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Sonic 2 HD General

#586 User is offline VectorCNC 

Posted 24 January 2018 - 05:59 PM

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View PostAndrew75, on 23 January 2018 - 01:39 AM, said:

Hey guys ! Don't let my comment about the game looking like flash style graphics get you down! You all are doing a very good job and yes I know that you are putting a lot of effort and time into this project. So....Don't let some of us picky fans get in your way or anything! Keep going and doing what you feel is best.
But yeah the part of the game that looks flash like,( and I've seen other people point that out in the past) I cant quit put my finger on what it is that is giving people that impression including myself, maybe the visuals are just not broken up enough threwout large sections and colors feel too even or the chunks feel a bit on the stiff side maybe ? I could be wrong on that, its just the feeling I get when looking at the game and than looking at the concept art and feeling the concept art has a lot more personality to it than the actual game environments.

And than there is comparing to the classic game, even though its lower resolution, the pixelated look feels like it's breaking up the visuals enough to give it a bit more, (how can I say this?) a bit more randomized feeling maybe ?

But yeah anyways don't take my comments to much to heart, I'm just some random guy online and it is not my intent to put the project down or anything.

I can see why some people might think it looks similar to flash, but I personally love the style which has been established. I always felt that Sonic's world was intended to appear synthetic, and crystalline. Updating the graphics faithfully just happens to look similar to flash, an artform which basically didn't exist at the time. As I recall, Sonic 2 HD was intended to reference the Official Sonic art of that period, which it does very well. I think it only appears more flash-like because of the large expanses and repetition of sprites.

Further, you can be certain that if the artists strayed further from the original content you would probably displease significantly more people. It's a very tight line to walk when dealing with super-fans, nostalgia, and subjective content. Sure they could add all sorts of extra textures and grunge, etc. and achieve a more "realistic" appearance, but this is what modern Sonic has done and many people have complained it looks very generic and Pixar-like (albeit they have been honing a characteristic style more recently). The fact that the Sonic 2 HD team have struck such a balance without appearing bland is remarkable in my opinion. The graphics really pop and basically look to me right now as my 7 year old self had imagined they did at the time.

This might be what Mania 2 ought to emulate. Oh wait, silly me, Mania was a huge success so naturally Sega will never make another...

#587 User is offline Sean Evans 

Posted 24 January 2018 - 10:50 PM

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I like the direction they're headed with the visuals, but I agree the tooniness of it is noticeably scaled up. I wouldn't use "flash" as the term to describe it though, it's not flat so much as it looks too soft. The aim for the look of official artwork is aces for the characters, but I think it kind of misses the look the environments themselves were trying to have. The color application and gradients just makes some things look too soft when they were meant to look jagged and leap out of the screen. They've done a nice enough job of balancing their style with the original games, though I'd personally like to see them head in the direction they took Chemical Plant; faithfully recapturing the foreground artwork, and then re-imagining the background to match the style.

#588 User is offline High Fidelity 

Posted 18 February 2018 - 07:44 AM

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via fb:

Did you like the animations in our 2.0 demo?
Are you ready for a peek behind the scenes on what made them so great?
Today the spotlight is on our environmental and enemy animator, Mike Harvey, in a new instalment of Staff Attack!

#589 User is offline 360 

Posted 19 February 2018 - 11:33 PM

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Simply more reinforcement that this project has some serious talent behind it, as well as a feverish amount of love and dedication. These "behind the scenes" updates are fantastic as well as being really well-made. I did think they were sending out too many of them with nothing to show for it for too long, but then they allayed those fears with their fucking awesome (and quite substantial) demo which I was just enamoured with. Loved it. Wonder if a new demo is on the horizon? Can't decide whether I'd like to try a new build with more zones or just wait it out for the finished product at this point.

Either way I love that this project exists and if the demo is anything to go by the end game here is going to be fucking amazing. Excellent work guys.
This post has been edited by 360: 19 February 2018 - 11:41 PM

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