Some bugfixes, one for a nasty bug where Hyper Sonic turns into Super Sonic in SYZ. v1.0.6 - 01/05/2016 Super/Hyper Sonic can now jump through smashable walls, like in S3K Made wall-smashing smoother (v1.0.5 should have done this, but I screwed up) v1.0.7 - 01/05/2016 Fixed SYZ randomly changing Hyper Sonic to Super Sonic Fixed Hyper Dash sparks corrupting when the animal capsule is broken
Awesome hack. One suggestion though. You could try using the checkpoint sfx when opening the menu at the title screen.
Super sekrit New Year update! v1.1 Fixed 'no music' mode Fixed some vanilla bugs Replaced Flamewing's DMA Queue with a UFTC queue Added Knuckles' Chaotix music option Added S3K/S3D DAC samples to their respective music Added bonus 32KHz Sega chant How do you get the Chaotix music to play? Well, Chaotix uses 32X features, so... plug in an MCD <_< https://www.mediafire.com/?72m7gmabfn20k7n Oh also, there's a bit of a backlog for the last few updates: v1.0.8 - 14/05/2016 Stopped Hyper Sonic from Hyper Dashing immediately after transforming (while in his walking animation) Switched to custom Sonic 2 Clone Driver v2 (Mega PCM with DAC volume table from ValleyBell's DAC driver), adding PAL mode and other goodies v1.0.9 - 15/05/2016 Reverted smooth wall smashing for normal Sonic, it seems it was intentional (it doesn't move Sonic ahead by 4 pixels, it *pushes him back*) v1.0.10 - 15/05/2016 Fixed crash that occurred with Final Zone and Boss music v1.0.11 - 14/08/2016 Changed ROM internal title Removed Sonic 1's old debugger Padded ROM to 1MB Sped up boot-time checksum calculation Updated Sonic 2 Clone Driver v2 to v2.7 No longer need to press 'A' to open Level Select v1.0.12 - 31/08/2016 Fixed Sound Test Fixed Title Screen menu sprite palette line Added Sonic 3D Blast music option
Here's the updated version that was submitted to the hacking expo: v1.2 Added Sonic 2 Beta Super music Fixed some more vanilla Sonic 1 bugs Fixed broken Sonic sprites (broken UFTC compression) Fixed Sonic staying Super/Hyper while in his dying animation Fixed sound being broken on Model 1 Mega Drives (anything with a YM2612) Removed 'Normal/Super/Hyper Mode' selection menu, and just made Super/Hyper available at the same time New Super transformation button combination Made it so you can detransform Added 'random' music option Added an actual title screen (kind of) So yeah, one of the biggest changes is how Super/Hyper form works: to go Super, jump and then press a different button while in mid-air. To go Hyper, do it again while Super. Do it yet again to detransform. This eliminates the need for that option on the title screen. I've also added a 'random' music option on the title screen, so you don't have to get bored of hearing the same song over and over. The download's in the main post.