Posted 12 November 2006 - 08:20 PM
-
Posts:
35
-
Joined:
14-October 06
-
Project:Art in Sonic 1
(Tentative title) :P
Update and release thread.
Yeah, so... this hack started out as a few palette edits to show to the world in my first post here on S2B about a month ago. You might remember them. Anyways, I've been working on some layouts, some better palettes, some compressed art, some title card editing, and other various things.
Cue the screenshots:

Sleek new palette on the title screen.

Amber Hill

New sign/text.

Reworked this palette.

And reworked this one.
There probably isn't going to be any nifty ASM hacking in this one, deeing as it's my first full hack, but if I ever learn ASM, I'll try adding the spindash or something.
(And big thanks to JcFerggy for a bunch of compressed art and his compressed art guide)
This post has been edited by Jimp: 12 November 2006 - 08:41 PM
Posted 12 November 2006 - 08:41 PM
- I am the Holy Cat
-
-
Posts:
5238
-
Joined:
17-August 06
-
Gender:Male
-
Location:italy
-
Project:I... don't even know anymore :U
-
Wiki edits:5,251
Shouldn't a release thread have a download link somewhere?
Impressive stuff anyway. I'm looking forward to play this.
Posted 12 November 2006 - 08:44 PM
-
Posts:
35
-
Joined:
14-October 06
-
Project:Art in Sonic 1
nineko, on Nov 12 2006, 08:41 PM, said:
Shouldn't a release thread have a download link somewhere?
Impressive stuff anyway. I'm looking forward to play this.
It's an update and eventual release thread. Once it's actually done, I'll post a download link.
Posted 12 November 2006 - 11:06 PM
- :|
-
-
Posts:
202
-
Joined:
17-August 05
-
Gender:Male
-
Location:Indiana
-
Wiki edits:17
I'm loving the title screen. That was probably the first thing that caught my eye. Though, if you really want attention for your hack, I suggest you do something unique with it, like something that would take mad ASM skills. But even though a good Sonic 1 hack now-a-days takes more than just art/palette/layout editing, this looks like it will be very good regardless. Keep up the good work, Jimp; I can't wait to play!
Posted 13 November 2006 - 01:11 AM
- Faster than Sonic :\
-
-
Posts:
320
-
Joined:
31-December 05
-
Gender:Female
-
Location:Pomona, CA , USA
-
Project:Music, and lots of it.
The title screen really caught my eye, the other little graphical tweaks held it. The palletes... not so much. I do like your MZ pallette, but I'm so tired of green hill's that are golden or orange or whatever. Keep up the good work though
Posted 13 November 2006 - 06:29 AM
- inverted with love~
-
-
Posts:
2463
-
Joined:
21-June 04
-
Gender:Male
-
Location:London, UK
-
Project:Sonic the Hedgehog Extended Edition
-
Wiki edits:474
I like what I see here; palettes that are good on the eye, graphical edits that aren't too extensive, and what I think are level design edits.
Too many people put in too many ASM new-stuffs now that it's become common place. I miss the old days of good level hacks and minimalistic graphical editing.
(Ha ha I'm such a hypocrite.)
Posted 13 November 2006 - 09:42 AM
- O RLY?
-
-
Posts:
777
-
Joined:
16-September 05
-
Gender:Male
-
Project:Sonic D T
-
Wiki edits:3
Ordinarily I get sick of pallete hacks, but its nice to see you put in new monitor art/title screen changes/title card changes. Keep it up. And (this is almost obligatory from me now), maybe someday you can stomach creating new level art? Regardless, nice job. You went quite a bit further than most first time pallete hackers and I think you've got some real potential.
Posted 13 November 2006 - 05:09 PM
- The molotov bitch
-
-
Posts:
1833
-
Joined:
24-July 06
-
Gender:Male
-
Location:Belgium
-
Project:Studying
You're obviously good with palettes but try to make new level layouts later on and also some new art.
Great start though, this shows promise.
Title screen looks great, the silver effect looks really good.
This post has been edited by Sith: 13 November 2006 - 05:09 PM
Posted 13 November 2006 - 05:32 PM
- <Shade> fuck MJ
-
-
Posts:
2088
-
Joined:
02-March 04
-
Gender:Male
-
Project::rolleyes:
-
Wiki edits:8
Posted 14 November 2006 - 05:26 PM
-
Posts:
35
-
Joined:
14-October 06
-
Project:Art in Sonic 1
Just to let you all know, I have been working on level layouts for quite some time now, and even though I only have 1 act fully completed, I have 5 more I'm working on right now. :P
Anyways, a couple screens:

I've got to stick my name in somewhere.

Showing a couple more pieces of compressed art and SYZ.
Posted 17 November 2006 - 07:31 PM
-
Posts:
215
-
Joined:
17-November 06
-
Project:Platformer Engine
-
Wiki edits:1
To me, this looks like a very good quality hack in-the-works. The palette changes alone have me interested in this project. I'm not much of a fan of the first Sonic the Hedgehog because of the palettes (and loads of other things, sorry, just how I am). You made Marble Zone look beautiful -- and Green Hill/Labyrinth/Spring Yard Zone are so cool on the eyes, it's very refreshing. I can't wait to see what you can do to levels -- it looks like you're very tedious with every aspect of ROM hacking.
Good luck, and I look forward to playing Sonic: Silver Edition!
Posted 19 November 2006 - 09:02 PM
-
Posts:
35
-
Joined:
14-October 06
-
Project:Art in Sonic 1
This here is a very small demo. It includes GHZ1 and MZ1.
http://www.fileden.com/files/2006/10/19/30...EdDemoNov06.bin
Enjoy.
Posted 19 November 2006 - 09:55 PM
-
Posts:
5558
-
Joined:
03-December 03
-
Gender:Male
-
Location::x
-
Project:omg porjcet
-
Wiki edits:10
I like this little feature. =P
In general I like the direction this is going - the palette is pleasing to the eye (although I do wonder if it will be just a touch bright on the real hardware) and the level changes are nice, although I do occasionally get that little sense of deja vu when I find a bit of the level that hasn't been changed. The dual-path stuff is nice, and something I felt was missing from the original GHZ1. I look forward to seeing more.
One last thing...
These spikes irritate me SO MUCH. You jump on the monitor, hit the single spike on the righthand side and bounce onto the spikes opposite and die because S1 has no spike bug fix.
This post has been edited by Quickman: 19 November 2006 - 10:07 PM
Posted 19 November 2006 - 10:13 PM
-
Posts:
35
-
Joined:
14-October 06
-
Project:Art in Sonic 1
QUOTE (Quickman @ Nov 19 2006, 09:55 PM) [post="151201"]
In general I like the direction this is going - the palette is pleasing to the eye (although I do wonder if it will be just a touch bright on the real hardware) and the level changes are nice, although I do occasionally get that little sense of deja vu when I find a bit of the level that hasn't been changed. The dual-path stuff is nice, and something I felt was missing from the original GHZ1. I look forward to seeing more.
One last thing...
These spikes irritate me SO MUCH. You jump on the monitor, hit the single spike on the righthand side and bounce onto the spikes opposite and die because S1 has no spike bug fix.[/quote]Thanks for the feedback. Since this is just a demo, lots of things will be fixed up and changed for the final. I'll get around to editing that last bit of Marble and other places like that.
Posted 19 November 2006 - 10:57 PM
-
Posts:
13
-
Joined:
21-May 05
This is looking pretty damn good. I like what you've done with LZ so far, and MZ act one plays really well (in particular, the area where you can get invincibility then run across the lava as the ceiling falls down).
I'd suggest for GHZ making some of the tiles (the checkered 'ceilings' under which you run at certain points, as noted in Quickman's screenshot) have more defined edges - right now they just look chopped off. It might create a sense of "multiple ledges" more effectively than simply throwing a blank tile inbetween.
This post has been edited by cosbish69: 19 November 2006 - 10:58 PM
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users