I've gotta say two things:
1. The iPhone version is considerably worse than I thought it would be. Back at E3, I wasn't too concerned about the fucked up physics, figuring that they'd be inaccurate but usable. Oh how wrong I was, especially in conjunction with those touchscreen controls. I didn't loathe Casino Street 2 too much, but it got old fast. It would have been better if they used the Casino Street Act 2 music from the other versions of the game, because it was repetitive as hell. But for the most part, those physics truly are awful. I deleted the iPhone version as soon as I got the Wii version, and I'm not putting that trash back on my phone for any reason.
2. The physics in the Wii version are noticeably better, even to a non-expert like me. They may not have tweaked it perfectly, and it's still pretty glitchable, but it also plays nicely; I didn't feel like the physics got in the way of the game like they did on the iVersion. Casino Street 2 and Lost Labyrinth 2 were both really fun, among the best levels in the game IMO. The homing attack is different from the classics, but I don't think in a bad way. The rebound generally prevents it from being a cheap way to gain speed (except in Splash Hill 3), and the air dash doesn't really provide enough speed to be that cheap either. It's obvious the game was designed to be played with the homing attack/air dash, but in more ways than just bubble-chaining. There were areas where the air dash gives Sonic just that extra bit of distance to make a jump onto the higher route, or where the homing attack allows him to hit a spring that's just slightly too far. Because the levels were made with this in mind, there's a certain fluidity, rather than the homing attack feeling like an afterthought, and I feel it really works. It takes actual skill and reflexes, and one can hardly complain about that.
All in all, I'm finding myself really impressed by this game, at least on the Wii. It's a genuinely good game, and it is indeed the closest to the Genesis games that we've seen since Sonic and Knuckles (yes, I'm saying closer than Advance 1).
One more thing: Why the hell is "Controls" in the options menu? There's no options, you can't change the controls! Selecting tilt or d-pad controls for special stages isn't even in
the "Controls" menu. </minor nitpick>
This post has been edited by Covarr: 11 October 2010 - 10:07 PM