Sonic and Sega Retro Message Board: Sonic Hacking Contest 2019 - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Page 1 of 1
    Locked
    Locked Forum

Sonic Hacking Contest 2019 The waiting is FINALLY over. And we do mean it this time.

#1 User is offline Spanner 

Posted 12 March 2019 - 06:19 PM

  • The Tool
  • Posts: 3205
  • Joined: 02-June 07
  • Gender:Male
  • Location:United Kingdom
  • Project:Sonic Hacking Contest
  • Wiki edits:2,193

Posted Image


Sorry for the later posting this year.
As much as we wanted to get SHC2019 announced right after 2018 was done,
we had a number of things to look into and deal with before kicking off the show.

As much as we believe the 2018 Contest and Expo went well, we noticed a few things that needed to be addressed.
Notably, last year was the first year starring more 3D entries compared to their classic 2D counterparts.
This in itself is nothing bad, in fact we believed it was eventually going to happen.

Knowing this, we felt it was necessary to look at how we handle things going forward.
We want to ensure a fair playing field for all entries, which as you may already know
effectively means revamping how the entire trophy system was handled from the ground
up. This in itself is a rather difficult task, as to both figure out the general format of the
trophies and come up with new names is time consuming.


Posted Image


Recently, we gave you the exclusive opportunity for the final format to be used for trophy distribution
and you decided “Option 2”. This means that starting with SHC2019, we will be employing a new format,
which for those who have stuck with us for long still retains close similarities with the original.

Entries will be graded top 3 overall in the respective common submission formats/categories:
“Retro”, “3D” and “2D PC”. Various “general” categories, subject to different interpretation based
on submission format such as “best visually appealing” or “best sounding” will also be split in the
following manner.

Last of all, “special” trophies such as “most improved since last year” or “most WTF” (Polygon Jim)
will remain as is.

We understand that there is a possibility that some of the trophies under the format may end up
“unnecessary” in the long run with no real “winners”, due to what may or may not be submitted.
For such trophies, the “Null Vote Rule” will be applied, with “Null Vote” being a voting option if no
entry either satisfies the trophy description or does not meet a given quality standard in the given
trophy's department. If “Null Vote” becomes the top vote for a category, no trophy is awarded.


Posted Image


The Judges


This year's judge set consists of Cinossu, Clownacy, CodenameGamma, Dario FF, Melpontro,
OrdosAlpha, Sewer56, SSF1991 (Donnie), Spanner, StephenUK and Twilightzoney.

The notable difference this year is we have included more people with both knowledge and
reverse engineering of PC titles. This includes both general 3D (Adventure, Boost style) as
well 2D (RSDK, e.g. Sonic Mania). We believe it will be to the benefit of judging quality greatly.


Judges & Contest Submissions


Judges will be allowed to submit their own hacks, however they will not be allowed to judge
their own entries
(conflict of interest). This includes submissions that they have been involved
with, such as team submissions.

After the main contest finishes, the Judges will provide more detailed evaluations of the entries to
give their opinion, thoughts, and advice they feel is deserved.


Disclaimers


This judge list is not final and additional judges may be recruited to replace former judges who have
left the contest due to retiring or other reasons. Do not ask to be a judge as that just rules you out.
If we think you're up to the job, we'll talk to you.

Not all judges can judge all games as they may not have have the capability to do so.
For example: 360/PS3 based sonic hacks requiring either powerful PC for emulation or hacked console.
If you submit a non 8/16-bit entry please have this in mind. The majority of judges however are capable
of playing PC-based game entries.

Please note that the final decisions are subject to the Judging Team and may not reflect your own opinion.
If one hack wins a whole load of trophies that is what the judges thought should win. Judges may change
at any time due to unavailability or other reasons.


Posted Image

This year we're doing trophies a bit differently. First of all, we're scrapping the names for
now to make things easier to understand. Secondly, we're categorising them differently
to before. First, we have three main categories that entries can fall under:

Retro
For any and all retro console hack entries

3D
For all entries based on the 3D Sonic games outright

2D PC
For those entries based on the 2D ports, rereleases, and remasters on PC, as well as Mania.

All three of these categories will have a Top 3 result and individual trophies of
the following:


Best Visual
Best Audio
Best Technical
Best Level Design
Best Voted by Media Panel


As well as these we have a set of misc. trophies that can be attributed to any entry
from any category.


Most Entertaining
Most WTF (Polygon Jim)
Best Team Entry
Best Multiplayer Entry
Best Fresh Concept Using Existing Concepts As A Backbone
Most Potential
Most Improved Since Last Year


Of course we also have the overall Top 3 that can again be attributed to any
entry from any category.

And what of community trophies, you ask? Well, you're all in luck this year. Apart
from the obvious exception of "Best Voted by Media Panel", the community get to
vote on each and all of these categories and trophies as well.

Posted Image


Please note that these rules can be changed, added to, or removed from at any time. In such event,
the contest staff will notify you through this thread and send a global announcement using any form
of Social Media we have at our disposal. We recommend checking back often to ensure nothing has
changed.

Everything described in this section applies to both the Contest and the Expo unless otherwise specified.


Entry Eligibility


1. Your entry must be based on an existing ROM or game tied to the
Sonic The Hedgehog franchise.
Homebrew submissions are not accepted.

❌ Hack of Super Mario 64 converting it into a Sonic game.
❌ Custom game engine with imported Sonic game assets.
✅ Hack of a Sonic game turning it into a non-Sonic game.
✅ Hack of a Sonic game introducing new features/content to the game.

Tech demos of console to PC/console conversions are acceptable if based on an existing
ROM and/or disassembly.


2. Joke/Meme entries are not allowed in the Contest. Public evaluations clearly shown people
did not like the abundance of them in previous contests. Once again we will not be allowing them.
They will however be allowed in the Expo provided Quality Control Criteria are met.


3. All entries must be playable and cannot prevent judges from playing them if they have been
uploaded. Judges have the right to look at your incomplete work if you have submitted it. However,
judges will not allocate trophies based on any incomplete builds, only the last build submitted
for the completed entry.



Submission Rules/Guidelines


1. Each entry by a participant may only be submitted to either the Contest or Expo - you
cannot have the same entry in both categories. That said, nothing stops you from submitting <x>
entries to the contest and <y> entries to the expo.


❌ “Sonic Hack R” in Contest AND Expo.
✅ “Sonic Hack R” in Contest.
✅ “Sonic Hack R” in Expo.
✅ “Sonic Hack R” in Contest, “Sonic Hack Z” in Expo.


2. You must include media such as screenshots, videos (YouTube links are fine) and/or music
(MP3, OGG, and VGM preferred). The staff will not waste time making these for you.



3. All submissions must be completed through the online site.
E-mailed or direct-messaged entries will not be accepted.



4. You must inform what has been changed or explicitly what has not. This can be zone and act
breakdowns to a full change log, if need be. We need to ensure stock vanilla levels and completely
untouched gameplay is not being judged and/or played by the general public. Submissions can
inform of other information such as cheat codes, easter eggs, and other worthwhile information
that would benefit your entry when being looked at and judged.



Copyright & Intellectual Property


1. All work used from external sources/contributors (sprites, VGM conversions, etc)
must be credited.
Hacks found with stolen and / or uncredited content will not be tolerated.
If anyone suspects an entry to have stolen and / or uncredited content either flag the entry or
contact staff immediately.


2. If you have used asset collections such as music packs from the Internet, please be wary that
they are known to contain content illegitimately ripped from other hacks. Please always double
check your original sources.



The general course of action for stolen content is that the participant will have all of their entries
removed from the Sonic Hacking Contest.


What Not To Do


1. Save the drama. The contest is not an appropriate place to air your
grievances with individuals or communities.


2. Obscure jokes/memes that most people will not understand. If the entry focuses
on inside jokes with no appeal to anyone other than those in the know, the Contest or Expo
is not a valid place for it to be shown.


3. NSFW content accessed through normal means. Easter eggs are okay, provided
accessible without prior knowledge of existence. Adding the method of access through
your entry description, will be considered as “accessed through normal means”.


4. Submit joke entries with sole purpose of just gaming the rules/exploit any loopholes.


Action may or may not be taken depending on the severity if you infringe on any of the above.
In the worst possible case the participant may have their entry removed, possibly along with
any other entries they have submitted.


Other Considerations


1. No private entries. If you want to submit to the Contest your entry must be made
available completely to the Public.


2. Offensive content without good context is frowned upon and should be
avoided to prevent issues.


3. Give a thought about your target audience. Make sure your entry is not
over-complicated to run or unnecessarily bloated. If a mod can be 200MB and easily
installed with a mod loader, we don't want to see a 2GB submission that achieves
the same thing requiring total file replacement.


4. All entries are viewed equal regardless of who submits them.
Do not be put off with people well known in the community potentially submitting
that could win trophies - people do not win trophies because of who they are in this
community, people win because their entry deserved to win.


Posted Image


In the Sonic Hacking Contest we take quality control very seriously,
but try to be inclusive enough to potential contest participants by not setting the
bar too high.

For Contest entries, the quality control is very strict, while for the Expo
entries we are a bit more lenient. As a general rule of thumb, we use the
following measurements to decide whether an entry is of sufficient quality
for the Contest.


Retro & 2D PC Entries


Pick at least 3 of the following
A. Palette changes, physics changes and other various minor modifications.
B. Art changes, layout changes and/or mapping changes.
C. Engine, sound driver and/or special stage functionality changes.
D. Music and sound effect modifications.


3D Entries


Modification(s) that change features in the playable game itself.

❌ Simple texture only hacks.
❌ Simple object layout modifications.
❌ Model swaps of existing game models. (UNLESS process is technical)
✅ Collection of custom models, assets, objects.
✅ Custom levels and/or playable stages of acceptable quality.
✅ Custom game logic/code written in assembly or existing game logic hooked
using arbitrary programming language (C/C++/C#/D etc.)


All Entries


Alternatively if your entry meets any of the following criteria
(regardless of entry type), it is sufficient to enter the Contest.


Pick at least 1 of the following
A. Complete change to the rules of a Sonic game.
Example(s): Sonic Bash v2, Boss Rush Hacks, Knuckles Emerald Hunt.

B. Overhaul into a whole new game.
Example(s): Sonic Scorched Quest, Sonic Virtual Adventure.

C. Technical feat.
Example(s): MarkeyJester's Mode 7 Mega Drive experiments,
Lantern Engine, Sonic 4 in 1, etc.



Can't meet the criteria? Take some time, look at what you are
missing or need to work on and come back in next year with an even
better hack than your current one.

Unsure if your entry meets the standards? Ask a judge or a
member of the Hacking Contest staff. If it happens to be the case
you already have submitted your entry, do not be concerned - we
will tell you if we believe the entry does meet the given standards.


Posted Image


CONTEST SUBMISSIONS DEADLINE: Sunday 27th October
CONTEST UPDATES DEADLINE: Sunday 3rd November
EXPO SUBMISSIONS DEADLINE: Sunday 17th November
CONTEST WEEK FROM: Monday 2nd to Sunday 8th December

The Contest Week has been put back due to Thanksgiving, but also
allows extra time for judging and quality control.

Ready, Set, Procrastinate!!


Posted Image


Posted Image⠀⠀⠀⠀Posted Image⠀⠀⠀⠀Posted Image⠀⠀⠀⠀Posted Image⠀⠀⠀⠀Posted Image



This post has been edited by Spanner: 28 March 2019 - 02:46 PM

#2 User is offline Clownacy 

Posted 17 March 2019 - 07:16 AM

  • Posts: 770
  • Joined: 06-July 13
  • Gender:Not Telling
Just a reminder to get your votes in by Wednesday.

#3 User is offline sewer56lol 

Posted 28 March 2019 - 04:05 PM

  • I eat Sonic Heroes for breakfast.
  • Posts: 26
  • Joined: 04-June 12
  • Gender:Male
  • Location:United Kingdom
  • Project:[Reloaded] Mod Loader


Posted Image

Hi folks, Sewer56 here.

I'm that one guy who's often seen tampering round with Sonic Heroes
and a practitioner of mastering the art of the Ultimate Mod Loader.

Joining the Hacking Contest team starting with this year, I am the author
of the new Hacking Contest announcement format, including the header
images and refactoring of the text you see in the thread here (and on SSRG).

The Dark theme used on Retro is called Eternal Halogenic Midnight,
while the Light theme used on SSRG is called (uncreatively) SSRG White.

The overall process of making the two different announcement themes and
reformatting the post into its new layout you see today for the two boards took
just over 10 hours for SSRG and Retro combined.

Let me know what you think of the new thread designs on both of the sites.

Posted Image

What's This!? You expected that I would end my previous post there?
No end, just me, Dio. That's not happening yet.

I have a few extra goodies to hand out with this year's announcement post,
mainly in the form of wallpapers using the Eternal Halogenic Midnight theme
seen in the Retro post.

Previews (Warning: Large)
Spoiler



You may download the mini asset pack from here.

As with everything I do, the sources for Eternal Halogenic Midnight are public, so if you ever need
feel free to remix or modify the wallpapers should you require any minor adjustments.


Enjoy and have fun.
See you during the contest week.


This post has been edited by sewer56lol: 28 March 2019 - 04:09 PM

Page 1 of 1
    Locked
    Locked Forum

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users

  1. Facebook