Sonic 4: Episode 2 Discussion Electric Bogaloo
#1217
Posted 23 February 2012 - 01:11 PM
Hitlersaurus Christ's leaked build looked better. Looks like the fans have outdone Sega yet again.
#1218
Posted 23 February 2012 - 01:11 PM
The Taxman, on 23 February 2012 - 12:54 PM, said:
Don't expect Mega Drive physics, but do expect the major grievances such as the infamous inertia-killing deceleration and uncurling to be gone.
With this, the only thing that's leaving me kind of iffy is if there's just as many dashpads as there was in E1. Besides that, it's looking like it's shaping up to be pretty cool.
#1219
Posted 23 February 2012 - 01:11 PM
Wait, why doesn't the trailer mention the PC platform? I thought it was confirmed this game was getting a PC release.
#1220
Posted 23 February 2012 - 01:11 PM
That trailer's pretty fan fucking tastic, but I'm just pointing out one thing.
If you look at around 51 seconds, when Sonic + Tails are going through a loop at night, if you look on top of the loop you see one of those Marble Garden Grasshopper badniks.
Oh well, at least the vast majority are original.
If you look at around 51 seconds, when Sonic + Tails are going through a loop at night, if you look on top of the loop you see one of those Marble Garden Grasshopper badniks.
Oh well, at least the vast majority are original.
#1222
Posted 23 February 2012 - 01:12 PM
Hmmm. Looks pretty cool, must better then Ep 1. It reminds me a lot of DCKR with the going in and out of the background.
I want to see more, but this looks promising.
I want to see more, but this looks promising.
#1223
Posted 23 February 2012 - 01:13 PM
Right after watching the trailer about twenty times, I can tell that is is not the improvement Sega PR has been making out. Because the clips are so quick it throws you off from noticing first of all the automatic play from all the springs and boosters. I don't even have to guess what the level designs are going to be like, the fact there are so many springs and boosters in the trailer just tells me this is exactly Episode 1 all over again. Episode 2 is nothing more that springs, boosters and over used gimmicks every five seconds with a bubbles combo at the end of every level.
Face it guys, Sonic in the hands of Iizuka and Dimps are never going to produce what the classics were all about.
Face it guys, Sonic in the hands of Iizuka and Dimps are never going to produce what the classics were all about.
#1224
Posted 23 February 2012 - 01:14 PM
#1225
Posted 23 February 2012 - 01:14 PM
Also is it just me or does Sonic act really derpy whenever he hits any of the springs? It's like they're using old animation files, but in a different animation handling system, where there's a longer time taken for everything to move into place.
#1226
Posted 23 February 2012 - 01:15 PM
I'm still laughing from the Super-Sonic 69 Attack to Metal. LOL
Aside from that, it looks good. Also got a peek at my favorite Badnik from this Episode, Steelion!
Aside from that, it looks good. Also got a peek at my favorite Badnik from this Episode, Steelion!
#1227
Posted 23 February 2012 - 01:17 PM
I've seen the trailer just now & it looks pretty cool, especially the co-op gameplay. It's kinda hard to tell if the physics were improved though.
Oh, and yes, Homing Attack and Dash Panels are in the game.
Oh, and yes, Homing Attack and Dash Panels are in the game.
This post has been edited by SuperSonicRider: 23 February 2012 - 01:17 PM
#1228
Posted 23 February 2012 - 01:17 PM
I'm not expecting this to even touch the classics, but if they fix the way inertia works and other such physics problems and make fun, albeit simple and sometimes automated level-design I'll be pretty content with the final product. No, not "Sonic 4 as I always imagined it", but a cool homage to the classics that doesn't quite get everything right, but is fun by itself for a quick run.
#1229
Posted 23 February 2012 - 01:20 PM
That trailer was pretty fun, it looks worth a shot, loads better than episode one
There is an echo of Sonic Rush at the 24second mark, where sonic is just running through walls, (Knuckles style) not spinning or boosting, Dimps must have forgotten he can't do that without spinning or boosting haha
But all in all, looks way better than the first gameplay trailer of episode 1, I think I'll actually drop money in this one XD
There is an echo of Sonic Rush at the 24second mark, where sonic is just running through walls, (Knuckles style) not spinning or boosting, Dimps must have forgotten he can't do that without spinning or boosting haha
But all in all, looks way better than the first gameplay trailer of episode 1, I think I'll actually drop money in this one XD
This post has been edited by trakker: 23 February 2012 - 01:25 PM
#1230
Posted 23 February 2012 - 01:20 PM
I honestly hope the Dash Panels aren't all over the levels like in Episode I. That was friggin' stupid.
Also, "204 User(s) are reading this topic". Daaaaaaaaamn!
Also, "204 User(s) are reading this topic". Daaaaaaaaamn!
