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Some updates and a TODO list for the first preview release

#1 User is offline GerbilSoft 

Posted 05 October 2010 - 01:31 PM

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I haven't been doing much Gens/GS II stuff due to classwork, but here's a list of things I'm going to try to do sometime soon:
  • Implement native DirectSound and ALSA audio support. PortAudio has too much latency, resulting in ~50 fps on Linux and ~20 fps on Windows.
  • Add support for a "no-emulation" build on non-i386 architectures. This will allow the Gens/GS II framework to be tested on PowerPC and x86-64, even though the emulation cores won't be usable.
  • Finish ZOMG 0.8. Stuff remaining includes EEPROM and VDP internal registers.
  • Add GLSL support for some effects. Some older video cards seem to support GLSL 1.00 but not GL_ARB_fragment_program for whatever reason.
  • Clean up the menus and add configuration options.
  • Add an initial MDP 1.0 implementation. Specifically, I want to implement enough such that RChan works. Support for rendering plugins will be added later.

This post has been edited by GerbilSoft: 05 October 2010 - 02:03 PM

#2 User is offline Cinossu 

Posted 05 October 2010 - 09:29 PM

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:U good luck with the RChan right now, as it's still down~

#3 User is offline GerbilSoft 

Posted 05 October 2010 - 10:22 PM

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QUOTE (Cinossu @ Oct 5 2010, 10:29 PM)
:U good luck with the RChan right now, as it's still down~

Ironically, your avatar was showing the "coolface" image when I viewed this post. eng101.png

I'll at least try to get it running. It doesn't have to necessarily "work", but the plugin will initialize and print to the OSD.

#4 User is offline Cinossu 

Posted 05 October 2010 - 10:36 PM

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QUOTE (GerbilSoft @ Oct 6 2010, 04:22 AM)
QUOTE (Cinossu @ Oct 5 2010, 10:29 PM)
:U good luck with the RChan right now, as it's still down~

Ironically, your avatar was showing the "coolface" image when I viewed this post. eng101.png

I'll at least try to get it running. It doesn't have to necessarily "work", but the plugin will initialize and print to the OSD.

If you want a debug working version, I'll send you it. It's a liiiiiiiittle buggy, though.

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