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Sonic Advance Released for Android in Japan

#46 User is offline LordOfSquad 

Posted 27 November 2011 - 03:18 PM

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View PostBartman3010, on 27 November 2011 - 03:09 PM, said:

Seems to do this weird freeze when the system is put to sleep. The animations continue playing, but the game is frozen.


That's what happened to me.

#47 User is offline Granville 

Posted 27 November 2011 - 03:30 PM

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Not even too crazy about the midi music. Neo Green Hill zone was ok, but the other tracks just don't do much for me. Liked the GBA renditions better. Listening to Egg Rocket zone for instance, sounds like the pitch is off and there's a lot of instruments missing. GBA's music was a lot lower quality, but they somehow just sounded better sequenced. The load times are also surprisingly long. Not rip your hair out long, but considerably longer than the instant loading of the GBA version.

#48 User is offline Diablohead 

Posted 27 November 2011 - 05:30 PM

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man sounds well jank, even if it is a port and not emulation it seems to run worse? I don't quite understand why sega do this.

#49 User is offline Lanzer 

Posted 27 November 2011 - 05:40 PM

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Can anybody get a music rip? I would like to hear those new tracks that SEGA replaced.

Should this port be worth wiki-ing?

#50 User is offline Rika Chou 

Posted 27 November 2011 - 05:53 PM

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View PostLanzer, on 27 November 2011 - 05:40 PM, said:

Can anybody get a music rip? I would like to hear those new tracks that SEGA replaced.

Should this port be worth wiki-ing?

View PostTanks, on 27 November 2011 - 12:05 PM, said:

View Postevilhamwizard, on 27 November 2011 - 11:36 AM, said:

Cool, they're using what I guess are the original MIDIs in this port. They did the same thing for the mobile phone port too.

For those who have no need to download the APK. http://www.mediafire...18j3ykjli724qq2

EDIT: Wait... Sonic 4... Is that you? Check BGM 49 and 50 and tell me I am not nuts...


#51 User is offline MastaSys 

Posted 27 November 2011 - 05:54 PM

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I just don't understand why using Sonic 4 music, hugh.
If there were issues with the licensing why not just use the regular Boss Theme for those parts?.... jeez

#52 User is offline GerbilSoft 

Posted 27 November 2011 - 06:02 PM

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View PostLanzer, on 27 November 2011 - 05:40 PM, said:

Should this port be worth wiki-ing?

Considering crappier ports have been added to the Wiki, it probably is.

I started a new page for the port: Sonic Advance (Android)

#53 User is offline GeneHF 

Posted 27 November 2011 - 06:08 PM

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Any reason why 80% of the sound track lacks percussion of any sort?

#54 User is offline Lanzer 

Posted 27 November 2011 - 06:20 PM

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View PostRika Chou, on 27 November 2011 - 05:53 PM, said:

View PostLanzer, on 27 November 2011 - 05:40 PM, said:

Can anybody get a music rip? I would like to hear those new tracks that SEGA replaced.

Should this port be worth wiki-ing?

View PostTanks, on 27 November 2011 - 12:05 PM, said:

View Postevilhamwizard, on 27 November 2011 - 11:36 AM, said:

Cool, they're using what I guess are the original MIDIs in this port. They did the same thing for the mobile phone port too.

For those who have no need to download the APK. http://www.mediafire...18j3ykjli724qq2

EDIT: Wait... Sonic 4... Is that you? Check BGM 49 and 50 and tell me I am not nuts...



Thanks.

Did Sonic N do the same thing with the music change? or is this the first advance port that has done this?

#55 User is offline Friend of Sonic 

Posted 27 November 2011 - 06:42 PM

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View PostGlitch, on 27 November 2011 - 01:49 PM, said:

http://www.mediafire...wcpx33skvroe747
You might want to run this with Flight Mode on. I'm not sure if there are any other "ET phone home" mechanisms.

Definitely a lower frame rate than the original, running on my Epic 4G, but still very much playable. Everytime SMS Pro has a popup, it locks the game and I have to go to task manager to shut it down and restart, heh. So I guess your suggestion for flight mode definitely makes sense.
Thank you for this!

#56 User is offline ICEknight 

Posted 27 November 2011 - 08:12 PM

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Seems to be locked at exactly 30FPS to me, as I can only see the numbers 0,2,4,6,8 in the timer's last digit.

What's funny is that the original game seems to have been designed with this screen width in mind, judging by the boss areas.

#57 User is online Narstyle 

Posted 27 November 2011 - 08:20 PM

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I think I'll stick to my GameBoid and Roms. At least I can use my keyboard on my Desire Z.

Nice to see part of Sega still caring for Sonic Advance. Cause ultimately this seems like a side project and wouldn't have been given the OK for making it by the same person who say, gave the OK for Generations or what not.

(By person, that can also be taken as 'Team')

#58 User is offline Frodo T. Baggins 

Posted 27 November 2011 - 08:53 PM

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Kinda wish I had an Android. This game was the closest to a real STH 4 that Sega ever came.

#59 User is offline Tanks 

Posted 27 November 2011 - 10:51 PM

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Sonic Advance (Android) <- Gerb and I made some edits. Feel free to fact check or add more info.

#60 User is offline roxahris 

Posted 28 November 2011 - 02:26 AM

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View PostGeneHF, on 27 November 2011 - 06:08 PM, said:

Any reason why 80% of the sound track lacks percussion of any sort?
It doesn't. It's just set at an... "incorrect" instrument.
This post has been edited by roxahris: 28 November 2011 - 02:41 AM

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