cool.
Posted Image

#99 User is offline Chimpo 

Posted 09 February 2009 - 06:36 AM

  • Posts: 7166
  • Joined: 26-July 06
  • Gender:Not Telling
I like Test-Object's idea the most.

The one with the two lamp post. Not that shit where he swings around.

We want the Sign Post to be a quick flashy visual effect that can be seen even if you zoom by. Not a distraction.
This post has been edited by Chimpo: 09 February 2009 - 06:43 AM

#100 User is online STHX 

Posted 09 February 2009 - 06:48 AM

  • SEGAAAAAAAAA?!?
  • Posts: 1438
  • Joined: 25-April 08
  • Gender:Male
  • Location:The world of Trophies
  • Project:Sonic In Mushroom Kingdom
  • Wiki edits:31
Animated and a little extra:
What if the starpost gets up?
Posted Image

(the 3D games inspired lampost looks cool, but can it really be done? To give it the 3D effect they should be on different layers, and I'm sure this can't be done in the classic games. Not sure about E02, though)

#101 User is offline Chimpo 

Posted 09 February 2009 - 06:59 AM

  • Posts: 7166
  • Joined: 26-July 06
  • Gender:Not Telling
QUOTE (STHX @ Feb 9 2009, 03:48 AM) [post="277543"]Posted Image

(the 3D games inspired lampost looks cool, but can it really be done? To give it the 3D effect they should be on different layers, and I'm sure this can't be done in the classic games. Not sure about E02, though)[/quote]

Holy shit.

Bar should totally still spin though, but I love that spinning star.

#102 User is offline Matwek 

Posted 09 February 2009 - 07:28 AM

  • Posts: 627
  • Joined: 19-July 08
  • Gender:Male
Might be cool to make an even more elaborate transformation for when the bonus stage is opened up.
But at the moment I'm loving that just for a regular checkpoint

#103 User is offline Veemon 

Posted 09 February 2009 - 07:53 AM

  • The Littlest Oldbie
  • Posts: 19
  • Joined: 06-February 09
  • Gender:Female
  • Location:TARDIS
  • Project:Project: Sonic Retro - Director
  • Wiki edits:3
QUOTE (STHX @ Feb 9 2009, 06:48 AM) [post="277543"]Posted Image

(the 3D games inspired lampost looks cool, but can it really be done? To give it the 3D effect they should be on different layers, and I'm sure this can't be done in the classic games. Not sure about E02, though)[/quote]
FUCK YES YOU ARE THE BEST STARPOST EVER.

Just have the little ring of stars above it like usual for the bonus stages.

#104 User is offline Kamon62 

  Posted 09 February 2009 - 08:11 AM

  • Posts: 103
  • Joined: 15-September 08
  • Gender:Male
  • Location:Austrlia, Mildura
Like the idea of a tramsforming starpost but do not like the bottom part how the outer shell simply 'dissolves' away. Maybe you can make the two peices of the outer shell slide away instead.
This post has been edited by Kamon62: 09 February 2009 - 08:12 AM

#105 User is offline Diablohead 

Posted 09 February 2009 - 09:40 AM

  • iDevice developer
  • Posts: 1529
  • Joined: 19-October 08
  • Gender:Male
  • Location:Near London
  • Project:games
  • Wiki edits:16
You also want a new colour, each lamp post from 1-2-3 change slightly in colour too along with the silver metal shade, so you want to progress on that too, right now it seems to go from light yellow to a darker orange...

  • 12 Pages +
  • ◄ First
  • 5
  • 6
  • 7
  • 8
  • 9
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users