That's not even mentioning Gamevee.
Drawing in HD - Art Tutorials With Adobe Illustrator - By Vincent
#17
Posted 12 October 2008 - 11:13 AM

Link doesn't work. =\
EDIT: Fixed.
EDIT: Fixed.
This post has been edited by ICEknight: 12 October 2008 - 02:57 PM
#18
Posted 12 October 2008 - 01:00 PM

LESSON # 2 DOWNLOAD
From this Lesson on, I decided to put up some material so you can create your frames at best.
Download the TD Sonic standing Frame, it's required to follow next lessons!
Then:
2006 - LOst - Sonic Spriterip
2006 - LOst - Tails Spriterip
2006 - LOst - Knuckles Spriterip
(All the following frames need to be resized 4X)
P.s. Unfortunately HD-Tube and HD-Share downsamples the video thus making it impossible to see in details.
Other better hosting sites?
From this Lesson on, I decided to put up some material so you can create your frames at best.
Download the TD Sonic standing Frame, it's required to follow next lessons!

Then:
2006 - LOst - Sonic Spriterip
2006 - LOst - Tails Spriterip
2006 - LOst - Knuckles Spriterip
(All the following frames need to be resized 4X)
P.s. Unfortunately HD-Tube and HD-Share downsamples the video thus making it impossible to see in details.
Other better hosting sites?
This post has been edited by Vincent: 13 October 2008 - 05:22 PM
#19
Posted 13 October 2008 - 11:20 AM

Great tutorial Vincent!
I've noticed this before when looking at sonic frames; the layer "Livello 3" doesn't work as it points to the original 4x file which isn't part of the ai file. obviously not really a problem if your remastering a different sprite and if your working on sonic not really hard to fix other than the original 4x sprite isnt on the db
I've noticed this before when looking at sonic frames; the layer "Livello 3" doesn't work as it points to the original 4x file which isn't part of the ai file. obviously not really a problem if your remastering a different sprite and if your working on sonic not really hard to fix other than the original 4x sprite isnt on the db
This post has been edited by Exodus: 13 October 2008 - 11:23 AM
#21
Posted 14 October 2008 - 02:03 AM

I hope this isnt a daft question but when I import the new X4 file (Made X4 in MS Paint, and I did click replace) it completely covers the HD example layer like this :
Before: http://i34.tinypic.com/2iuiio.png
After placing new image: http://i33.tinypic.com/dfy64l.png
Then when I lower the opacity of the new image it makes the HD example fade in:
http://i37.tinypic.com/vzx74i.jpg
I know I have done something wrong but I haven't got a clue what. Any ideas as to why this is happening?
Before: http://i34.tinypic.com/2iuiio.png
After placing new image: http://i33.tinypic.com/dfy64l.png
Then when I lower the opacity of the new image it makes the HD example fade in:
http://i37.tinypic.com/vzx74i.jpg
I know I have done something wrong but I haven't got a clue what. Any ideas as to why this is happening?
#22
Posted 14 October 2008 - 02:46 AM

Exodus, on Oct 13 2008, 11:20 AM, said:
the layer "Livello 3" doesn't work as it points to the original 4x file which isn't part of the ai file.
Hodgy, on Oct 14 2008, 02:03 AM, said:
I hope this isnt a daft question but when I import the new X4 file (Made X4 in MS Paint, and I did click replace) it completely covers the HD example layer like this :
Before: http://i34.tinypic.com/2iuiio.png
After placing new image: http://i33.tinypic.com/dfy64l.png
Then when I lower the opacity of the new image it makes the HD example fade in:
http://i37.tinypic.com/vzx74i.jpg
Before: http://i34.tinypic.com/2iuiio.png
After placing new image: http://i33.tinypic.com/dfy64l.png
Then when I lower the opacity of the new image it makes the HD example fade in:
http://i37.tinypic.com/vzx74i.jpg
This post has been edited by ICEknight: 14 October 2008 - 02:49 AM
#23
Posted 14 October 2008 - 02:56 AM

The reason that causes this to happen is the imported file lacking of the correct BG transparency information.
Don't trouble yourself too much, I prepared for you thanks to the great LOst's 2006 Spriterip:
Sonic's 4X spriterip READY - FOR - USE.
Tails's 4X spriterip READY - FOR - USE.
Knuckles's 4X spriterip READY - FOR - USE.
Hope you like it!
Don't trouble yourself too much, I prepared for you thanks to the great LOst's 2006 Spriterip:
Sonic's 4X spriterip READY - FOR - USE.
Tails's 4X spriterip READY - FOR - USE.
Knuckles's 4X spriterip READY - FOR - USE.
Hope you like it!

This post has been edited by Vincent: 14 October 2008 - 04:25 AM
#24
Posted 14 October 2008 - 11:04 AM

Thanks 
I' m ready for the 3rd Tutorial now Keep'em commin' they're great!

I' m ready for the 3rd Tutorial now Keep'em commin' they're great!
This post has been edited by Hodgy: 14 October 2008 - 11:23 AM
#25
Posted 20 October 2008 - 08:47 PM

Hi Vincent, love the tutorial. I'm at the part where I have to go to file then place, but it won't let me click place as its in the faded writing. How do I make it so that I can click place?
#26
Posted 21 October 2008 - 03:50 AM

Just click inside any area of the workspace.
Than, try again to click on Place!
Than, try again to click on Place!

#27
Posted 21 October 2008 - 05:01 AM


I'm ready for lesson 3 now. Can't wait.
This post has been edited by tachyglossus aculeatus: 21 October 2008 - 05:31 AM
#29
Posted 21 October 2008 - 03:43 PM

:D Yay!!!! I might be able to start actually helping out with the project!
On a side note I have vectored a "HD" version of a nice avatar I have seen on here, but it wont let me "save for web and devices"
Here is the .psd file
http://www.box.net/shared/u12xvs2jex
I vectored this in Illustrator CS2 saved the frames as images, imported them into Photoshop and then animated it. but it wont let me export as a .gif file
Any ideas will be greatly apreciated!
On a side note I have vectored a "HD" version of a nice avatar I have seen on here, but it wont let me "save for web and devices"
Here is the .psd file
http://www.box.net/shared/u12xvs2jex
I vectored this in Illustrator CS2 saved the frames as images, imported them into Photoshop and then animated it. but it wont let me export as a .gif file

Any ideas will be greatly apreciated!
This post has been edited by Hodgy: 21 October 2008 - 03:58 PM