Sonic and Sega Retro Message Board: Sonic Forces Thread - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 424 Pages +
  • ◄ First
  • 422
  • 423
  • 424
    Locked
    Locked Forum

Sonic Forces Thread

#6346 User is offline UpCDownCLeftCRightC 

Posted 07 November 2018 - 03:30 PM

  • Posts: 142
  • Joined: 01-April 17
Still havent bought this game. I guess I'll wait until it falls into my lap somehow.

My opinion on the game was that it looked mediocre overall. Not the worst but not a good game either. However that is based on how it 'looks'. I have no idea how sonic actually controls in the game. If it really is that bad, I guess I may downgrade my overall rating. Time will tell, because I have no motivation to go buy it. I already own multiple manias so a value pack isnt going to do anything for me.

#6347 User is online Kail 

Posted 08 November 2018 - 10:02 PM

  • depression queen
  • Posts: 684
  • Joined: 21-December 10
  • Gender:Female
  • Location:Jersey City, NJ
  • Wiki edits:6
That Sonic Mania/Forces bundle is pretty cool, I think Forces is worth playing for anyone who likes the boost gameplay and that's definitely a good way to get people to check it out

#6348 User is offline Timaeus 

Posted 10 November 2018 - 03:28 PM

  • Posts: 20
  • Joined: 25-October 18
The only really good things that game have are some musics, Capital City zone, a new concept on Sonic games which is the Avatar, some stages that have a different kind of vibe onto it like Sunset Heights zone and a few two themes stages like Luminous Forest zone and Casino Forest zone. The gameplay of Classic zone looks horrendous because he gets fast out of nowhere, cannot pass through simple curves and the game does not respond properly to your commands apperently. Modern Sonic stages are all so boring and boost to win, and the gameplay of the Avatar feels bland with those ultra powered weapons, one more broken than the other. The level design is so damn bland and with almost no custom and creative gimmicks, hazards or scenes to make the stage have some life and essense, the opposite that Sonic Generations did. It managed to take a new level to a bland design after Unleashed. The re-use of old zones are sick because we are very tired of the same thing over and over, the fact that the game have at max 3 enemies only through the whole game, how extremely easy it is to destroy them since they do nothing and u have broken weapons, the derailment over Sonic and Tails characters (transforming Tails into a coward and Sonic with the friendship talk all the damn time and taking nothing serious.), the fact that Shadow, Chaos and Metal pretty much never appear after that cutscene, alot of bad choices that Sega would never do on the classic era games. It is one of the most disappointing games alongside with Street Fighter X Tekken.

#6349 User is offline TheKazeblade 

Posted 10 November 2018 - 03:41 PM

  • "Our Life is More than a Side-Effect"
  • Posts: 2672
  • Joined: 05-April 10
  • Gender:Male
  • Location:West Coast, US
The double-pack is a good idea in terms of trying to move Forces units, but unless I get the feeling that everyone who wanted to play either game probably already has at this point, especially with how strongly they pushed the earlier Mania Plus physical release.

#6350 User is offline 360 

Posted 21 November 2018 - 05:30 PM

  • Light Vision Overdrive
  • Posts: 2145
  • Joined: 22-September 10
  • Gender:Male
  • Location:United Kingdom
  • Project:Sonic Neon
Sonic Forces is a massive 75% off in the Steam Autumn sale. Mania is also on sale too at 66% off via Steam as I said in the Mania thread.

Something tells me my heads up in the Mania thread is going to be received more warmly than my heads up here, lol.
This post has been edited by 360: 21 November 2018 - 05:33 PM

  • 424 Pages +
  • ◄ First
  • 422
  • 423
  • 424
    Locked
    Locked Forum

4 User(s) are reading this topic
0 members, 4 guests, 0 anonymous users

  1. Yandex