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Sonic 2 HD Alpha release

#76 User is offline Hamneggs 

Posted 28 March 2012 - 02:28 AM

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View PostMiles Prower, on 28 March 2012 - 02:25 AM, said:

Complaining about wine


Wasn't stated that it was supposed to run in Wine.

#77 User is offline JaxTH 

Posted 28 March 2012 - 02:35 AM

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View PostImpish, on 28 March 2012 - 02:00 AM, said:

Sonic 2 HD goes private.

Like Sonic 2 HD was ever a public thing. :p

#78 User is offline Miles Prower 

Posted 28 March 2012 - 02:36 AM

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View PostHamneggs, on 28 March 2012 - 02:28 AM, said:

View PostMiles Prower, on 28 March 2012 - 02:25 AM, said:

Complaining about wine


Wasn't stated that it was supposed to run in Wine.


Give me a native Linux version then please.
And with no DRMs, thanks.

#79 User is offline FlackoWeasel 

Posted 28 March 2012 - 03:00 AM

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Wasn't able to play this game sadly, it only showed a green screen and black when pressing. Oh well... have to wait when someone uploads Tails gameplay too. Watched Sonic gameplay and I really loved the art style of it <3. Everything looks very beautiful. Sadly, I am unable to talk about the rest, cause my PC won't run it :C.

#80 User is offline Gen 

Posted 28 March 2012 - 03:52 AM

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So uh.

What are you guys doing that requires a NVIDIA GeForce GTX 460 1GB / ATI Radeon HD 5850 1GB to be a "recommended" hardware requirement for a game that should just require a fixed function rendering pipeline (or something close to it, even if it's being emulated by shaders).

#81 User is offline Miles Prower 

Posted 28 March 2012 - 04:33 AM

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Here's a screenshot of the game running on my netbook, which is a Eee 1015B (AMD C50) with Win7 32bit.

Posted Image

High quality graphics, D3D9, scaled → steady 50fps.

(Yeah, speedfan doesn't know where the fan sensors are… but the fans themselves work fine).
This post has been edited by Miles Prower: 28 March 2012 - 04:36 AM

#82 User is offline tranoidnoki 

Posted 28 March 2012 - 05:09 AM

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Was not able to get this to run past the title screen. Just a black screen forever. Are there any logfiles or anything I can post to maybe help determine what's up?

Specs:
Intel Core 2 Duo E8400 3.0GHz OC'd to 3.6GHz
4GB RAM
nVidia GTX560 1GB @ 1920x1080
Win 7 Ultimate x64

Tried both 32 and 64 bit executables.
This post has been edited by tranoidnoki: 28 March 2012 - 05:58 AM

#83 User is offline Violet CLM 

Posted 28 March 2012 - 05:11 AM

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I feel the music hasn't been getting enough attention in this thread, because everything sounds so much fuller than the original tunes it's based on. Definitely a treat to the ears. The graphics work much better in motion than they ever did in screenshots, but there were a few parts that bugged me:
  • I can't even tell what shape the base of the diagonal springs is supposed to be.
  • The shaded effect on Sonic when he's in cave areas is just ridiculous. It's either all on or all off, which looks silly when you're standing on the edge of a cave area, and there's no real reason it should exist in the first place since the grass and everything else don't seem to be affected by the reduced lighting in any way.
  • The falling-after-using-a-spring sprite is nice, but it could seriously stand to be animated. Right now it looks really stiff.
  • The boss still looks like it's from a flash game. Smooth gradients everywhere.


I never really expected this game to get this far, and such minor details aside, it really does look and sound incredible. Good job and thank you.

#84 User is offline Dario FF 

Posted 28 March 2012 - 05:19 AM

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Gameplay wise it's great.
The art is beautiful.
The music is great as expected from Tee.

The program? I'm not running that ever again. I'm just not trusting at all this code:
  • Game only stopped halting on loading about the 5th time I ran the game. (And only runs some times past the title screen)
  • Memory usage seems very unstable. Sometimes it can be up to 600 MB of RAM, and other times it runs fine off the bat it's at 70 MB.
  • A 32 and 64 bit version for a 2D game? What's the code behind this that makes the 32 bit version unstable as hell as well?
  • Referring to the point above, this game is hogging 100% CPU constantly(and it seems to be using both cores as well)


I understand this is an alpha, but I've never had so many weird issues like with this one, and this post just doesn't inspire any confidence.

Quote

I guarantee that the code was obfuscated just as you imply very intentionally. Whether or not it was for the reasons you outlined, only one person on the staff knows for certain.

A fan game with DRM? Even if it's just to put off the hackers that might try to distribute it without the license text, I'm just not gonna use it then.

EDIT: To come across less like an ass, I should clarify that all the work on the first 3 areas I mention was totally worth the wait, and you deserve absolute praise for that. The coding doesn't seem very reliable though.
This post has been edited by Dario FF: 28 March 2012 - 05:21 AM

#85 User is offline Irixion 

Posted 28 March 2012 - 05:26 AM

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I love how the 'S2 HD Team' is taking the credit for it and not the community and contributes as a whole. Another thing is, the load times are ridiculous. Takes about 45 seconds to load a level. What is this, Sonic 06? The physics, or at least collision is off here and there too. At the beginning of EHZ, running and jumping would land you right on the platform next to the shield. It doesn't in this. Everyone's praising this like it's some kind of gold, and when SEGA gets a miniscule thing off everyone bitches and hacks the fuck out of it.

#86 User is offline DalekSam 

Posted 28 March 2012 - 05:34 AM

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Aside from the choppy framerate from my machine I had some fun playing the game. The graphics were pretty and I enjoyed playing it, but the butchering of the boss theme by leaving out verses is disgusting, frankly. To be an HD remake and not even do the boss theme properly is just wrong. The arrangement and production is great, but fuck me.

Otherwise I quite enjoyed this. Good job, now don't take another couple of years to make another zone.
This post has been edited by DalekSam: 28 March 2012 - 05:34 AM

#87 User is offline Techokami 

Posted 28 March 2012 - 05:41 AM

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View PostGuess Who, on 27 March 2012 - 09:27 PM, said:

Posted Image

By the men who brought you a game based entirely around reverse-engineering another.

Why is there DRM in a Sonic fangame? Posted Image

#88 User is offline Falk 

Posted 28 March 2012 - 05:49 AM

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Played through it again; this is a minor aesthetic nitpick, but the parallax movement of the bottom half of the background could afford to be cut to 3/4 or 2/3 of what it currently is. As it is, the bottom of the background scrolls by just about as fast as the foreground, giving it the impression that it's just as close to the camera. This clashes slightly with the visual contrast in lightness/saturation/overall design between foreground and background. Reducing the parallax will help distance the two spatially as far as the brain is concerned.

edit: To clarify the exact problem: In situations like this. horizontal movement has the background scroll by at the same rate as the foreground right at the bottom of the screen. This leads the eye to believe (temporarily, at that height) that the background elements should be at a height corresponding to the foreground's bottom of screen, but obviously this isn't the case and when falling back down it's a little jarring if you're paying attention to it.
This post has been edited by Falk: 28 March 2012 - 05:57 AM

#89 User is offline H Hog 

Posted 28 March 2012 - 06:03 AM

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The FileFactory mirror gave me a virus warning, Just sayin' . =\

Spoiler


#90 User is offline tranoidnoki 

Posted 28 March 2012 - 06:05 AM

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View PostH Hog, on 28 March 2012 - 06:03 AM, said:

The FileFactory mirror gave me a virus warning, Just sayin' . =\

Spoiler




It's a false positive. I got nothing with ESET NOD32, but Security Essentials flagged it as a virus.

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