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Sonic Colours out for Wii/DS No copyright law in the universe is going to stop Retro.

#3976 User is offline MastaSys 

Posted 17 October 2010 - 02:47 PM

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QUOTE (Ross-Irving @ Oct 17 2010, 08:37 PM)
I just noticed that Planet Wisp Act 2 is almost entirely a 2D segment, by the way. Hope there aren't too many acts like that, as fun as this one looks.


If it works better for them to make a better game, it's better to play safe.

#3977 User is offline Namo 

Posted 17 October 2010 - 02:52 PM

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QUOTE (Dusk Golem @ Oct 17 2010, 06:27 AM)
As a side note, I still can't get over how much Planet Wisp makes me think of Phantasy Star Online. It's mainly the fact the stage makes me think of a mixture between Caves II and Forest I, and the giant dome looks a lot like the dome from Phantasy Star Online which plays a big part in the story of episode 1. Every time I see it I remember the good ole' days of playing that game with friends. >_>

EDIT: As a bonus, Dread confirms my theory is correct, each zone has 3 songs for it and each song gets played in two stages. Then each of the three songs are also retro-ized for an act in the Sonic Simulator.

Also the game appears to have 7 zones and then a final stage, so seven zones with six acts each and a boss then "Final Zone".

So now knowing that, 7*6 is 42 obviously and then add 1 (for final zone) and that makes 43 regular stages not including boss battles. IF you include boss battle acts, then the game sits neatly as having exactly 50 stages. So including then, we have 50 acts (7*7+1) and then bringing in the Sonic Simulator, which has 21 stages, we'd have a grand total of...

71 Stages. Minimum of 71 stages in Sonic Colors (who knows, there could be something like a secret stage maybe...) confirmed!

This also means in terms of stage music, not including final zone as not sure if a stage or a stage/boss, we'd have 21 music tracks in the normal games stages plus retro versions of each, making a total of 42 stage songs.

Add to that the seven Wisp themes (49), the title screen (50), the main map (51), the seven stage maps (58), and at least one boss song and final boss song (60), the stage results screen (61) and then finally the two vocal themes we know are in the game (63)...

So we know the content of 63 songs inside the game. This is good knowledge!


Holy shit. This is phenomenal. Tons of music, tons of levels. Dusk Golem, I must thank you for bringing all this knowledge to light.

It's wonderful that we have a Sonic game that finally does it all right. It's... It's as if... Sonic Team actually cares for once.

#3978 User is offline Solaris Paradox 

Posted 17 October 2010 - 03:00 PM

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QUOTE (OSM @ Oct 17 2010, 02:26 PM)
Oh my god. This entire Act.


That entire act, yes. My only problem with it is that I'm seeing a bit of cookie-cutter level architecture, I.e., it looks like the structure the level's made of is built to be re-used for something else, with paths that appear to blocked off and stuff. And this particular Act doesn't seem to have much in the way of alternate paths, although, I could just be missing them.

Still, can't really tell without having the game in my hand so I can hyper-analyze it myself.
This post has been edited by Solaris Paradox: 17 October 2010 - 05:52 PM

#3979 User is offline Jof 

Posted 17 October 2010 - 03:50 PM

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I can totally hear elements of the NiGHTS track "Gloom of the NHC" in the music for that act (around 1:10). Anyone else?
This post has been edited by Jof: 17 October 2010 - 03:53 PM

#3980 User is offline Bareirito 

Posted 17 October 2010 - 06:15 PM

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QUOTE (OSM @ Oct 17 2010, 03:26 PM)
Oh my god. This entire Act.

And that music.

I'm actually smiling the more I see footage of this game.


This level. This is the most beautiful thing ever seen for me.

It could be me but I'm seeing even more classic things on this game rather than Sonic 4. First, spiny in that screenshot... and now that scrolling platforms there, almost in the final, they are like the ones found in Spring Yard Zone.

As for the music, it's relaxing, beautiful and really fitting for a level not really focused on speed.

I'm really digging for this beautiful game. Liking it more than Sonic 4.

#3981 User is offline Vertex 

Posted 17 October 2010 - 06:35 PM

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Anyone see the dimmed-out wisp capsule at 1:25? I'm guessing that it means the wisp hasn't been found yet.

#3982 User is offline Dusk Golem 

Posted 17 October 2010 - 06:50 PM

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QUOTE (Mr. Mash @ Oct 17 2010, 11:04 AM)
Where are you getting this info, Dusk?
If it's all legit I'm super pumped, after Sonic 4 I'm not sure if I should be getting excited for a Sonic game but, wow.

It's mainly things coming together. First was on Sonic Stadium we were talking about if each stage has it's own unique music in each act, and I was saying my theory is that each stage has 3 songs per zone since each stage has 6 acts which would mean each song gets played in 2 acts each, and then that would allow for the three songs to be retro-ized for an act in the Sonic Simulator, which has 7 zones and 3 acts. Dread randomly commented by quoting my theory and saying I got it exactly right. Now I always thought people thinking there were six zones and a final zone seemed weird, since there's clearly seven worlds on the Sonic Simulator, and on the stage map there are seven selectable (albeit locked) stages seen, except on the Japanese stage map there is one area which looks like a flashing rainbow star that has not been seen on any other map and in all likelihood that is our "final stage". This would also work if there are seven chaos emeralds available per stage since it's been more than hinted there are seven that are collected ourselves and not just part of the story like in Unleashed or Adventure 2.

On the map screen, we know the Satellite is an options menu, the Sonic-Headed world is Game World or the Sonic Simulator, and the flying Eggman Ship is actually a multiplayer mode. The central part of the chained planets is Tropical Resort, then around Tropical Resort there are 5 planets chained up and a tower. We know the five planets are Sweet Mountain, Starlight Carnival, Planet Wisp, Aquarium Park, and Asteroid Coaster. We have not seen anything about the giant metal tower stage that is locked in Dread's videos but that is the seventh and likely final regular stage, which I am guessing is our "Eggman Base" stage in this game. THEN, since it's more than suggested Chaos Emeralds are collectible in the game, I am betting the rainbow star is our final-final stage.

For each of the seven regular stages are know there exists 6 acts and a boss, and then each stage as well has 3 music pieces for it's acts PLUS a piece of music for the map select screen. We don't know if bosses too have their own unique themes or not but logically there would be at least one boss tune and one final boss tune.

7*6 is 42 stages, then a final zone (not sure if stage/boss or just bosses) makes 43, and if you combine the other 7 boss acts from each stage, the regular game should be 50 stages long. However, add in the 21 Sonic simulator stages and hat number gets jumped up to 71. IF anything beyond that, not sure.
This post has been edited by Dusk Golem: 17 October 2010 - 07:02 PM

#3983 User is offline Neo Hazard 

Posted 17 October 2010 - 06:57 PM

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I'm trying to rent games more, thus saving money and still getting to play new titles. However, Colors is probably going to break that trend, which almost sucks. It's still really weird to see Sonic getting praise again, but it's about time. thumbsup.png

#3984 User is offline Solaris Paradox 

Posted 17 October 2010 - 07:01 PM

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QUOTE (Dusk Golem @ Oct 17 2010, 07:50 PM)
and the flying Eggman Ship is actually a multiplayer mode.


Eh? I thought it was a "visit all levels in order" mode.

QUOTE (Vertex @ Oct 17 2010, 07:35 PM)
Anyone see the dimmed-out wisp capsule at 1:25? I'm guessing that it means the wisp hasn't been found yet.


It's the purple OM NOM NOM Wisp, which means all those breakable stone blocks next to it are likely also eatable stone blocks.

#3985 User is offline Dusk Golem 

Posted 17 October 2010 - 07:14 PM

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First of all, Dread also just confirmed that the game's hints can be turned on and off on the options menu, like in Black Knight which is why they don't appear in his videos.

QUOTE (Solaris Paradox @ Oct 17 2010, 05:01 PM)
QUOTE (Dusk Golem @ Oct 17 2010, 07:50 PM)
and the flying Eggman Ship is actually a multiplayer mode.

Eh? I thought it was a "visit all levels in order" mode.


I believe it does that too, and it might not be multiplayer but the way they word it is a bit weird, in the NP preview mentioning that 2-players can team up on the Sonic simulator or challenge each other in the Egg Shuttle.

Also, since one must doubt his own theories to find the best one, I will be the first to say there is a potential flaw in my stage theory. If you look at the main map there is 180 red rings to be collected and a total of 44 S-Ranks to be obtained. Each stage (not including boss acts) have 30 red red rings. 180/30=6 which would suggest 6 worlds. ALSO with 44 S-Ranks and confirmed boss stages get ranked, 6*7=42, and that would allow the tower stage to be also a 'Final Stage' and a 'final boss' like Eggmanland in the 360 version, a very lengthy final stage and a set of bosses graded as one for the final boss. And the final stage could have more than one piece of music as Eggmanland still had two pieces of music in the 360 version even if it was only one stage. This could mean the seventh act could use three songs that are in the final stage still and that could work. This would make it unknown what the rainbow star is, but it could still very well be the Super Sonic zone.

If the second theory is correct, then that would mean 6*6 makes 36 regular stages, plus the 6 bosses make 42, then final boss and final stage makes 44.

#3986 User is offline HarrisonJ 

Posted 17 October 2010 - 07:15 PM

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The music in this game (especially Planet Wisp) is giving me a Sonic CD vibe. Planet Wisp kinda reminds me of a good future song.

#3987 User is offline Azukara 

Posted 17 October 2010 - 07:35 PM

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Tropical Resort gives me Green Hill vibes (of course; with the checkers and palmtrees) and Planet Wisp gives me insane amounts of Spring Yard vibes (nature and machine intertwined like a construction site, moving platforms in similar fashion, rusty red theme going on). Planet Wisp is basically Spring Yard 2.0 minus the massive bumper amount.

#3988 User is offline Quarterman 

Posted 17 October 2010 - 07:39 PM

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QUOTE (Azukara @ Oct 17 2010, 05:35 PM)
Tropical Resort gives me Green Hill vibes (of course; with the checkers and palmtrees) and Planet Wisp gives me insane amounts of Spring Yard vibes (nature and machine intertwined like a construction site, moving platforms in similar fashion, rusty red theme going on). Planet Wisp is basically Spring Yard 2.0 minus the massive bumper amount.

For some reason, I got a bit of a Palmtree Panic vibe, myself. could go either way, really.

#3989 User is online Mykonos 

Posted 17 October 2010 - 07:53 PM

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As far as Planet Wisp goes I'm still getting more Launch Base Zone vibes than anything, though I can definitely see where one could get Spring Yard Zone.

#3990 User is offline Dusk Golem 

Posted 17 October 2010 - 08:13 PM

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You all are wrong, it's obviously



^the Dome the Planet Wisp boss happens at looks exactly like the Dome from Phantasy Star Online Episode 1 which ironically was the place of the first boss in that game. Then the stage looks like a mixture of



and



(on the second video particularly when you get out of the caves)

(in terms of gameplay it looks like a few stages, but it is it's own thing after all)
This post has been edited by Dusk Golem: 17 October 2010 - 08:16 PM

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