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That's a...Chaos Emerald! Enriched by the heart

#76 User is offline Indigo Rush 

Posted 30 January 2010 - 01:56 PM

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I suppose.


I still think they should have put more focus on it. It confused a ton of people who actually gave a darn about the continuity (me being one of them for a while)

#77 User is offline BlackHole 

Posted 30 January 2010 - 02:06 PM

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Yeah, perhaps if Tails questions how the tides will be affected now, with Sonic replying he repaired the moon with Chaos Control, so for him to not worry about it. That would have saved us a whole lotta bother.

#78 User is offline Afti 

Posted 30 January 2010 - 02:32 PM

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The ARK was shoved into the moon in place of the other half.

Its size is rather variable- huge in cutscenes, big enough to house a shitton of levels, but small enough to fit snugly in the Biolizard's ass during the final boss.

#79 User is offline K2J 

Posted 30 January 2010 - 02:37 PM

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But it was visited in Shadow the Hedgehog, whose opening clearly shows a full moon.

It's fun to rationalize these things, but come on, the Sonic games have never had that strict of a continuity.

#80 User is offline Indigo Rush 

Posted 30 January 2010 - 02:41 PM

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QUOTE (K2J @ Jan 30 2010, 02:37 PM)
But it was visited in Shadow the Hedgehog, whose opening clearly shows a full moon.

It's fun to rationalize these things, but come on, the Sonic games have never had that strict of a continuity.

Well put. Besides, th moon is 1/4 the size of the earth, and the Ark is considerably smaller. Take a look at the final cutscene where we see the Ark falling to earth... it's as small as Texas, I'd say.

#81 User is offline Afti 

Posted 30 January 2010 - 02:45 PM

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Did you think I was being serious? I was mocking discussion of SONIC CONTINUITY, of all things. There is no continuity.

#82 User is offline Indigo Rush 

Posted 30 January 2010 - 02:50 PM

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Oh, it has a continuity, but it's a freakishly screwed up one.
This post has been edited by Indigo Dude: 30 January 2010 - 02:50 PM

#83 User is offline K2J 

Posted 30 January 2010 - 03:14 PM

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Another one is in the Chaos 0 profile that Aquaslash mentioned. They weren't called the "Chaos Emeralds" before the wiping out of the Echidnas? What about the whole "The servers are the seven Chaos" thing?

#84 User is offline FinalBeyond 

Posted 30 January 2010 - 03:38 PM

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I'm going to use the Doctor Who explanation for inconsistencies, and say that in a series that allows for time travel and paradoxes, things can change. There's 8 Chaos Emeralds? Someone obviously changed something with those Time Stones. And so on.

Nevertheless, I have worked out my own ridiculously complicated 'canon' - although I hate that word - which is a mixture of Fleetway, game, and my own thoughts. The Drakon came into this dimension in an attempt to contain Chaos, using the Echidna's emerald deposits. However, on the way back to their own dimension with the new emeralds, they were attacked by a bunch of vicious, Monty-Python-rabbit-like Chao. A few generations later, the Echidnas attempted to take the emeralds back, but Chaos attacked, and most of them were wiped out, leaving only a few. These emeralds were stolen for a time a while back by GUN, during which time all the Shadow stuff was done, and so forth, leading to additional paranoia about thefts from the Echidnas (or Echidna, by the time of the games). Then there's another, manmade set of emeralds created by Eggman with the ROCC, based on Gerald's notes and so forth, eventually combined with the 'real' ones.

All of the above is, of course, nonsense. But entertaining nonsense, I like to think.

#85 User is offline Overlord 

Posted 30 January 2010 - 03:54 PM

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QUOTE (Indigo Dude @ Jan 30 2010, 02:37 PM)
Sonic's continuity was destined to fail the minute SEGA decided to split the series for Western/Eastern audiences. It's an utter mess. At this point in time, I generally concern myself less over the unexplained properties of the Chaos Emeralds in the classic games and am having loads more fun trying to figure out how the moon was repaired as if nothing had happened.

Funny story - Sonic X explained it in its canon:



Robotnik repaired the moon himself, for plot usage in a 2-episode Robotnik-beats-Mr-Burns-and-actually-DOES-block-out-the-Sun arc. =P

#86 User is offline Zephyr 

Posted 30 January 2010 - 04:12 PM

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QUOTE (Afti @ Jan 30 2010, 11:32 AM)
The ARK was shoved into the moon in place of the other half.

Its size is rather variable- huge in cutscenes, big enough to house a shitton of levels, but small enough to fit snugly in the Biolizard's ass during the final boss.


I love how in Sonic X only the Biolizard's front half was attached to the cannon, likely to not make it look like anything sexual.

#87 User is offline Phos 

Posted 30 January 2010 - 07:01 PM

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QUOTE (Indigo Dude @ Jan 30 2010, 08:37 AM)
When it comes to inconsistencies like these I tend to just sit back and watch people speculate. Nice to know people want some continuity in the franchise, but it's also a shame that they'll never find it.

Sonic's continuity was destined to fail the minute SEGA decided to split the series for Western/Eastern audiences. It's an utter mess. At this point in time, I generally concern myself less over the unexplained properties of the Chaos Emeralds in the classic games and am having loads more fun trying to figure out how the moon was repaired as if nothing had happened.

The moon is big enough that it will return to a spherical shape on its own. That, or it's because the into to StH was made by blur who hadn't worked on any of the previous games and thus didn't know it had happened.

#88 User is offline BtCE 

Posted 30 January 2010 - 07:16 PM

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I've always thought people believed that Adventure onward was almost like a reboot. I guess that isn't as accepted as I had thought.

Realistically, though, there has to be more than 7. Even though 06 wrote itself out of continuity, the initial story assumes that every game prior already happened. There was that whole emerald having been in possession by someone for around 10 years thing, which if that had happened, wouldn't that imply there would at least need to be 8?

#89 User is offline Frozen Nitrogen 

Posted 30 January 2010 - 07:20 PM

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QUOTE (BtCE @ Jan 31 2010, 12:16 AM)
Realistically, though, there has to be more than 7. Even though 06 wrote itself out of continuity, the initial story assumes that every game prior already happened. There was that whole emerald having been in possession by someone for around 10 years thing, which if that had happened, wouldn't that imply there would at least need to be 8?

Oh, God, don't even start with how '06 abuses the Emeralds.

I can't count how many times I've tried to make sense of that. The mere attempt can induce nosebleeds.

#90 User is offline Phos 

Posted 30 January 2010 - 07:24 PM

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QUOTE (BtCE @ Jan 30 2010, 06:16 PM)
I've always thought people believed that Adventure onward was almost like a reboot. I guess that isn't as accepted as I had thought.

Realistically, though, there has to be more than 7. Even though 06 wrote itself out of continuity, the initial story assumes that every game prior already happened. There was that whole emerald having been in possession by someone for around 10 years thing, which if that had happened, wouldn't that imply there would at least need to be 8?

I actually think of Adventure 2 as the reboot, actually, primarily because it doesn't follow Adventure 1 very well, but either one could be called such. Robotnik even introduces himself. But regardless, I can't imagine what took place in Sonic 1-3 and CD continuing on into those lame cities seen in later games.

But as for Sonic 06, it seems to me that it was also planned to be a reboot. For example, neither time travel nor Chaos Control work the same way as they did previously.

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