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Ring Engine

#1 User is offline LuRodSil 

  Posted 22 December 2016 - 06:55 AM

  • Posts: 3
  • Joined: 19-March 14
  • Gender:Male
  • Location:Brasil
  • Project:Ring Engine
Ring Engine developed by me, programmed in C# using Unity as base engine.

Engine Features
Basic Gameplay - 80% Complete
Advanced Gameplay - 50% Complete
Objects - 50% Complete
Cameras- 50% Complete
Tornado Gameplay - 90% Complete
UI/Hud - 90% Complete
Enemies - 10% Complete
Input - 100% Complete (XBOX360 Controller with Vibration)
Generations XML Object Placement - 90% Complete (Incredible 10000 lines of code)
GIA Support for Unity (atlasinfo read, lightmap assign, GIA custom vertex/frag shader, GIA loader) - 100% Complete (Working pretty well)
Post effects - 60% Complete
Other characters - 0% Complete
2,5D Gameplay - 10% (Really hard to find a way to make it work fine)
Grinding - 70% Complete (Stuck on grind switch and procedural grind)
Underwater Gameplay - 40% Complete
Super Sonic - 20% Complete
GameManager - 50% Complete

Currently the engine have 456 scripts and only 5% are from third part

This is a really big Project and I work only on my free time, like 1 or 2 hours per day then probably it will take a long time yet.

Hope you all like!


This post has been edited by LuRodSil: 07 January 2017 - 05:45 AM

#2 User is offline Atendega 

Posted 22 December 2016 - 08:03 AM

  • My toppest kek to thee
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I had no idea this was still alive. This is fantastic!

This could very well replace Generations modding (in my book) if it gets close enough in terms of features. It would certainly be less restrictive.

#3 User is offline TheKazeblade 

Posted 22 December 2016 - 06:17 PM

  • "Our Life is More than a Side-Effect"
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This is extremely impressive! This replicates Generations' look and feel very faithfully, and seeing it run in Unity makes for a ton of fangame potential.

You've done an excellent job, can't wait to see more progress!

Also, the idea of getting on the Tornado and jumping off at any time has huge potential for tons of multiple paths. Very exciting!
This post has been edited by TheKazeblade: 22 December 2016 - 06:20 PM

#4 User is offline LuRodSil 

Posted 30 December 2016 - 09:48 AM

  • Posts: 3
  • Joined: 19-March 14
  • Gender:Male
  • Location:Brasil
  • Project:Ring Engine
Many thanks for the Comments! I try my best to make it work like Generations but for now exactly like generations in my head is an impossible task. Ring Engine will be one open source engine with the possibility to create levels with more flexibility than mods, if users have the knowledge they can do anything! New moves, new objects, new animations, new characters. Ring Engine will have the Ring Engine gameplay style close to Generations but never the same.

#5 User is offline BlazeHedgehog 

Posted 31 December 2016 - 12:27 AM

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I've been keeping my eye on this for a while, since the Rusty Ruin video. (In fact, I was thinking of asking you for help with something for a video I was doing, but I figured you were too busy and I didn't want to be a bother regardless)

Keep up the good work!
This post has been edited by BlazeHedgehog: 31 December 2016 - 12:29 AM

#6 User is offline Pexs 

Posted 31 December 2016 - 12:34 AM

  • Posts: 130
  • Joined: 01-February 12
  • Gender:Male
  • Location:Around here somewhere.
Yeah, I've been keeping tabs on your progress as well. You're doing an amazing job! Even if we're a little silent around here, there's definitely lots of eyes on your project.

Keep it up, guy! Make sure to post for help if you ever need it.

#7 User is offline Liraxus 

Posted 02 January 2017 - 12:11 AM

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  • Location:Idiotville
  • Project:Nothing, really.
Lovely work, really hoping this goes farther as an engine I can screw around with in the distant future, especially with how simple terrain building looks.

#8 User is offline LuRodSil 

Posted 05 January 2017 - 04:35 PM

  • Posts: 3
  • Joined: 19-March 14
  • Gender:Male
  • Location:Brasil
  • Project:Ring Engine
See the new vídeo showing some features!

This post has been edited by Overlord: 05 January 2017 - 04:52 PM
Reason for edit: Remove the s in https

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