Posted 11 November 2011 - 04:31 PM
- YRG Warrior
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The PC patch came with a slightly-revamped title screen:
Steam wouldn't let me hotlink the image, so here it is.
This post has been edited by Josh: 11 November 2011 - 04:32 PM
Posted 11 November 2011 - 04:36 PM
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Josh, on 11 November 2011 - 04:31 PM, said:
What's revamped about it?
Posted 11 November 2011 - 04:42 PM
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Only difference I see is that the polygons aren't blurry as hell anymore.
Posted 11 November 2011 - 04:45 PM
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DustArma, on 11 November 2011 - 04:42 PM, said:
Only difference I see is that the polygons aren't blurry as hell anymore.
They did that in the patch. The entire game looks less blurry now if you don't use AA. This also means that jaggies are more noticeable.
Posted 11 November 2011 - 04:48 PM
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TimmiT, on 11 November 2011 - 04:45 PM, said:
DustArma, on 11 November 2011 - 04:42 PM, said:
Only difference I see is that the polygons aren't blurry as hell anymore.
They did that in the patch. The entire game looks less blurry now if you don't use AA. This also means that jaggies are more noticeable.
Call me crazy but I prefer that to the blurriness.
Posted 11 November 2011 - 05:04 PM
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Spazzo, on 11 November 2011 - 02:52 PM, said:
To anyone encountering the online mode crash (which I am): Did any of you buy the game through GreenmanGaming? I have a hunch that we may have gotten a EU-specific copy of Generations when we plugged in our unlock codes. If nothing else, it would be a correlation amongst those having issues.
...so if you're one of the guys who can't access online, speak up!
I did, but I'm not so sure that has anything to do with it.
Posted 11 November 2011 - 05:10 PM
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The download is the same in all regions. There actually is not a US specific Sonic Generations PC version at all, they just released it here for digital download because why not.
Also, I bought it on Green Man Gaming and have been just fine with the online mode.
Posted 11 November 2011 - 05:17 PM
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Well, that ruins that theory. It was a shot in the dark at best, by my own admission.
Here's hoping SEGA catches wind of this and fixes it on their end instead, I suppose.
Posted 11 November 2011 - 05:38 PM
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Dark Sonic, on 11 November 2011 - 04:36 PM, said:
Josh, on 11 November 2011 - 04:31 PM, said:
What's revamped about it?
The title screen previously just had a white background, but now it has all those spinning decorations around it, reminiscent of the title cards.
Posted 11 November 2011 - 05:40 PM
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Josh, on 11 November 2011 - 05:38 PM, said:
Dark Sonic, on 11 November 2011 - 04:36 PM, said:
Josh, on 11 November 2011 - 04:31 PM, said:
What's revamped about it?
The title screen previously just had a white background, but now it has all those spinning decorations around it, reminiscent of the title cards.
Those decorations were always there.
Posted 11 November 2011 - 06:01 PM
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Hm... I checked the 360 demo, and you may be right. I don't know why they caught my eye this time...
EDIT:
Just so I don't TOTALLY waste space with this post, here's something to consider for the wiki when we get started documenting some beta elements:
This is a screenshot from the original gameplay trailer. In the final build (and every demo we've had, for that matter), that platform Sonic's balancing on is replaced with a Buzzbomber.
This post has been edited by Josh: 11 November 2011 - 06:09 PM
Posted 11 November 2011 - 06:35 PM
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Josh, on 11 November 2011 - 06:01 PM, said:
Just so I don't TOTALLY waste space with this post, here's something to consider for the wiki when we get started documenting some beta elements:
*image*
This is a screenshot from the original gameplay trailer. In the final build (and every demo we've had, for that matter), that platform Sonic's balancing on is replaced with a Buzzbomber.
I also noticed the level design of City Escape classic is different from what I remember of the Gamescom demo.
Posted 11 November 2011 - 06:53 PM
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Call me crazy but does anyone get a little creeped out by modern Sonic's smile on the title screen?
Posted 11 November 2011 - 07:09 PM
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TimmiT, on 11 November 2011 - 06:35 PM, said:
Josh, on 11 November 2011 - 06:01 PM, said:
Just so I don't TOTALLY waste space with this post, here's something to consider for the wiki when we get started documenting some beta elements:
*image*
This is a screenshot from the original gameplay trailer. In the final build (and every demo we've had, for that matter), that platform Sonic's balancing on is replaced with a Buzzbomber.
I also noticed the level design of City Escape classic is different from what I remember of the Gamescom demo.
Chemical Plant in the first gameplay shown had several switches that seemed to activate the bridge near the start of the level, in the final version they are activated by a script for the looks of it.
Posted 11 November 2011 - 07:18 PM
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Forsaken Moon, on 11 November 2011 - 06:53 PM, said:
Call me crazy but does anyone get a little creeped out by modern Sonic's smile on the title screen?
Actually, I was really surprised they used that title screen. Honestly, I think Modern looks like shit.