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Graphics (character sprites, gimmicks,etc... anything not related to levels)

#46 User is offline PC2 

Posted 12 November 2008 - 08:11 AM

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Oh hey, if we're putting all of the badniks here, I've actually updated this one recently:

OLD Posted Image--->Posted Image NEW

OLD Posted Image--->Posted Image NEW
-----------------------------------------------
OLD Posted Image--->Posted Image NEW
OLD Posted Image--->Posted Image NEW

I'm trying to move away from the cute, simplistic S1/SCD-style badniks and closer to the more detailed, slightly nastier-looking S3K/Chaotix-style badniks. As stated on the old project board, this started out as a steggosaurus for Blue Mountain, but I got creative along the way and ended up with these clownfish-like robots. =P The spikes only pop out if and when Sonic gets close enough (or tries to jump ontop of) the badnik. I'll probably add a little more detail to the second one. For some reason, the subtle differences in the face now make me think of "Poppa Badnik" and "Momma Badnik"... Does anyone else get this feeling? o_O

And Thundertimi, let me just say that I love what you've done so far concerning the badniks - they really look official! :thumbsup:
This post has been edited by PC2: 12 November 2008 - 08:13 AM

#47 User is offline Thundertimi 

Posted 12 November 2008 - 08:12 AM

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View Postsynchronizer, on Nov 12 2008, 07:24 AM, said:

I have seen the last red badnick edited for Sonic Nexus. Is that all right? A link to it's "Meet that Badnick."

http://nexus.hrook.net/?p=84


It Beetle rally from sonic chaotix.

I also noticed that today.
I checked difference of Beetle rally and this badnick.

They have some difference.
Also, there is many edits of caterkiller, so I think it does not matter as long as its not same.

#48 User is offline 87th 

Posted 12 November 2008 - 08:51 AM

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Does anybody else think Tails' left arm and hand look strange in this image?
Posted Image
The way his arm is connected to his shoulder looks strange, and I think his whole hand looks bizarre.

#49 User is offline Thundertimi 

Posted 12 November 2008 - 08:55 AM

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Yep, it look weird.
This post has been edited by Thundertimi: 12 November 2008 - 08:57 AM

#50 User is offline Zenor 

Posted 12 November 2008 - 08:59 AM

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QUOTE (Phoebius @ Nov 12 2008, 07:16 AM) [post="244361"]Posted Image Posted Image
[/quote]
Those are the old, not-edited ones.

#51 User is offline Thundertimi 

Posted 12 November 2008 - 12:27 PM

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Posted Image

About nack miniboss.

#52 User is offline Resel 

Posted 12 November 2008 - 03:49 PM

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QUOTE (Thundertimi @ Nov 12 2008, 01:27 PM) [post="244432"]Posted Image

About nack miniboss.[/quote]

Love it! Great concept.

Though I think the ice needs some work. It looks too simple. (Although I'm the one who made it!) haha.
This post has been edited by Resel: 12 November 2008 - 03:49 PM

#53 User is offline synchronizer 

Posted 12 November 2008 - 04:42 PM

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Definitely put some shine on the ice.

#54 User is offline Amistat 

Posted 13 November 2008 - 08:01 AM

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Hmm, no idea if any of this would be of use to you guys, even just as inspiration, but here's a few objects I was messing with for a Sonic 1 hack that never happened.

Posted Image
I've just noticed the brass spring's been cut off on the left...grr oh well, you get the idea.

Also, the Metal Sonic I made might be of use to you guys? Feel free to ignore the rest, it was for something else =P

Posted Image

Not sure if any of it's the style you're after but it's something at least :rolleyes:

#55 User is offline Mobiethian 

Posted 13 November 2008 - 11:39 AM

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QUOTE (Amistat @ Nov 13 2008, 08:01 AM) [post="244816"]Posted Image
[/quote]

I would like to see the goal post with the arrow be used at some point in a zone.

#56 User is offline XRichX 

Posted 13 November 2008 - 12:07 PM

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I had a thought about the Title Cards, as they were used for each Act/Level having the same design all the way through, would it be feasable to have different Title Cards per Act or Level? Say with the 'Circus Zone' having some ballons or some lights etc. & 'Tropical Zone' having say... trees or something. Just to spice them up a bit, but obviously not over doing it, just so it is slightly alternate from the other Title Cards. Also, like in Sonic 3 where the levels become different through the acts to progress in the story, the Title Cards could be affected in a slight way according to what is happening?

Just some thoughts shooting through my head :rolleyes:

#57 User is offline Azu 

Posted 13 November 2008 - 01:47 PM

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I have a few idea for gimmicks if you guys are still looking for some. One of my idea is called "Warp Engine"
It's idea I had for the Sonic Worlds engine (Made in MMF2). This gimmick would be best suited for a machine-type level.
Anyway, the Warp Engine is sort of like the Warpstar. It uses some features of the Warpstar. Sonic hops on the warp drive and rides it to a certain point. Could be a flight leading to the bonus area, or a hidden area.

Another idea of mines is called "Protection Shield". It basically like the normal shield, but it has HP. I'm uploading a video on YouTube.
Once it's done processing, I'll post it here.

#58 User is offline Sonic Boom 

Posted 13 November 2008 - 02:03 PM

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View PostAzu, on Nov 13 2008, 10:47 AM, said:

I have a few idea for gimmicks if you guys are still looking for some. One of my idea is called "Warp Engine"
It's idea I had for the Sonic Worlds engine (Made in MMF2). This gimmick would be best suited for a machine-type level.
Anyway, the Warp Engine is sort of like the Warpstar. It uses some features of the Warpstar. Sonic hops on the warp drive and rides it to a certain point. Could be a flight leading to the bonus area, or a hidden area.

Wasn't something like this done in Chaotix in Amazing Arena? Although I believe your idea includes something that travels a lot quicker.

Quote

Another idea of mines is called "Protection Shield". It basically like the normal shield, but it has HP.

I like the idea of a shield that takes multiple hits, but it seems like that would just be adding on more shields to this game than necessary, given the elemental shields.
This post has been edited by Sonic Boom: 13 November 2008 - 02:04 PM

#59 User is offline Azu 

Posted 13 November 2008 - 02:24 PM

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I never play Knuckles Chaotix. Anyway, here's the video.
Here's the video.
http://www.youtube.c...h?v=PLKTOEoH2gw

Aside from the bugs in the warp engine. The video shows how it works.

#60 User is offline Witch Chao 

Posted 13 November 2008 - 04:57 PM

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For PNG in-tolerant browsers/computers
Posted Image

Perhaps something like that could be used for a cutscene?

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