Sonic Colours out for Wii/DS No copyright law in the universe is going to stop Retro.
Posted 17 October 2010 - 02:52 PM
EDIT: As a bonus, Dread confirms my theory is correct, each zone has 3 songs for it and each song gets played in two stages. Then each of the three songs are also retro-ized for an act in the Sonic Simulator.
Also the game appears to have 7 zones and then a final stage, so seven zones with six acts each and a boss then "Final Zone".
So now knowing that, 7*6 is 42 obviously and then add 1 (for final zone) and that makes 43 regular stages not including boss battles. IF you include boss battle acts, then the game sits neatly as having exactly 50 stages. So including then, we have 50 acts (7*7+1) and then bringing in the Sonic Simulator, which has 21 stages, we'd have a grand total of...
71 Stages. Minimum of 71 stages in Sonic Colors (who knows, there could be something like a secret stage maybe...) confirmed!
This also means in terms of stage music, not including final zone as not sure if a stage or a stage/boss, we'd have 21 music tracks in the normal games stages plus retro versions of each, making a total of 42 stage songs.
Add to that the seven Wisp themes (49), the title screen (50), the main map (51), the seven stage maps (58), and at least one boss song and final boss song (60), the stage results screen (61) and then finally the two vocal themes we know are in the game (63)...
So we know the content of 63 songs inside the game. This is good knowledge!
Holy shit. This is phenomenal. Tons of music, tons of levels. Dusk Golem, I must thank you for bringing all this knowledge to light.
It's wonderful that we have a Sonic game that finally does it all right. It's... It's as if... Sonic Team actually cares for once.
Posted 17 October 2010 - 03:00 PM
That entire act, yes. My only problem with it is that I'm seeing a bit of cookie-cutter level architecture, I.e., it looks like the structure the level's made of is built to be re-used for something else, with paths that appear to blocked off and stuff. And this particular Act doesn't seem to have much in the way of alternate paths, although, I could just be missing them.
Still, can't really tell without having the game in my hand so I can hyper-analyze it myself.
Posted 17 October 2010 - 06:15 PM
And that music.
I'm actually smiling the more I see footage of this game.
This level. This is the most beautiful thing ever seen for me.
It could be me but I'm seeing even more classic things on this game rather than Sonic 4. First, spiny in that screenshot... and now that scrolling platforms there, almost in the final, they are like the ones found in Spring Yard Zone.
As for the music, it's relaxing, beautiful and really fitting for a level not really focused on speed.
I'm really digging for this beautiful game. Liking it more than Sonic 4.
Posted 17 October 2010 - 06:50 PM
If it's all legit I'm super pumped, after Sonic 4 I'm not sure if I should be getting excited for a Sonic game but, wow.
It's mainly things coming together. First was on Sonic Stadium we were talking about if each stage has it's own unique music in each act, and I was saying my theory is that each stage has 3 songs per zone since each stage has 6 acts which would mean each song gets played in 2 acts each, and then that would allow for the three songs to be retro-ized for an act in the Sonic Simulator, which has 7 zones and 3 acts. Dread randomly commented by quoting my theory and saying I got it exactly right. Now I always thought people thinking there were six zones and a final zone seemed weird, since there's clearly seven worlds on the Sonic Simulator, and on the stage map there are seven selectable (albeit locked) stages seen, except on the Japanese stage map there is one area which looks like a flashing rainbow star that has not been seen on any other map and in all likelihood that is our "final stage". This would also work if there are seven chaos emeralds available per stage since it's been more than hinted there are seven that are collected ourselves and not just part of the story like in Unleashed or Adventure 2.
On the map screen, we know the Satellite is an options menu, the Sonic-Headed world is Game World or the Sonic Simulator, and the flying Eggman Ship is actually a multiplayer mode. The central part of the chained planets is Tropical Resort, then around Tropical Resort there are 5 planets chained up and a tower. We know the five planets are Sweet Mountain, Starlight Carnival, Planet Wisp, Aquarium Park, and Asteroid Coaster. We have not seen anything about the giant metal tower stage that is locked in Dread's videos but that is the seventh and likely final regular stage, which I am guessing is our "Eggman Base" stage in this game. THEN, since it's more than suggested Chaos Emeralds are collectible in the game, I am betting the rainbow star is our final-final stage.
For each of the seven regular stages are know there exists 6 acts and a boss, and then each stage as well has 3 music pieces for it's acts PLUS a piece of music for the map select screen. We don't know if bosses too have their own unique themes or not but logically there would be at least one boss tune and one final boss tune.
7*6 is 42 stages, then a final zone (not sure if stage/boss or just bosses) makes 43, and if you combine the other 7 boss acts from each stage, the regular game should be 50 stages long. However, add in the 21 Sonic simulator stages and hat number gets jumped up to 71. IF anything beyond that, not sure.
Posted 17 October 2010 - 06:57 PM
Posted 17 October 2010 - 07:01 PM
Eh? I thought it was a "visit all levels in order" mode.
It's the purple OM NOM NOM Wisp, which means all those breakable stone blocks next to it are likely also eatable stone blocks.
Posted 17 October 2010 - 07:14 PM
Eh? I thought it was a "visit all levels in order" mode.
I believe it does that too, and it might not be multiplayer but the way they word it is a bit weird, in the NP preview mentioning that 2-players can team up on the Sonic simulator or challenge each other in the Egg Shuttle.
Also, since one must doubt his own theories to find the best one, I will be the first to say there is a potential flaw in my stage theory. If you look at the main map there is 180 red rings to be collected and a total of 44 S-Ranks to be obtained. Each stage (not including boss acts) have 30 red red rings. 180/30=6 which would suggest 6 worlds. ALSO with 44 S-Ranks and confirmed boss stages get ranked, 6*7=42, and that would allow the tower stage to be also a 'Final Stage' and a 'final boss' like Eggmanland in the 360 version, a very lengthy final stage and a set of bosses graded as one for the final boss. And the final stage could have more than one piece of music as Eggmanland still had two pieces of music in the 360 version even if it was only one stage. This could mean the seventh act could use three songs that are in the final stage still and that could work. This would make it unknown what the rainbow star is, but it could still very well be the Super Sonic zone.
If the second theory is correct, then that would mean 6*6 makes 36 regular stages, plus the 6 bosses make 42, then final boss and final stage makes 44.
Posted 17 October 2010 - 07:35 PM
Posted 17 October 2010 - 07:39 PM
For some reason, I got a bit of a Palmtree Panic vibe, myself. could go either way, really.
Posted 17 October 2010 - 08:13 PM
^the Dome the Planet Wisp boss happens at looks exactly like the Dome from Phantasy Star Online Episode 1 which ironically was the place of the first boss in that game. Then the stage looks like a mixture of
(on the second video particularly when you get out of the caves)
(in terms of gameplay it looks like a few stages, but it is it's own thing after all)