QUOTE (Covarr @ Apr 9 2011, 03:51 PM)

QUOTE (Ross-Irving @ Apr 9 2011, 12:04 PM)

The gameplay is likely going to be just like Unleashed daytime, as it set a strong precedent with the response it received from all "game journalists" and fans and blah blah blah, plus it fits in with Iizuka's notions of wanting "speedy gameplay", and I'm pretty sure he's head cheese on this whole game. This is what we pretty much "know".
I sincerely hope it's not just like Unleashed daytime. The classic games were more than just running really fucking fast with a few quick time events, they had a strong emphasis on platforming. Honestly, most of Unleashed's daytime stages felt more like Stardust Speedway 3 than anything else to me: an obstacle here and there, but for the most part you're just running forward. It's sacrifices depth for speed, and while it can be fun in its own way, it's not even almost a return to roots.
It'd probably be more accurate to say Sonic Colors rather than Unleashed; they showed a strong effort at including a lot of platforming elements and gameplay variety. The effort could arguably have been better (and the 3D sections in Unleashed were undoubtedly stronger than the 3D sections in Colors), but if that game's any indication of the direction they're taking Generations, it'll probably be far superior to Unleashed on just about every front.
By the way, there has been no mention of a "return to roots," so let's not read that into Classic Sonic's appearance here, shall we? If they open their big fat mouths with that promise again, have at it, but not a moment sooner. Agreed?