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Chaotix Hacking (formerly Chaotix Level Editing) In case you haven't noticed what I'm doing to the SCHG page...

#121 User is offline Andlabs 

Posted 05 March 2010 - 08:20 AM

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Choose a special stage from the already enabled Stage Select. Have a drink every time you fall out.

And no, I stsill don't know where the actual stage data is, just the code to render it.

#122 User is offline Hanoch 

Posted 02 May 2010 - 01:52 AM

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Sorry for the bump, but I gotta ask this:
Have you figured out what routine controls the way mappings are arranged (I.e, buildsprites) I really want to know how the 32x resizes the sprites and makes it look 3D. Maybe we could use stuff from chaotix into the sonic 1 32x disassembly, it needs to be finished.

#123 User is offline Andlabs 

Posted 07 May 2010 - 05:35 PM

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QUOTE (Hanoch @ May 2 2010, 02:52 AM)
Sorry for the bump, but I gotta ask this:
Have you figured out what routine controls the way mappings are arranged (I.e, buildsprites) I really want to know how the 32x resizes the sprites and makes it look 3D. Maybe we could use stuff from chaotix into the sonic 1 32x disassembly, it needs to be finished.
I'm not sure how the scaling is done, since I haven't looked into that part of the 32X drawing code yet, but it's not that hard (just repeat pixels as they're drawn for bigger and cut out pixels for smaller).

Also



This post has been edited by Andlabs: 07 May 2010 - 05:37 PM

#124 User is offline Hanoch 

Posted 07 May 2010 - 10:29 PM

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I can't really recognize the zones in chaotix, is that Isolated Island new art? Or maybe you found the address for the chunk mappings?

#125 User is offline BlazeHedgehog 

Posted 08 May 2010 - 01:13 PM

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So did anybody consider that



He might be juggling emeralds/chaos rings?

#126 User is offline Hanoch 

Posted 08 May 2010 - 01:16 PM

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It looks like he is spinning the rings on his fingers like a hula hoop.

#127 User is offline Overlord 

Posted 08 May 2010 - 02:20 PM

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Actually, it looks to me like he's weighing up choices.

"This one? Or this one?"

#128 User is offline Mercury 

Posted 09 May 2010 - 03:21 AM

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QUOTE (BlazeHedgehog @ May 8 2010, 06:13 PM)
So did anybody consider that



He might be juggling emeralds/chaos rings?

That makes a lot of sense, seeing as how he did in the other main series games.

If it doesn't look quite enough like it though, well, that's why it was never used, amirite? specialed.png

(Oh, and I love Hanoch's sig )

#129 User is offline Andlabs 

Posted 14 May 2010 - 10:17 AM

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Here is a pack of level maps from Chaotix. These aren't perfect (no objects and the numeric tiles where custom art is supposed to be) but they should show some of the design decisions the creators intended.
This post has been edited by Andlabs: 14 May 2010 - 10:18 AM

#130 User is offline Rolken 

Posted 14 May 2010 - 10:38 AM

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Impressive :o You got those made fast.

#131 User is offline Sinkdude 

Posted 17 May 2010 - 08:12 PM

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QUOTE (Dehry @ Mar 4 2010, 09:51 PM)
QUOTE (True Dude @ Mar 4 2010, 08:09 PM)
A bit unrelated, but has anyone hacked in and got a full sprite of the Sonic and Tails on the Tornado at the end of the game yet? I can't find it anywhere online.

Just download the program here. The sprites you want will be at the end of the list.

Great job, but could you make a version of it that works for the Chaotix prototype 1207?

#132 User is offline Andlabs 

Posted 22 May 2010 - 07:19 PM

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I would but that code sucks =P I do have somewhat better code now as part of the level viewer (maybe eventual editor) that I have been working on, but sadly one thing might not change: the palette colors stored in the art aren't absolute, so the Starting Color may not go away unless I also include starting colors elsewhere (and I don't think there's a list anywhere sad.png ). It's a shame, really, and the art is fully capable of storing absolute palette indices, but it's too late to change =P

#133 User is offline Dr. Mecha 

Posted 05 July 2010 - 09:20 AM

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Hate to bump a 2 month old topic, but I found two sprites that are missing using your Art viewer:

A leaping Egg, and his backward companion.

Also, there's still some art missing from your viewer that are seen ingame: MSK's body for 1st and 3rd form, dark ring in ending and scenarios, etc.
This post has been edited by Dr. Mecha: 05 July 2010 - 09:20 AM

#134 User is offline SGR 

Posted 05 July 2010 - 06:33 PM

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Nice finds! Those were probably used in the intro part. I guess fat Eggman was meant to jump up to Metal Sonic at one point.

#135 User is offline Andlabs 

Posted 06 July 2010 - 11:25 AM

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MSK's body in the first and third forms are Genesis-side, not 32X-side. But cool finds nonetheless! In before JJF edits the Metal Sonic sprite for Sonic in Chaotix =P

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