Sonic and Sega Retro Message Board: Post-Dreamcast Hardware Love - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

Post-Dreamcast Hardware Love "Consolised" Arcade Boards

#46 User is offline Tiberious 

Posted 04 July 2011 - 09:36 PM

  • Yeah, I'm furry. Got a problem?
  • Posts: 532
  • Joined: 18-August 03
  • Wiki edits:1
QUOTE (Trunks @ May 22 2011, 11:03 PM)
I have a couple of Taito X2 games and an emulator, but I'm not allowed to share them. sad.png


Unless one of them is Super Street Fighter IV, I'm not too interested.

#47 User is offline doc eggfan 

Posted 05 July 2011 - 05:10 PM

  • First clause... DIVIDE!
  • Posts: 6950
  • Joined: 19-May 08
  • Gender:Male
  • Project:Sonic 2 LD
  • Wiki edits:2
QUOTE (grap3fruitman @ Jul 5 2011, 09:26 AM)
I couldn't tell you what the differences actually are. You should get DOA2M and DOA2 and document the differences. =P

I should, but perhaps the answers can be found here

http://segagagadomain.com/naomi/dead2.htm

#48 User is offline Meat Miracle 

Posted 05 July 2011 - 10:10 PM

  • Posts: 1217
  • Joined: 11-January 03
  • Gender:Male
  • Wiki edits:2
QUOTE (doc eggfan @ Jul 5 2011, 02:10 PM)
QUOTE (grap3fruitman @ Jul 5 2011, 09:26 AM)
I couldn't tell you what the differences actually are. You should get DOA2M and DOA2 and document the differences. =P

I should, but perhaps the answers can be found here

http://segagagadomain.com/naomi/dead2.htm

I wouldn't count on segagagadomain for any kind of info, the guy plays his games 2 times max and fills the info on his pages with random crap he remembered from magasines... the way he remembers them. (his source may be inaccurate + he may remember it wrong)

#49 User is offline grap3fruitman 

Posted 13 August 2011 - 10:40 PM

  • Posts: 2829
  • Joined: 19-February 08
  • Gender:Male
  • Wiki edits:5

View PostMeat Miracle, on 05 July 2011 - 10:10 PM, said:

I wouldn't count on segagagadomain for any kind of info, the guy plays his games 2 times max and fills the info on his pages with random crap he remembered from magasines... the way he remembers them. (his source may be inaccurate + he may remember it wrong)

I'm not familiar with Segagagadomain but even not having played DOA2 Millennium, I can tell you that the differences he lists aren't accurate.

Quote

Dead or Alive 2 Millennium is basically the arcade version from which the Japanese Dreamcast game is based upon. Features such as the naked Kasumi intro are present as well as the original Dead or Alive 2 introduction. One main difference about the console and arcade versions of the intro is the background music. The arcade version has an instrumental track completely unlike the vocal track found on the Dreamcast game.

Modes of play in this Millennium edition are standard arcade Story Mode, 2 player VS, Tag Team and Survival. As far as I'm aware there was no Tag Team or Survival modes in the original Dead or Alive 2 arcade game.

Special goodies found in the set up menus are pretty thin on the ground to be honest. All your normal custom settings are there from difficulty level, amount of rounds played, player 2 buy in feature, sound test and so on. Although whilst going through the sound test I did find one music track that's not used in the game or even found on the console release.

Based on the release dates I posted earlier, you can see that the commonly referred to Japanese version came much later in September 2000, well after Millennium in January and the more barebones US Dreamcast release in March. Supporting evidence that Millennium is an earlier build than DOA2LE (JP release) is the lack of a cutscene for Tina and Leifang. The naked Kasumi intro was in the original arcade release before Millennium and in the console release afterwards via unlock. The intro background music? That version of the intro, complete with music, is in the console releases along with the other intro he's referring to; this track is named "Transcendence." The vocal track he's referring to is called "Exciter" by the group "Bomb Factory" and this was also in the arcade version I played a handful of times. Tag Team mode was definitely in the original arcade release and I believe Survival mode was as well. The unused music? He plays two tracks in his videos, both of which are used in other versions of the game. The first track he plays is from the screen where you input your initials, which would be used for the survival mode he claims didn't exist in earlier versions of the game; this song is called "What's my name?" The second song he plays is used in a cutscene during Ein's story, which has the Tengu character doing some odd poses; this track is called "Tengu-mai."

I was hoping to document more gameplay specific changes actually. I should get a hold of a DOA2 arcade machine and swap between the original and Millennium. Would be nice.
This post has been edited by grap3fruitman: 13 August 2011 - 10:40 PM

#50 User is offline Meat Miracle 

Posted 18 August 2011 - 04:20 PM

  • Posts: 1217
  • Joined: 11-January 03
  • Gender:Male
  • Wiki edits:2
That's exactly what I mean by the guy being full of shit. Pretty much almost every single description he has is the exact same BS, or he just rambles on about how the disc has nice artwork.

#51 User is offline Andlabs 

Posted 18 August 2011 - 04:45 PM

  • 「いっきまーす」
  • Posts: 2070
  • Joined: 11-July 08
  • Gender:Male
  • Project:Writing my own MD/Genesis sound driver :D
  • Wiki edits:7,061
He's vastly uninterested in anything that isn't an action or shoot-'em-up game, which he has played — and is very observant (both games had their sound programmed by Hitoshi Sakimoto using the same sound driver)... Also he has vivid memories of UK magazines? Huh...
This post has been edited by Andlabs: 18 August 2011 - 04:50 PM

#52 User is offline doc eggfan 

Posted 19 August 2011 - 08:24 AM

  • First clause... DIVIDE!
  • Posts: 6950
  • Joined: 19-May 08
  • Gender:Male
  • Project:Sonic 2 LD
  • Wiki edits:2
My baby's coming together. Still a bit of a mess, need to tidy the cords a bit.

Posted Image

Took me ages to get button 6 working.

Posted Image

Posted Image

Got my I/O board all nice neat and snug

Posted Image

Posted Image

Even using a dreamcast plug to connect the power to the board, all nostalgic like
Posted Image

Software so far:

Virtua Fighter 4 Final Tuned and Sports Jam

Posted Image

Radirgy Noir, Psyvariar 2, Senko no Ronde and Senko no Ronde New Ver. (Rev A)

Posted Image

Melty Blood Act Cadenza Ver B

Posted Image

Guilty Gear XX #Reload

Posted Image

Guilty Gear XX Slash

Posted Image

Mamorukun whatsit, whatever, it's a G.rev shoot-em-up

Posted Image

Cosmic Smash and Virtua Fighter 4 Ver B (USA)

Posted Image

Exzeal/Shooting Love 2007

Posted Image

CvS 2

Posted Image

#53 User is offline Trunks 

Posted 19 August 2011 - 03:25 PM

  • AGAIN TRY
  • Posts: 1292
  • Joined: 20-February 08
  • Gender:Male
  • Location:San Antonio, TX
  • Project:Sure to be Ban'd, The Bancast, Trunks & Soto, iLove
  • Wiki edits:30

View PostTiberious, on 04 July 2011 - 09:36 PM, said:

Unless one of them is Super Street Fighter IV, I'm not too interested.


It is. SSFIV:AE and KoF XIII.
This post has been edited by Trunks: 19 August 2011 - 03:27 PM

#54 User is offline Amethyst 

Posted 20 August 2011 - 09:50 AM

  • Replicant
  • Posts: 521
  • Joined: 24-January 10
  • Gender:Male
  • Location:UK
  • Project:Life
  • Wiki edits:3
So Eggfan, when are you opening your SEGA museum?

#55 User is offline doc eggfan 

Posted 21 August 2011 - 03:51 PM

  • First clause... DIVIDE!
  • Posts: 6950
  • Joined: 19-May 08
  • Gender:Male
  • Project:Sonic 2 LD
  • Wiki edits:2

View PostAmethyst, on 20 August 2011 - 09:50 AM, said:

So Eggfan, when are you opening your SEGA museum?


Once I get a LaserActive.

And a Game Gear I suppose. Never owned a Game Gear.

The NAOMI 2 is somewhat publicly available. I'll soon have it set up a work.

#56 User is offline Cooljerk 

Posted 23 August 2011 - 07:48 PM

  • Give 'em hell, give 'em hell, OU SUCKS!
  • Posts: 2491
  • Joined: 06-April 06
  • Gender:Male
  • Wiki edits:9

View PostAfti, on 23 May 2011 - 10:20 AM, said:

No, that's just a casemod of the still-relatively-ugly Atomiswave case. I am referring to replacing the case entirely with a more aesthetically appealing one.


You're referring to this:

Posted Image

That's a consolized Neo Geo 1-slot MVS, not an AES.

I own a supergun (a mas supernova) and a couple of different system boards for it (CPS2, Sega ST-V, naomi 2, and a bunch of loose boards). Feel free to ask anything.
This post has been edited by Cooljerk: 23 August 2011 - 07:49 PM

#57 User is offline doc eggfan 

Posted 31 August 2011 - 09:49 AM

  • First clause... DIVIDE!
  • Posts: 6950
  • Joined: 19-May 08
  • Gender:Male
  • Project:Sonic 2 LD
  • Wiki edits:2
Posted Image

I suck at Gimp.

Posted Image

Original image

Posted Image

Got it set up at work with the marquis and everything. Counting the days until upper management finds out.

Posted Image

Set up with cartridge

Posted Image

Used a spare, non-net DIMM board and a plastic magazine rack as a case for the wiring and exposed part of motherboard

Posted Image

stashed away a headphone adapter in the DIMM board battery compartment

Posted Image

Used a dreamcast plug for wiring the controller/io board

Posted Image

Another shot. The white and grey box is temporarily housing the wiring for player 2

#58 User is offline Elratauru 

Posted 05 September 2011 - 08:20 PM

  • Oooh Shiny stuff! don't touch it >:(
  • Posts: 951
  • Joined: 13-April 08
  • Gender:Male
  • Location:Montevideo, Uruguay
  • Project:Web Developing Stuff! :P
  • Wiki edits:132
Man that looks totally sexy, loving the game boxes and stuff. I'd get a Wheel and an Initial D V3 for that, It'd be just madness :P

By the way, I have been looking and researching DOA2 Updates and this is what I found out:

There are tons of versions of DOA2, this is the timeline of it updates:

- DOA2 (Original Arcade - JP Release - Naomi):

This is the first released version of DOA2, it was released for the Naomi, and had tons of differences compared to newer versions. From the voice samples (Used tons of voices from DOA1) to different Lifebars and stages.



- DOA 2 (Arcade Version 2, Called "Millenium"):

First update to DOA2 on the arcades, this version featured different stages, a new hud, more completed voice samples. It was still missing some stuff that later versions would add though, mostly stage transitions.



- DOA 2 (Console Port - JP, NA, EU - Dreamcast):

Its a direct port of DOA2 Millenium, nothing really different except for a few costumes that got rushed in.

- DOA 2 Limited Edition/HardCore (Second Console Port - JP (DC) NA,EU (PS2):

Known as "LE - Limited Edition" for the DC and "Hardcore" for the PS2, this version added 2 new stages, tons of new costumes, playable boss, 1 new character from DOA1, more stage transitions and a CG Gallery.

- DOA 2 Hard*Core (Third Console Update - JP - PS2):

Same as Hardcore for the PS2 with a few more stuff, more costumes, 1 or 2 new stage transitions and cutscenes

- DOA 2 Ultimate (Fourth Port-Remake - Xbox):

Basically this is DOA2 with tons of engine updates, using the engine from DOA3, all the stages were revamped and now use tons of graphical effects.

- DOA 2 Online (Another update - PC - China):

DOA 2 Ultimate...but Online and for the PC, missing tons of modes, added tons of online shit. Chinese only too.



- So yeah, getting the first version would be awesome :P But I guess that one is hard like hell to find today.

#59 User is offline Andlabs 

Posted 05 September 2011 - 08:53 PM

  • 「いっきまーす」
  • Posts: 2070
  • Joined: 11-July 08
  • Gender:Male
  • Project:Writing my own MD/Genesis sound driver :D
  • Wiki edits:7,061
Wait, why exactly did you need the NAOMI 2 again? I thought the regular NAOMI was capable fo GD-ROM games... or was it that you wanted to play NAOMI 2 games? And the NAOMI 2 only attaches to the NAOMI or is there a standalone one as well?
This post has been edited by Andlabs: 05 September 2011 - 08:54 PM

#60 User is offline grap3fruitman 

Posted 05 September 2011 - 10:13 PM

  • Posts: 2829
  • Joined: 19-February 08
  • Gender:Male
  • Wiki edits:5

View PostElratauru, on 05 September 2011 - 08:20 PM, said:

By the way, I have been looking and researching DOA2 Updates and this is what I found out:
There are tons of versions of DOA2, this is the timeline of it updates:
- DOA2 (Original Arcade - JP Release - Naomi):
This is the first released version of DOA2, it was released for the Naomi, and had tons of differences compared to newer versions. From the voice samples (Used tons of voices from DOA1) to different Lifebars and stages.
http://www.youtube.c...h?v=CNS3bPlKCzc

- DOA 2 (Arcade Version 2, Called "Millenium"):
First update to DOA2 on the arcades, this version featured different stages, a new hud, more completed voice samples. It was still missing some stuff that later versions would add though, mostly stage transitions.
http://www.youtube.c...h?v=MyiuWHj3Bm0

- DOA 2 (Console Port - JP, NA, EU - Dreamcast):
Its a direct port of DOA2 Millenium, nothing really different except for a few costumes that got rushed in.

- DOA 2 Limited Edition/HardCore (Second Console Port - JP (DC) NA,EU (PS2):
Known as "LE - Limited Edition" for the DC and "Hardcore" for the PS2, this version added 2 new stages, tons of new costumes, playable boss, 1 new character from DOA1, more stage transitions and a CG Gallery.

- DOA 2 Hard*Core (Third Console Update - JP - PS2):
Same as Hardcore for the PS2 with a few more stuff, more costumes, 1 or 2 new stage transitions and cutscenes

- DOA 2 Ultimate (Fourth Port-Remake - Xbox):
Basically this is DOA2 with tons of engine updates, using the engine from DOA3, all the stages were revamped and now use tons of graphical effects.

- DOA 2 Online (Another update - PC - China):
DOA 2 Ultimate...but Online and for the PC, missing tons of modes, added tons of online shit. Chinese only too.

- So yeah, getting the first version would be awesome :P But I guess that one is hard like hell to find today.

My list was far more accurate. That first version of DOA2 you posted? A really, really early prototype and not the final. I've yelled at the guy for misrepresenting it and for cutting out the intro screen that names the build date, 990217 or February 17th 1999. DOA2 released in the arcades later that year in November. There are so many differences in that video. I would have such a hard-on if I could get that build. I've written up a list of most of the differences from the final game here. Then came Millennium to the arcades a few months later with... who knows what changes but they carried over to the US and EU Dreamcast ports and a PS2 port in JP, all titled Dead or Alive 2. A bit later was the JP DC Dead or Alive 2 Limited Edition (also available in a regular edition with different packaging, which is ironically more limited). This added a few more levels, costumes, new tag moves, a counter hold for air attacks (in previous versions, your character would merely sidestep the attack when held), a Universal Portalable Save system, an art gallery, internet connectivity and let you play as the boss character Tengu and, a returning DOA1 character, Bayman. This eventually made it to the PS2 in the US and EU as DOA2 Hardcore with even more added costumes, levels (for single and tag modes), additional cutscenes in the story mode, a few more songs by the band Bomb Factory and an awful English voice cast. That then released in Japan as DOA2 Hard*Core with a few more outfits and, I believe, minus the English VA. Then... years later DOA2 received a massive graphical overhaul on the Xbox as Dead or Alive 2 Ultimate that also added an amazing online mode via Xbox Live, tons of outfits, tons of stages and the DOA3 character, Hitomi. One big notable difference in the gameplay is removing the Free button to move you into the foreground and background, called "free-stepping." Instead, you could do this with just holding down the direction you wanted to move in. This change did remove jumping backwards and crouch dashing. Then there's DOA Online, a Chinese only release of DOA2U that added a lobby system with customizable avatars and a single move property change per character. Some fans were provided an Excel spreadsheet of the changes and it was like one per character, I believe. I had a copy too, I'm pretty sure it's on a dead HDD though. I keep taking over Eggfan's topic with DOA2 shit. Sorry!

View PostAndlabs, on 05 September 2011 - 08:53 PM, said:

Wait, why exactly did you need the NAOMI 2 again? I thought the regular NAOMI was capable fo GD-ROM games... or was it that you wanted to play NAOMI 2 games? And the NAOMI 2 only attaches to the NAOMI or is there a standalone one as well?

It wouldn't really be much of a Dreamcast 2 if it was so close in hardware to the original Dreamcast, now would it?

Eggfan, where the fuck do you work that you get to set up your desk like that and get away with it? I hate you. >=P
This post has been edited by grap3fruitman: 05 September 2011 - 10:15 PM

  • 6 Pages +
  • ◄ First
  • 2
  • 3
  • 4
  • 5
  • 6
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users