* Freezes on some emulators, supposedly due to some coding to edit Hyper Amy's moves into Sonic_Stand.
* Hyper Amy can use her flash attack using the on ground hammer, but this only works when activating her via the emeralds due to a flag.
* Occasional collision problems, due to Amy having a larger hit radius with her hammer attacks.
* Hammering in Competition Mode before the race starts causes the countdown to reset for some reason.
* The hammer doesn't work on all springs, using it on the gumball bonus stage just leads you to your death.
* The hammer attacks don't always bounce off objects. This can be particularly frustrating with some bosses like Giant Egg Robo.
* The final ending stinger still has a 'pink Sonic' animation, I have yet to find the files for it.
* While I have tried to keep the other two characters' gameplay intact, there may be some issues from the edits made for Amy.
* Some flags for minor fixes were programmed for Amy alone. While Sonic and Tails mode is largely intact, there are some minor elements that aren't refined.
* I turned off anti gravity for Amy in Debug Mode (since it would render her without an attack button). I've been getting claims it still works so it might be an emulator issue there (this was all tested on normal Gens).
If there are any more issues please notify.
Special thanx to those who helped with coding, especially Tiddles, and any who helped with the previous titles, whose coding has likely been translated onto this project. Also BIG thanx to ChelseaCatGirl who helped a lot making the extensive sprite sheet and Gsuki for the Clear pic.