Posted 15 April 2004 - 10:35 PM
It took me 20 minutes of random searching and value changing to perfect this.
Rocketboss: Some minor changes that make it slightly different.
The cannon boss: No comment
Special Thanks: Nemesis's guide for the object code start or whatever it's called. Without that, I would't been able to do this.
Posted 16 April 2004 - 11:56 PM
I don't see any major difference in either boss.
Well, the first one I suppose, it's bugged, it just releases something and nothing else happens... can't jump to it or do anything to hit it..
Boss2.gsx causes the game to freeze.
Possibly a bad file?
Posted 17 April 2004 - 08:55 AM
doesn't cause it to feeze.. it just brings up the save paused
Posted 17 April 2004 - 01:35 PM
Negative, 'tis frozen on my end.
I'll redownload it, maybe it'll work.
Alright, redownloaded does seem to work >_>
I still don't see a difference from either boss aside from the fact that the first fellow shoots out stuff and can't be hit, and the second boss tends to get a bit detached when he's hit.
Was that that way it was intended? Or am I just missing something bleedingly obvious?
This post has been edited by Kles: 17 April 2004 - 02:24 PM
Posted 17 April 2004 - 04:13 PM
When you hit the second boss, he seems to change directions sometimes too.