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The Pallete Change-Effect in Wing Fortress Ive figured out atleast one cause

#16 User is offline DDRKhat 

Posted 05 November 2003 - 04:54 PM

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BtCE Beyond the Chaos Emeralds, on Nov 5 2003, 10:11 PM, said:

Altho My Discovery wasn't big, it was atleast noteworty. And Foamy, Im sure people into hacking new about that, and when I say hacking, I mean people who can do special things like hex editing, programming, ect. Examples are: local H. IceKnight, Rob Jinnai, LOst, Rika Chou, and Gerbil Soft, among other people, as well.

Yes I know, but I found that out without even really having to hack I found that out because of the shadow hack because of when I jumped in water with shadow, he went back to normal speed so. :P so everyone can stop biting my head off about knowing the water effects on speed

#17 User is offline BtCE 

Posted 05 November 2003 - 05:33 PM

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Like im going to spare your soul :P

#18 User is offline DDRKhat 

Posted 05 November 2003 - 05:59 PM

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BtCE Beyond the Chaos Emeralds, on Nov 5 2003, 11:33 PM, said:

Like im going to spare your soul :P

Heh I would make you scratch yourself to death with your blunt ... finger nails?! ack! wheres teh claws gone! hehe :D

#19 User is offline Mecha Mazgoth 

Posted 05 November 2003 - 07:31 PM

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BtCE Beyond the Chaos Emeralds, on Nov 5 2003, 04:53 PM, said:

*nods head in disappointment*

Supper did it.

I did this.... :P So there.

#20 User is offline Fiz 

Posted 05 November 2003 - 08:25 PM

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Ooh, neat, now I know why the pallete change happens sometimes. But there has to be other triggers besides this because in my topic about it (which is now in the archives), I said that this first occured on me when I was five years old, so I had no idea what debug was, so debug was obviously turned off. I'm not even sure how it happened. *shrug*. Random glitch.

#21 User is offline Rika Chou 

Posted 05 November 2003 - 08:54 PM

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About the palled change, I'm pretty sure that it's supposed to happen and that it's triggerd by a level tag that is invisable. This might have been what they would have used to trigger the effect of DHZ to turn to a winter level.

#22 User is offline LOst 

Posted 05 November 2003 - 09:05 PM

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Rika Chou, on Nov 6 2003, 04:54 AM, said:

About the palled change, I'm pretty sure that it's supposed to happen and that it's triggerd by a level tag that is invisable. This might have been what they would have used to trigger the effect of DHZ to turn to a winter level.

Hmmn, I'm gonna find out what this palette change really is. *Goes into debug*

#23 User is offline Bleeding Cut 

Posted 05 November 2003 - 09:13 PM

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Hey, how come this doesn`t always happen, though? I mean, I`ve messed around with the debug in WFZ for as long as I have known the code, so why doesn`t this always happen?

#24 User is offline LOst 

Posted 05 November 2003 - 09:31 PM

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Dr. Knuckles, on Nov 6 2003, 05:13 AM, said:

Hey, how come this doesn`t always happen, though? I mean, I`ve messed around with the debug in WFZ for as long as I have known the code, so why doesn`t this always happen?

That's what I'm gonna look for.


If the byte flag at RAM (Genecyst save state) [11BA6] is other than "00", then the palette will be gray. But what changes this flag? I will be back with info soon...

#25 User is offline LOst 

Posted 05 November 2003 - 09:36 PM

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An object called 8B 03 located at X coordinate 05C6 and Y coordinate 0438 makes these changes to the flame palette. Does someone know what this object is?

Does there exist more of these objects in WFZ?
This post has been edited by LOst: 05 November 2003 - 09:42 PM

#26 *BombwithNapalm*

Posted 06 November 2003 - 12:34 AM

I beleive I've delt with this problem myself anyway im sure it's nothing

#27 User is offline BtCE 

Posted 09 November 2003 - 12:12 AM

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BombwithNapalm, on Nov 6 2003, 12:34 AM, said:

I beleive I've delt with this problem myself anyway im sure it's nothing

WTF are you talkin about Bombwithnapalm? Anyway, isn't this topic worth archiving? LOst, If I was a hacker as good as you and Rika, id tell you, but sadly, Im not. :)

#28 User is offline Fiz 

Posted 09 November 2003 - 09:20 AM

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I think it's worth archieving. I learned something from it.

Also, BombWithNapalm...:

Attached File(s)



#29 User is offline DDRKhat 

Posted 09 November 2003 - 09:39 AM

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I have already PM'd him about that with a solution, I've got the avatar image uploaded somewhere he can get to all she has got to do is change their avatar url to the one I PM'd (I did the he/she/them thing cause I havn't looked in profile for gender)

#30 User is offline DDRKhat 

Posted 09 November 2003 - 11:27 AM

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LOst, on Nov 6 2003, 03:31 AM, said:

Dr. Knuckles, on Nov 6 2003, 05:13 AM, said:

Hey, how come this doesn`t always happen, though? I mean, I`ve messed around with the debug in WFZ for as long as I have known the code, so why doesn`t this always happen?

That's what I'm gonna look for.


If the byte flag at RAM (Genecyst save state) [11BA6] is other than "00", then the palette will be gray. But what changes this flag? I will be back with info soon...

well according to sonED the object is called "warp" which is a odd name to give to a object that changes a palette...

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