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Released!

Discussion in 'Prototype Discussion' started by drx, Feb 23, 2008.

  1. ExecByte

    ExecByte

    Member
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    Ohio
    Sonic: The Lost Worlds
    Wow, I get here not even an hour after the release and we're on the 3rd page already. I was worried about download speed but it's actually not bad. Lot's of good stuff here. DRX you're the king.
     
  2. Ayla

    Ayla

    I shat on your desk ^^ Oldbie
    1,759
    1
    16
    West Linn, OR
    Hacking Contest, StH Overlooked, Personal Indie game
    February 23rd -- BETA DAY!!

    Fucking win <3 Way to go drx!!
     
  3. I would just like to thank everyone responsible for making this happen. This is unbelievably awesome.
     
  4. evilhamwizard

    evilhamwizard

    Researcher
    1,392
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    ROFL to the earliest Sonic 3D Blast Prototype (Sonic 3D Blast (Prototype 73 - Jul 03, 1996, 13.58). It's music is missing instruments, there're like three songs in the game. The stages just play the first stage/first act's song while the boss plays the Final boss' music. To make it worse, press start then press A to skip the level and all it says is "Level Complete". And if you do it after the final stage (the 3rd or forth one, forget) it says "To be continued..".

    The greatest part of the prototype is the Sega screen. It says the classic "Sega" but the letters don't fly away like in the other beta/final, the entire screen breaks into 3D shards.

    Man, I can't wait till these games are hacked to death. This is beyond greatness.
     
  5. celebi23

    celebi23

    Member
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    drx, THANK YOU!!! I will continue seeding all night and whenever I can after that
     
  6. Victor 0982

    Victor 0982

    Banned
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    ... my godness.. did you see the hiper sonic sprite?? the stars?? is most very cool !! the final version is bad.. I think Sonic 3C (Prototype 0517 - May 17, 1994, 17.08) (hidden-palace.org) and Sonic & Knuckles (Prototype 0525 - May 25, 1994, 15.28) (hidden-palace.org).rar the most complete games..
     
  7. Evil Crusader

    Evil Crusader

    Member
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    The Sonic & Knuckles proto is the least complete of the S&K protos, can'a agree with you there.

    IMHO, while Sonic 2 protos were -all in all- nothing truly groundbreaking, seeing how those protos weren't the fabled "have-the-updated-level-select-but-with-lost-levels" thingie but more polished versions, S3C and Sonic 3D Blast were truly fun to explore. :drool:

    Even though I'm not that good at hacking cheat codes and I had to wait for help.
     
  8. JDAdams

    JDAdams

    Member
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    Thanks drx - all completed downloading now, I'll seed for as long as people are interested.
     
  9. MoDule

    MoDule

    Tech Member
    327
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    Procrastinating from writing bug-fix guides
    Can't wait for all the protos to get finished. This is great.
     
  10. Kama

    Kama

    Sittin on my Bench, Watchin the sunset. Member
    1,096
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    Wilkes-Barre, Pennsylvania
    Becoming a freelance artist and writer
    While the lack of Wood Zone or a pink Casino Night is disappointing, there's denying everything else is completely badass.

    Grats on your success DRX. You've become a legend.
     
  11. WiteoutKing

    WiteoutKing

    The artist formerly known as WiteoutKing Member
    1,709
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    Worcester, MA
    Two-Bit Pictures and The D-Pad
    Oh sweet, I'm on the contributor list, hot. :P

    This is a pretty historic day (yesterday, that is... I had a comedy show to attend to when the release happened, and drinking to do after that). Congratulations on an epic win, drx.

    EDIT: HOLY SHIT, Shining Force II for GG is in here? Oh my god, I love you, drx. Also, a really impressive number of Pico titles on here.
     
  12. Hybrid Project Alpha

    Hybrid Project Alpha

    It's what's for dinner Oldbie
    5,202
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    Douglas, NB
    Getting a life
    There's no emoticon for what I'm feeling

    I will treasure this forever
     
  13. Nikki

    Nikki

    sonic-cult.net Member
    Wow, lots of Doom 32x protos! :( Thanks for all of this, drx~
     
  14. Sanqui

    Sanqui

    Random nobody Member
    67
    11
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    Czechia
    (late, I know)
    Drx is a god. Really.
    All we now need is a Sonic 1 proto. Then we can sleep in peace.
     
  15. Rememer when I said I wasn't impressed unless a Sonic 1 proto was found?

    Well fuck it, 1000 prototypes, plus a Shining Force 2 one. I'm fucking amazed. I was totally not expecting 1000 prototypes.
     
  16. Ultima

    Ultima

    Games Publisher Tech Member
    2,398
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    London, England
    Publishing mobile games!
    Too much of a good thing?

    Holy shit. Nice one again, drx :P
     
  17. Mikel

    Mikel

    Member
    I only tried Sonic 3C 0408, Sonic 2 (Many various versions), Ristar 0812, and Knuckles Chaotix 213B, 1227, and 1229.

    That was an awesome release, thanks drx. Hope to see more from you soon.
     
  18. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    Found a LOAD sourcecode inside Motocross Championship (32X) (Prototype - Nov 07, 1994) (hidden-palace.org).bin @ 0x001F3A00

    Code (Text):
    1. ve.b    (A0)+,104(A1); Move 32 to   104,    delta 32.
    2.     move.b  (A0)+,108(A1); Move 33 to   108,    delta 33.
    3.     move.b  (A0)+,112(A1); Move 34 to   112,    delta 34.
    4.     move.b  (A0)+,116(A1); Move 35 to   116,    delta 35.
    5.     move.b  (A0),120(A1); Move 36 to    120,    delta 36.
    6.     addq.l  #2,A0
    7.     move.b  (A0)+,124(A1); Move 38 to   124,    delta 38.
    8.     move.b  (A0)+,1024(A1); Move 39 to  1024,   delta 39.
    9.     move.b  (A0)+,1028(A1); Move 40 to  1028,   delta 40.
    10.     move.b  (A0),1032(A1); Move 41 to   1032,   delta 41.
    11.     addq.l  #2,A0
    12.     move.b  (A0)+,1036(A1); Move 43 to  1036,   delta 43.
    There's a lot more than that but it's too much to paste here.

    Also found some odd windows related stuff inside Doom (32X) (Prototype - Sep 09, 1994) (hidden-palace.org).bin @ 0x000DBFC8

    Code (Text):
    1. ce for environment
    2.   R6018
    3. - unexpected heap error
    4.  ü
    5.  ÿ run-time error   R6002
    6. - floating-point support not loaded
    7.  ÿÿÿ ž                 SB16 Wave Out                   SB16 Wave In
    8.                                                                 ¢               AL
    9.  @œ  A|     @  4              AŠ  â   þLH  MpCONFIG=full_system COMSPEC=C:\COMMAND.COM PROMPT=$P$G MOUSE=C:\MOUSE
    10. BPATH=;c:\brief\macros BHELP=c:\brief\help BFILE=c:\brief\state.rst BPACKAGES=s-asm,asm:s;h-c,c,pas:r BFLAGS=-k -bi120z -mJKT -mrestore -Dega
    11. -D101key BTMP=c:\brief DIRCMD=/OEDN TEMP=C:\DOS SOUND=C:\SB16 BLASTER=A240 I5 D3 H3 P300 T6
    12. PATH=D:\WATCOM\BIN;D:\WATCOM\BINW;D:\WATCOM\BINB;C:\DOS;C:\UTIL;C:\BRIEF;C:\NORTON;C:\WINDOWS;Z:. EDPATH=D:\WATCOM\EDDAT
    13. INCLUDE=D:\WATCOM\H;D:\WATCOM\H\win WATCOM=D:\WATCOM windir=C:\WINDOWS  }œ€“ª¶ÅÜð    +\jwƒ‘¯(L]  p4˜
    EDIT: More source...

    Star Trek - The Next Generation (Prototype - Dec 28, 1994) (hidden-palace.org).bin & Star Trek - The Next Generation (Prototype - Jan 10, 1994) (hidden-palace.org).bin @ 0x00029BFD

    Code (Text):
    1. 0000046C                            GoNorth:
    2. 0000046C 302C 000E                                Move.w  Obj_Action(A4),D0
    3. 00000470 0240 0007                                And.w   #$07,D0
    4. 00000474 6700                                      Beq.s   WalkUp
    5. 00000476 0C40 0002                                Cmp.w   #2,D0
    6. 0000047A 6700                                      Beq.s   @TurnUR
    7. 0000047C 0C40 0006                                Cmp.w   #6,D0
    8. 00000480 6700                                      Beq.s   @TurnUL
    9. 00000482 6000 FF3E                                Bra    GoWest
    10. 00000486                           
    11.  
    12. 00000486                            @TurnUR:
    13. 00000486 397C 0022 000C                          Move.w  #ACT_TURNUR,Obj_DesAction(A4)        ; Turn up from right.
    14. 0000048C 6000 0000                                Bra    SkipDBotAI
    15. 00000490                           
    16.  
    17. 00000490                            @TurnUL:
    18. 00000490 397C 0027 000C                          Move.w
     
  19. Aurochs

    Aurochs

    Единый, могучий Советский Союз! Tech Member
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    Whatever catches my fancy
    This is probably the most valuable thing here. This is the execution environment for the machine that compiled this DOOM prototype. It tells us a lot about the hardware that was attached to it, and the assembler itself.

    Code (Text):
    1. CONFIG=full_system
    2. COMSPEC=C:\COMMAND.COM
    3. PROMPT=$P$G
    4. MOUSE=C:\MOUSE
    5. BPATH=;c:\brief\macros
    6. BHELP=c:\brief\help
    7. BFILE=c:\brief\state.rst
    8. BPACKAGES=s-asm,asm:s;h-c,c,pas:r
    9. BFLAGS=-k -bi120z -mJKT -mrestore -Dega -D101key
    10. BTMP=c:\brief
    11. DIRCMD=/OEDN
    12. TEMP=C:\DOS
    13. SOUND=C:\SB16
    14. BLASTER=A240 I5 D3 H3 P300 T6
    15. PATH=D:\WATCOM\BIN;D:\WATCOM\BINW;D:\WATCOM\BINB;C:\DOS;C:\UTIL;C:\BRIEF;C:\NORTON;C:\WINDOWS;Z:.
    16. EDPATH=D:\WATCOM\EDDAT
    17. INCLUDE=D:\WATCOM\H;D:\WATCOM\H\win
    18. WATCOM=D:\WATCOM
    19. windir=C:\WINDOWS
    So, we can see that this machine had an assembler (of course), a Watcom tablet, and a sound card. I don't see anything that may have been used for music development, though. The machine appears to have run DOS and Windows 3.1 (we have both C:\DOS and C:\WINDOWS in the path, and a WINDIR variable).

    Great find, sir.

    EDIT: It looks like the variables that I thought were being used by their assembler were actually being used by their text editor. So now we know what text editor they used. =D
     
  20. SpinelSun

    SpinelSun

    Oldbie
    Uh oh, looks like Star Wars Arcade (32X) (Prototype - Sep 06, 1994) (hidden-palace.org).bin built wrong. Its all Odd bytes :\ (even bytes are duplicates of odd bytes)